
A short incremental game about building a career by destroying planets, meeting corporate goals, and investing in profitable — and maybe not so ethical — ventures.
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About
A short incremental clicker game about building a career by destroying planets, hitting corporate goals, and investing in profitable — and maybe not-so-ethical — activities.
Click on planets until they are completely destroyed and get paid for it.
Use your money to buy upgrades that speed up the process and automate your work.
Make even more money by buying shares in companies that dominate the galaxy. Earn passive income or go all in and take over the market.
Purchase upgrades to boost your profits and become more efficient in the space cleanup business. Don’t worry — no species will be harmed. 100% legitimate. Trust us.
Hit every goal, take over as the new boss, and dominate the interplanetary market.
Explore the prestige tree.
Reset your progress to unlock permanent upgrades and progress faster with every run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Reviews
Just got this, and enjoyed it for the few minutes up until the first prestige. Once I prestiged, I noticed my investments stopped working, they are no longer running. I tried relogging, but it did not resolve the issue. The money I get per planet breaks display and what I was making was also off. It was showing breaking the planet giving 400$, but I would only get like 80. At the moment, I cant recommend it, as it appears to be fundamentally broken. If the dev patches this, I can see myself really liking this for a work a game. **Updated** Dev fixed the issue the next day. Fun short little idler. Hope more is to come
Interesting concept, but the execution feels a bit lackluster. Not a bad game by any means with respect to its genre (incremental clickers/unfolding games). However, The game could benefit from simple planetary destruction animations—even a basic red “X” coupled with a comical buzzer (akin to when a contestant answers incorrectly when participating in a gameshow) and/or other SFX would be better than anticlimactic nothing that we get. I would have loved to have seen some more variety in the planetary design; different compositions, sizes, and hit points could add much needed depth to the experience - such is the challenge of executing an engaging incremental clicker. The “supernovae” introduced relatively early within the game feel repetitive and were difficult to visually differentiate from the planets despite providing different materials when destroyed—neutron stars might have been a more interesting alternative and would've have better aligned (astronomically) with them being visually the same size as the planets. Conversely, if the digital representations and perspectives are not meant to matter, and in-universe explanation as to why would've been appreciated. The lack of Steam achievements also hurts the experience. In incremental clickers, those small rewards add motivation, whether that’s a good thing or not. I feel that clickers like this need frequent early upgrades and milestones to hook the player. Even if they don’t matter later, they create a sense of progress and investment. Without that early momentum, it’s easy to lose interest before the game becomes engaging. This one sits right on that line. I enjoy sci-fi incremental games, so I’ll still get some fun out of the experience and appreciate the time and love put into the game by the developer. That said, it’s hard to justify paying more than $1.99. At its current price, I’d expect a more developed narrative—something that could likely be improved with just a bit more lore. I am only 600 planets in (roughly 3/4 of an hour into the game) so perhaps things will begin to get interesting when i hit 1000. I have decided to leave a positive review because the dev is actively utilizing community feedback to improve this experience...and despite my harsh review, i have enjoyed the experience thus far.
This game is a bang for the buck! You play as an employee of a clearly shady company, tasked with destroying planets, while absolutely destroying your left mouse button in the process to earn money. Like any good clicker, there are plenty of upgrades to buy (including my beloved auto-clicks) and milestones to complete for extra cash. You can even make investments for passive income. Everything revolves around the prestige system, which you unlock as you progress. It lets you restart your run with permanent upgrades, giving the game a very addictive aspect. There’s also some intriguing lore hidden beneath it all :) If you’re into games that slowly consume your life, this one’s definitely for you.
Don't remember a thing about this game, but I liked it
This was a big disappointment. Too little going on and then the game ends. I don't recommend even on sale.
I really liked the game’s concept! It’s simple, fun, and addictive. The progression keeps you engaged and makes you want to keep playing.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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