
A breathtaking arcade space combat game inspired by prestige anime.
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“With excellent art/presentation, exciting breakneck bullet-hell gameplay, an engaging story, and one of the best video game soundtracks I’ve heard in a while, it is impossible for this reviewer not to recommend Rogue Flight. Every aspect was clearly made with love, both for itself and for iconic series of the past, and I can’t imagine anyone trying this game and earnestly saying they didn’t like it.” 10/10 Try Hard Guides
NEW MODE ALERT!
Introducing the upcoming Caravan Mode—a fast-paced, action-packed challenge that takes inspiration from the iconic shoot 'em up genre! In this thrilling mode, players will engage in non-stop combat for two intense minutes, battling waves of enemies while striving for the highest score possible. Caravan Mode delivers the perfect blend of adrenaline, strategy, and replayability. Get ready to test your skills and rack up those high scores in this exciting new mode.

Rogue Flight is a breathtaking arcade space combat game inspired by the landmark style of 80's and 90's prestige anime. Traverse the Sol system and join a flight force voiced by a veteran cast, featuring Japanese talent from Sailor Moon, Neon Genesis Evangelion, Gundam, Naruto & One Piece, and English voice talent featured in Overwatch and Fallout 76, League of Legends and Marvel's Avengers. Jump into true stylish arcade action with a huge host of spacecraft upgrades, game modes and multiple narrative paths.
It's been 3 years since the world burned. It was ARGUS; the interstellar watchman system given control of the Solar Defense Force.
In a secret facility deep beneath the surface of the Earth, the last vestiges of humanity prepare to launch a daring counterattack.
Take control of an advanced light space fighter and face hordes of enemies in a last-ditch effort to destroy ARGUS and restore peace to the Sol system.

>> Featuring a retro 80's-90's analogue-video art style inspired by the golden age of prestige anime.
>> Stylish high-speed arcade action set across 9 unique stages spanning the Sol system.
>> Utilize incredible aerial acrobatic manoeuvres coupled with a dizzying array of weapon types.
>> Experience a branching narrative path with multiple endings.
>> Choose from standard arcade and unlockable roguelite game modes which offer greater risks and even greater rewards.
>> Personalize your aircraft from over 100 unlockable liveries, as well as 24 badges with multiple color and style combinations.
>> Customize your loadout from over 40 unlockable aero designs and 40 unlockable weapons from multiple classes with upgradable attributes.
>> Featuring an original soundtrack featuring renowned video game sound design duo Fat Bard, additional music by Rinn, and an original opening theme with stunning vocals by J-Pop artist Itoki Hana.
>> Fully voiced in English and Japanese by veteran casts, including English talent from Fallout 76, Overwatch, League of Legends & Marvel’s Avengers, and Japanese talent from Neon Genesis Evangelion, Gundam, Sailor Moon, Naruto & One Piece.
>> Unlockable extras, accolades and more.
>> Multiple difficulty levels for every player skill.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is a strong recommend as long as you have the right expectations about it. 1) This game is short. The full story is experienced across 4 playthroughs. The first two are about 4 missions each, the last two are about 7 missions each. But those are not all unique missions. There are only about 8 or 9 unique missions overall. Completing all 4 playthroughs takes about 4-5 hours for most people assuming no restarts. 2) The combat is fun, but the level design is bare bones. For the most part each level is the same very simple biome without any real change in landmarks. 3) Upgrades are relatively straight forward and barebones. "Move faster. Recharge faster. Guns do more damage and shoot faster." They're satisfying mostly in how much they reduce time to kill or improve your own durability, but nothing that will fundamentally change how you play. 4) The "good" story is mostly about its vibe than any great narrative. It's extremely straightforward and there's no twists or turns or anything truly standout about the story. It's well presented with three solid voice actors and good visuals, it's sharp and to the point. I'd say you can't actually spoil anything in this story because there's simply nothing to spoil. It captures the feel of what it's going for competently in a way that flows quickly and smoothly mission to mission and that's I think what counts. With all that said, it delivers an enjoyable fast paced and well paced experience that feels good without overstaying its welcome. Probably the first playthrough is the roughest part just because you don't get enough points to start getting your unlocks. Starting with the second playthrough (only like half an hour of playtime in or so) you will start getting ship improvements that make the subsequent runs feel even faster and more frenetic and fun. Don't expect more than that, decide if it's still worth it at the price you pay for it, and if so? You'll probably have a pretty good albeit short time with it. If you really dig it, there are some replayability features for more randomized runs after you complete everything, and you can keep redoing missions to try for higher combos and scores if you want. But overall none of this feels THAT different from the main playthroughs of the game. It's just a decent excuse to play more if you want to play more. So yes, I'd strongly recommend this game but only to those that recognize what it is and what it isn't and are wanting it anyway.