
Discremental is a short idle and incremental game where you primarily upgrade your disk, along with other equipment.
Modeled estimate, not a reported figure. How we estimate →
About
Starting with a single disk, you can unlock new abilities with the resources you earn from each loot. You can also purchase the equipment you've unlocked during loot phases, growing stronger as you progress through the floors.
Start with a single disk.
Use the resources you earn from each loot to unlock new abilities and weapons, or upgrade their stats.
Purchase new weapons and face off with the enemies.
Auto Idle mode for background farming
Trading system to speed up your progress
Over 100 skill tree nodes
Boosters to accelerate progression
Purchasable weapons to improve looting speed
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian
Engagement
Reviews
Another game where it seems like the dev didn't bother testing it. Could have been fun, but severely unbalanced, several bugs, and annoying controls.
not recommended there is no sense of power in progressing floors, at the end of floor 1 you feel strong then on the next floor it feels like you at back at the beginning, nearing the end of floor2 you feel strong and the start of 3 feels like you are again once at the beginning. the description "Idle" "Incremental" sounds like it can be a fun, although it also said "Short" it didnt make much sense to me, i completed this game at the 2 hour mark
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 27 reviews with recorded playtime.
Going back to the old levels and feeling like a boss is so much fun.
I like the game. It was fun. Liked the progression and everything. I dont necessarily agree with all of the negative stuff said in some of the other reviews here. What I do agree with is that the game is very short. 100% in a little over 90 minutes. In my opinion the game is too expensive for that little gameplay (Even with the current sale). Wouldnt recommend buying if over 2 Bucks.
적당히 잘 짜여진 게임인데 각 단계별로 간섭이 일어나 못써먹을만큼 안좋아진 게임 1. 클리어 후 다시 플레이 하면 재화 수급량이 줄어드는 문제 이 문제로 인해서 클리어하면 손해임 합연산 재화수급량 업그레이드 올리면서 수동으로 보스나오면 탈주하는게 효율이 매우 좋음 2. 각 무기들이 스테이터스가 공유되서 발생하는 문제 잡다한 무기를 올려버리면 오히려 생명력이 쭉쭉 달아짐 그래서 나는 기본무기를 업글을 아예 유기해버리고 표창(튕기는 무기)만 쭉쭉 올려서 초반을 넘겼음 위 두가지 문제가 있으면 게임이 어떻게 변하냐면 화면보호기 수준으로 플레이할 요소는 없고 다음 단계로 넘어가면 안정화 될때까지 손해가 발생함 이를 손해를 극복하기 위해선 기존보다 낮아진 재화 수급량으로 울며 겨자먹기로 이전스테이지 노가다를 해야함 요즘 게임들은 이런 문제가 발생하지 않도록 하기 위해서 신규 스테이지는 끔살 당해도 이전 스테이지보다 재화를 많이 습득 할 수 있도록 구성함 고전 게임들은 기존 스테이지의 보상 획득량을 절감시키지 않고 충분히 성장 후 넘어가는걸 권장했었음 이 두 방식은 취향이 존재하며 난 둘다 상관없이 재밌어함 하지만 이 게임은 "한번 클리어 한 스테이지의 재화 획득량 감소"라는 패널티를 걸어놔서 요즘 게임들의 신규 스테이지에서 초반 정착을 위한 재화수급방식을 택 할 수 없으며, 고전 게임들의 기존 스테이지에서 성장하고 넘어가라는 선택지도 막아버렸음. 대부분의 소비자는 한번 얻었던것을 뺏어가는 행위에 굉장한 불쾌감을 느끼기 때문임 그래서 매 스테이지가 넘어갈때마다 큰결심을 해야하며 넘어가기 위해 들어가는 재화를 차라리 합연산 재화 획득량 증가를 찍는 선택을 했음 (어찌보면 개발자의 의도에서 벗어난 플레이) 심지어 넘어가서 얻는 이득도 합연산 재화 획득량보다 적음 스테이지를 깰때마다 얻을 수 있는 보상보다 깨기 위해 드는 재화를 쓰는게 아깝다는 생각이 들었음 즉 스테이지를 클리어 할 원동력을 뺏어가버렸음 인크리멘탈 장르는 "스테이지 클리어 할 원동력"이 게임을 플레이하는 이유임 위 문제를 제외하면 짜임새는 괜찮은것 같은데 재미, 보람을 얻을 수 없는 게임이 되어버린것이 참 아쉽다고 생각이 듭니다.
just... meh.... cant recommend it but cant trash it for $3.50 ran well.... but that's about it.... there's nothing special 5/10
I like the game, and I'd play it through again if the dev makes additions. It was pretty short, took me only 1.5 hrs. to finish. I thought the various weapons were fun to get, but there is some balancing needed because I could very quickly buy all of them and the game was basically over really fast. I still am not sure what armor does, there aren't really explanations about that as you're playing. I wish it was longer, and there was more depth. I'd recommend it if was more built-out, it seems pretty shallow at present moment.
DO NOT BUY. Literally 2.5 hours of gameplay. Boring.
easy to get into and highly addictive
Not sure what all the hate is for, the game is exactly as described "a short idle and incremental game". Although, the idle feature def isn't necessary. I 100%'d the game in a little under 2 hours. $5 is reasonable for (give or take) 2 hours of gameplay. Didn't run into any bugs or issues. As long as you're upgrading what you need (mainly armor), there is not much prog difficulty If you need a quick game to burn time, check it out.
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Players by region
Where this game's players are, estimated from review languages.
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