
Wild Growth is a short, actionpacked incremental healer game set in a grim norse world.
Modeled estimate, not a reported figure. How we estimate →
About
Playing as the healer, you have the all-important role of keeping your friends alive. Click with your mouse to cast healing spells. Don’t let your warband die!
Recruit new members to your warband. Try out different formations on the battlefield. Unlock allies such as fiery mages and tanky tanks.
You can't win them all. Even if the battle is lost, the war has just begun! Patch yourself up at home base.
The upgrade tree is full of surprises, explore and see what’s hiding behind the branches. Spend your well earned currency and upgrade your powers. Repeat!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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really enjoyable quick game. An abstracted war party, you play the omniscient healer who keeps all the offensive geometric warriors and wizards alive. Once you complete the campaign, there is a more difficult mode that instead of letting you grind xp indefinitely, gates your level to match the level you are playing. Really wonderfully designed, short, sweet and with some surprisingly engaging depth.
[h1]Why You Should Play This Game[/h1] This is a neat little game that has you in control as the 'Healer' as you try to keep a small warband of shapes from being destroyed as you make your way towards the end of the game. I appreciated some of the depth in this game in terms of placing your pieces on the board and trying to maximize their abilities to survive a level. Once the action got more tense, the challenge of making sure I was using the various healing, offensive, and defensive spells at the appropriate time was really fun. Everything comes from one mana pool so there is risk involved in every decision. I do wish the skill tree was more interesting. There just isn't anything cool, honestly. Also enemy and boss variety is very lame. You'll see everything the game has to offer pretty early on. I will say there is a Prestige mode that I didn't jump into too much, but that might be something neat for people who enjoyed the base game. [B]Final Thoughts[/B] Wild Growth is fun for the price and what it has to offer. While the skill tree and enemies are lacking, I found the core gameplay of keeping my warband alive to be fun enough to keep going to the end. The game had enough challenge to keep me entertained. [B]Rating: ⭐⭐✨/5 (2.5/5)[/b]
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Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the demo fully for idk how many hours (steam does not show it for some reason). This game is good and fun. The mechanics needed a bit of fine tuning in the demo, they added a bunch of new interesting stuff that makes the game even more fun. A really great healing game. I always felt challenged so far.
Can't say I found the second mode interesting, but finished the first one and closed the game happy 👏 Nice little game, relaxing music, pheasant (even if simple) pixel graphics. Recommended! For its price of... USD 3 (?) in my region. Works great on a Steam Deck (no button remapping or trackpad usage was required). The only problem I found was that button prompts were mismatched: a skill with a prompt "A" activates when you press a button "B", with a prompt "B" when your press a button "A", etc.
Impresionante, no parece gran cosa, pero empiezas a jugarloy estas enganchado hasta el final, varias dificultades, muy bien medido en todo y super viciante, y a ese precio, ni os lo penseis
8/10 good game. but very short. i only upgraded 70% of the upgrades and i still finished the game. but it was fun for that short amount of time.
Short but satisfying experience, but more than worth the entry fee! Makes me remember how much I love small group MMO healing, and reminds me how much I've missed it. (A dangerous reminder.) Visually its simple but effective, but beautiful in its own way. There is some additional longevity after the campaign with The Grove scoreboard and prestige modes. Ill be back in for them soon! Ultimately if you enjoy party healing you should enjoy this.
It's almost good but just doesn't deliver enough to warrant the full price. On something like a 50% sale, I'd say this game is it's money's worth. I really enjoyed the idea and the game play. It took me 2.5 hours to beat the game on Normal difficulty, and maybe 80% of that were enjoyable, the rest felt grindy. The balancing and progression feels off. For the last 8 levels or so, I first-tried everything and I was disappointed that the game was over so quickly. I felt like there are still lots of upgrades to explore. You kind of expect to build up a cool constellation of something like 20 units in the end, but I played with at most 5 for the entire game, only going to 7 for the very last level. The biggest disappointment was the "prestiges", but they really are just different game modes or difficulties. The upgrades and currencies completely change compared to the Normal difficulty. So I was expecting that I could keep building upgrades and going for that cool army setup I was hoping for in the prestiges, but no, you just never get there.
Worth two bucks and thats about it
Players by region
Where this game's players are, estimated from review languages.
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