
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was very reluctant to purchase this game due to the review bombing, and if I didn't get it for the discounted price, I would not have purchased it. I ran a check on my computer to make sure that the game could run on my rig that was built by a friend around 6 years ago and hasn't been updated since and was surprised to see it said that it would run. I took the chance on Wild Hearts because it was only $6.99 and the game runs beautifully. It's also an extremely fun and unique spin on the Monster Hunter formula that I've been addicted to lately. I don't understand why some people are saying that they have really powerful gaming rigs that can't play the game. Something weird is going on.
看似20块的游戏其实需要20万的电脑才带得动
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是2023年的,但是画质一言难尽,整体来说手感偏笨,对于我这种喜欢仁王AA敏,怪猎崛起双刀玩家来说都太慢了,而且走路速度巨慢,所有武器都和拿着重弩一样。画质上我认为还不如仁王2代,贴图糊的很,我4k玩还没有1080p的仁王2看着舒服。 我的配置是14900kf+5090+48*2,这个配置不算高但是也不算差,玩这个游戏有明显掉帧(在游戏本身没有光追的情况下),评论区9850+5090Dv2的配置比我要好一些,但是依旧掉帧,所以不是我个人电脑问题。 首先从 价格来说:特价29.8,豪华版(41.8),差价12块的皮肤我感觉是不值的,但是忍者套可以弥补初始服装太丑的问题。这个价格目前来说问题不大。 10分满分我给9分,评价为超级便宜。 然后就是 游戏画质:依托,各种贴图糊的夸张,尤其是场景贴图,人物本身也不是高清贴图,整体是一股特别糊的味道,对于这个画质如果在1k我可能认为和14年发售15年上pc的讨鬼传极差不多(讨鬼传我119小时,b站有发视频)真正近10年前的画质。 满分十分我给3分,评价为十年前的东西。 之后是 游戏优化和流畅度:完全的路边依托。优化问题非常明显,23年的游戏用着15年的画质,用着25年的5090显卡依旧掉帧,整体稳定甚至不如仁王3的优化(仁王3的帧数波动大概是在90-103帧这个范围内进行变动),而且现在26年,优化依旧依托就可以发现,游戏已经被EA放弃了,我的9750H+2060 16*2笔记本完全玩不了,所以配置低于2060的台式就不要试了,至于官方的推荐配置,1080p的60帧估计能达到,但是应该稳不住。我的测试是根据我的台式机和笔记本电脑进行测试的。掉帧问题在动画切换和一些场景特别明显,通常是稳定144左右,但是遇到特殊情况会掉到90,所以我建议是把帧数锁到较低进行游戏,另外,这个游戏的动画场景锁30。 满分10分我给1分,评价为路边依托,完全没优化。 之后是游戏的 动作系统 :作为光荣的游戏,这个动作也是延续了光荣的传统风格,并且吸收了大部分怪物猎人的动作内容。在跑图方面问题不算大,人物的行走奔跑的跳跃攀爬并没有明显的大问题,主要问题还是集中在角色的战斗方面。 战斗动作中角色还处于类似重弩的步行,并且全部武器都是,也没有怪物猎人双刀的鬼人化加速,并且全部武器动作都偏慢,尤其是部分重击和连击的衔接,可能需要大量的依靠机巧道具的配合。这个游戏对于喜欢重型武器的玩家来说问题不大但是对于我这种双刀仔就及其折磨。 太刀方面是大量吸取了讨鬼传的远古动作模组,有点呆,但是依旧优秀,整体来说对比其他算是非常好用的,而且好搓,机巧解放大幅度增强了武器性能,本身设计没有问题。但是无论是太刀还是弓箭都给我一种十分熟悉的讨鬼传的气息。其他武器我还没有正式打怪,所以就这样。整体来说因为动作太慢。 满分十分我给5分,评价为动作有点笨。 最后是游戏的 玩法:这款游戏虽然我还没打完新手教程(到村子结束新手教程),但是游戏大概就是类似怪猎讨鬼传噬神者那种类型,但是因为各方面问题,我可以给一个讨鬼传新版的评价,尤其是那个视觉,如果要是有弱点显示就真的是讨鬼传了,我仍认为这就是一个想要借尸还魂讨鬼传的失败之作。新增的建筑内容和大地图真的不算吸引我。 满分十分我给5分,评价为游戏玩法比较一般,建筑玩法虽然有点东西但是东西不多。 五项得分一共23分满分50 不足25评价为不怎么适合。 评分一般高于40就是非常高了,毕竟大作都特别贵,小而精细的游戏也会在各种方面有短板,但是这个游戏的长处居然是打折之后过于便宜,有点没有优点硬找的意思,毕竟不买立省百分之百。我评价游戏的5项是会变的,比如怪猎我可能会考虑到终盘的内容数量和怪物模组之类的,但是一款游戏如果开头玩不下去,那么其他就没啥意义了。我玩过新高破,野蛮人之魂,还有各种刀剑神域游戏,堕落之王等。算是玩的蛮多的,反正这个还蛮主观的。
Don't waste your money on this. Outside of the hilariously bad EA launcher, the game worked right up until the first battle before crashing. Have tried all the fixes with no luck, and I have a decent system that has no problems playing other new games without any issues.
My game was deleted and unable to retrieved. Can anyone help me?
Games has been abandoned by the developers just after 1 year. Don't bother buying this game, it sucks!
I thought that because my pc was so much over the recommended specs I wouldn't have any issues running the game especially because I have been running a few other games in the same engine without problems like Nioh 3 and DW origins but they really did mess up optimization of this game badly I got on and played for like 15 minutes the game looked terribly ugly, had 1 crash while changing graphics settings and several huge stutters before even getting to the more open parts of the world or the big monsters so I refunded this asap especially because their is no hope of fixes coming for this game. Trust the reviews do not buy this game.
AMD 9800X3D + 5090でプリセット中にしてもムービーや戦闘で驚くくらいガクガクしてお話しならなかった。 チュートリアル中にやめました そもそもなんでEAランチャーを入れさせられたのか・・・steamじゃなくていいじゃん・・・
this is what i should have played before getting into MH wilds. maybe the character creator isn't the best and micromanaging the karakuri is too much for my adhd, but the kemono feel much more fulfilling to hunt atm. i reaaally hope this gets a second installment at some point.
Great variation of monster hunter, I seem to have been lucky to avoid all the technical difficulties.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 82% | $29.99 | |
| $32.3K | 96 | 76% | $14.99 | |
| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.8K | 80% | $24.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 7.1K | 83% | $19.99 |