
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 257reviews | 59% | — | $65.4K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On one hand the game is exactly what is advertised. Starfox 64 inspired for sure. I think the presentation and visuals are great, especially at the price. The levels are fun and engaging. Its fun trying to figure out what objective is needed to go to a different stage route. Honestly, my biggest gripes are that the rival team doesn't leave much of an impression. They aren't difficult nor do their personalities really leave much to be desired. Secondly >>>>>>spoiler warning<<<<<<<< The final boss being just an Andross clone was really disappointing to me. I'm sure i can draw similarities to other bosses throughout the game with Starfox 64 but the final boss being basically an inferior andross fight didnt feel satisfying to end on. I felt that fight especially was a chance to diverge and do something different. Overall the game is still great. If a sequel is ever made, id be VERY interested to see what the devs would come up with.
You know what you're getting into here. The game isn't shy about it's origins. In fact, the development team includes former employees from Argonaut, the developers behind the original low poly classic. Seems like Nintendo could never make a good Star Fox game again. I mean... there was a good one ten years ago, but people were too busy complaining about motion controls to notice. (Yeah I said it!) Wild Blue Skies here recaptures the feel of Star Fox, maybe a little too closely at times. The opening stage sees you switch to all range mode for the boss, the third stage on the easy route has you racing to defeat a rival squad before a bomb goes off, and there are two variants of the final stage. No prizes for guessing the differences between them. That said, Wild Blue Skies isn't entirely the same. The flight physics are different with the brake allowing you to drift in all range mode, and giving in to the pull of gravity if you use it too long, Remember, you're not in space this time. And when you *ahem* DO A BARREL ROLL! You actually strafe to the side in the direction you double tapped. The charge shot also has its own separate button, it's a confusing change, until you check the settings and change the continuous fire to holding down the button. That should really be the default. The game's also much harder, getting the hard route on the first stage requires flying through some tightly packed waterfalls, your teammates also don't call for help in all range stages so you HAVE to keep an eye on them if you want the full squad bonus and checkpoints don't restore health. The levels however are bright and colourful, one moment you'll be racing up a waterfall in a twilit canyon, the next you'll be shooting through a crystal cave that pushes your ability to manoeuvre to the test, and the dialogue has the campy charm of an 80s-90s cartoon, bad puns and all. Don't let the hate going around the forums put you off, I seriously don't know what's going on with those people. Maybe they set their standards for a £15 game too high? Maybe they forgot you're supposed to get good with practice? (Wouldn't be the first time.) But a lot of the things they complain about, like the occasional enemy clipping through a wall are minor at worst. The only genuine problem I have, is the lack of adjustable graphics settings. Which is a problem when the framerate drops to 30 FPS on the Steam Deck. Well, I might as well finish off by saying the most important part. This game is everything the new "remake" isn't. It throws in new ideas along with familiar ones, it's reasonably priced for what you get, and it actually remembers its characters are supposed to be cartoon animals. Now here's hoping I won't have to turn off the comments.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 236 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel that the negative reviews are being a bit too harsh. Yes, it is a Star Fox clone, but comparing this game to the recently released Star Fox remake is unfair as its a 15 dollar game vs a full price triple AAA title. This game has its quirks, and controls a bit less well than Star Fox, but saying its a bad game feels like a stretch. I've completed two runs, having a good time, and plan on playing more.
そうはさせるか! ブルーボンバーズ! あ、ショットボタン2つあって慣れるまでちょっとかかるよ
Uurggghhh, my buddy wants me to write a review, because he loves Lylat Wars... So, what is it? Well it's this years second Star Fox 64 Remake. Is it good? Yeah, cute. But it doesn't add anything to the formula. Ok, look. I still need to see all the levels... (uugghhhhhh, so this review needs to be updated... rrrhhhh) (I bet there is a tank level! I bet there is a TANK LEVEL! They "borrowed" pretty much EVERYTHING,) However, at the moment it is fun. Except for that weird Unity crash. So, yeah. 15 € is fine. Two hours, and you will see for yourself, if you want to support the dev-team. Cheers.
I'm a huge fan of On-Rail Shooter games, so I definitely had to try this one out after playing the demo. I've been organizing a list of this genre into sub-catagories based on how they play. If you are interested I will put a link in the comments of this review. (It is also available in my Profile Description.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~GAMEPLAY:~~~~~ First impression with the "Training Mode" was beautiful! Noticing the shadows of the upcoming loops on the water from a distant sunset got me really hyped up as a first impression. Then I got to the first mission. Pretty much to a T, it is straight up the Corneria Mission. And quite surprisingly annoyingly so. I can appreciate references and nods, but this one was quite literally Corneria from Starfox 64. This brought me down a notch, but I still wanted to continue on. Other missions can be compared to the other Star Fox 64 missions, like Katina, Fichina, MacBeth, Bolse Satellite, and so on. However, very few of them feels at least original. During missions that is free ranged, enemies can take easy shots at your teammates, without notice. So it is in your best interest to be fast at taking all the enemies down during free ranged missions. Bosses play pretty well and uniquely, so there is good Boss Variety. There are collectables and stats at the end of every mission, which makes good replay value and challenge to get better and better at. The game felt very difficult at times, but after understanding you must avoid damage at all cost, it became easier to handle. At first I agreed with others that a charged shot should be held down by the same button as the firing button, but I got pretty used to it. It did slow down the flow for a split moment as you try to swap on the fly with the button presses, but after repeat playthroughs, it was pretty fine. ~~~~~OVERALL:~~~~~ Absolutely adore the style of the game! The gentle colors, the artistic looks, and even the voice acting of the Bombers Crew. The Villains however can be pretty meh with the voice acting, but serviceable. And some puns they say can be eyerolling at times. The map being on a single planet with multiple routes is pretty unique. So far, I've only seen the Starfox series and Alastrius do the multiple different routes approach. At first this game really had me, but I started to feel disappointed and bored with it during my first to second playthrough. After my third attempt and so on, I started to see it as a good game, but still feeling weaker compared to the other On-Rail Shooters games on Steam. It did announce itself at a time Star Fox 2026 wasn't announced yet, and I wonder if its reception would have been different if that didn't come out. I personally think my overall opinions would have stayed the same, but maybe I would have loved the references from a game franchise that seemed dead. I personally would have appreciated just a little more boldness that would have pushed the "Star Fox" formula to add some more unique stuff. Honestly, I find it being held back by the Star Fox similarities, and I dislike having to compare it to Star Fox soo much. My disappointment was immeasurable once I met the final boss on both routes, if you know what I will compare it to, then you know what it compares to. But for those who solely are on PC wanting a familiar Star Fox experience, this might be a option for you! I didn't like it at first, but oddly after repeat playthroughs I found myself really enjoying it. I hope this game does pretty well, I'd love for them to make another On-Rails Game with even more style and flare!
this is an interesting one. for context, I love on-rails shooters and it's tough to find one I absolutely hate. so wild blue skies is a blast, and offers an increased difficulty level than some others (there's no difficulty level slider either). however, as the demo implied, this is a game that skews dangerously close to being a starfox 64 mimic. personally I wish they had come up with a unique story and not literally copied several stages along with the storyline nearly verbatim. the enemies are a bit more interesting than sf64, but there's no doubt you will feel like you're just replaying starfox (especially if you've played the new switch 2 remaster). all that said, I'm still having fun. I absolutely wish they had been more creative, and maybe they can update something to distinguish it a bit more, but I still recommend it as-is, especially if you don't have a switch 2. and on top of all that, it's only $15 which is honestly a ridiculous steal, plus I honestly prefer this art style over any other rails shooter I've played INCLUDING the sf remaster. as far as requests go, I would love to see a stage select so you can practice later stages on your own in order to improve your runs (playing them in an arcade fashion like this wouldn't count for ribbon/medal collection). starfox remaster added this feature and it's honestly a game changer, especially if the difficulty level picks up and you find yourself struggling with the hard paths. (I played on steamdeck and didn't have any performance issues but I didn't check the framerate)
Enjoying the game. If you just want to play an old Star Fox game it’s enjoyable. If it was more than $15 I would have expected more but for that price I am happy with the purchase
Great game!! Scratches that itch!! Does not feel cheap or rushed, its got its own little charm. Its also not easy! Put your game face on vets!
Creo que podría resumirlo con esto: el juego toma mucha inspiración de StarFox, pero no parece que logre crear su propia cosa en el proceso. No tardas mucho en ver las similitudes: el grupo de pilotos, los niveles, el prologo, etc. Incluso algunas misiones tienen el mismo script; vas a una base, derriba un par de enemigos, te informar de que la base va a estallar, y viene otro escuadrón a detenerte, ¿suena familiar? Una de las cosas que más pesa de todo lo inspirado en StarFox son los personajes y la historia base, ninguno cumple el rol que tiene asignado, carecen de carisma; los jefes siento que son el mismo pero con otro bicho; básicamente no hay otro motivo de parte de Bowie de vencer a Griwclaw más allá de que se lo pidieron. No hay trasfondo alguno y debido a eso el final "bueno" se siente muy anticlimático. Oh, y no olvidemos que en las misiones de área abierta tus compañeros no llaman por apoyo... Suerte manteniendo el equipo vivo. Ya otra cosa ya seria algo que ya muchos han mencionado: controles poco fluido, falta de maniobras evasivas, desbalance en las mejoras del laser, escasez de objetos curativos, no siempre queda del todo claro cuando cumples el objetivo para desbloquear otra ruta, que copia muchas cosas del juego del que se inspira. No es un mal juego del todo, tiene su potencial, pero es imposible no ver las similitudes y flaquezas que carga cuando tienes en mente en que juego se baso o busca ser.
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