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Spanish - Latin America*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fine. The first expression is better than the payoff. Great music. Nice Art in the outdoor levels. Pro: - Visual high speed spectacle graphics, espcially the sundown. - Special attack of the player looks really cool, nice gimmick - Great 80s rock ost. It has even japanese anime style opening, OMG! - Multiple endings, but... - Multiple weapons, but... - Nice anime style art, good voiced dialogue - Nice story, somewhat Alltynex inspired Neutral: - There are unlockable upgrades in the main menu, although you have to play the game for a while till you will unlock them. I do think this is conflict with the term of arcade game. A arcade game should not have this. And the gamemechanics are not complex enough to be a real roguelite game like Hades. - Its not like Star Fox 64. - Its more like Alltynex turned into 3D - Gameplay gets more exciting in new game plus. Con: - ...at least two of the multiple endings are boring to achieve. - ...the weapons don´t drop random, the upgrades are hardcoded into the chosen path. This is a lame concept - Only seven levels, no secret bosses. - Three paths, but path gamma and beta are just the same as alpha-path, but 1/3 shorter. Really missed potential - Bosses in overal have very simple and slow animations. The boss in stage 3 is veryyyy tedious. It cant get hit for over 30 seconds multiple times. - There is no level geometry like in Star Fox 64, its a endless skybox - The boss death animations are very unrealistic. Instead of crashing into a wall, crashing through the clouds oder submerging in lava they play simple explosive effects and slowly fade into distance. - Its easy to oversee if you are getting shot (much easier than Star Fox 64) - Most of the enemies are not really dangerous, aside from new game plus there it gets difficult. In short: I really like the visuals and the story. But the gameplay design, enemies, enemie-animations, level variaty not so much. Instead of 200 possible colour layouts the developer should have made the bosses more exciting. Music and voice acting is great tho, therefore I cant vote this down.
If you play the demo you've seen the entire game. Boring story with zero twists and levels that loop the same 5 enemies at you for way too long.
The art style is visually stunning. The gameplay and story are genuinely amazing; That being said I cannot recommend this game unless you pick it up on sale. I truly enjoyed my time playing the game, but I do not see myself returning to this title outside of the week I initially purchased it. I have beaten the game to 100% completion, and tried every mode on offer- but there is not THAT much replay value for me. I think the ROGUEFLIGHT mode would be much more interesting if the loadout equipped was changed every stage, adding more random difficulty. All being said, I actually find the story and characters pretty motivational, and feels unique enough to make me want more. I wish the game was about 2x the size it is currently, in regard to story progression. The endings are satisfying, and don't leave many questions unanswered- which is an extreme feat in its own right. I feel if the full run of NG+ or a potential 5th story ending featured 2-3 more locations with some unique enemies like the laser drones, the non-discounted asking price would be much more fair. I highly recommend the DEMO to any considering a purchase, as it is a great experience that is very true to the paid version of the game.
Fairly poor for a Star-Fox-like. I'm genuinely shocked the reviews for this are so high. Enemy bullets and missiles are hard to see, which is an absolute no-no for a shmup, and the only reason deaths aren't frequent is because you have a metric ton of health that recharges so long as you keep kill combos high. Your own shots are also hard to see, and aiming is unreliable because your shots don't line up with the crosshair most of the time, leading to you dancing around simply trying to hit enemies. Defeating enemies also doesn't really feel satisfying at all; you just roll around bullets while holding shoot down and they explode into explosion.jpg and get replaced by new ones and that's all of the levels. I guess you can also use the tailspin sword move if you feel like getting shot while dealing damage. The levels are also just skyboxes with enemies spawning in, a few levels try to throw obstacles at you but it pales in comparison to literally every other Star-Fox clone on the market. The presentation is the best part, and even then the game only looks kind of nice because of the overwhelming amount of filters it uses. The anime characters and the Arrow are the only models that look like they had any effort put into them. Also, I'm not sure why its called ROGUE Flight and tagged as a roguelite when it isn't even remotely anywhere near a roguelike or lite. Levels don't have random gear and upgrades in them. Nothing resets when you start a new "run". You get 4 different kinds of points which go to unlocking new upgrades that can be equipped any time outside of levels. I wasn't aware that having an upgrade system (that doesn't even improve the gameplay in any way by the way) made your game a roguelite??? I am shaking my head in real life. This really seems like someone made a space shooter mockup and was like "wow I could make money off of this" and dressed it up a bunch before releasing it on Steam without actually going back and making a proper fun video game.
The last level on New Game + is visually bonkers. You can unlock a Retro Mode with a chip tune soundtrack and pixel art for the character's avatars(10/10)
Y'all, this game [REDACTED] hard. The music, the visuals, the thrill of seeing numbers go up and the score announcer backing you up with ULTRA as you whip a jet stream into the enemies in your last desperate attempt to take the fight to the AI horde. The team behind this game put more than just passion into this, sweat, blood and possibly [REDACTED] went into the mix. And you can absolutely tell. My friend recommended this ages ago, and I'm glad I finally got it. From the Demo alone you can taste what you will get, but damn, what a thrilling package as a whole, go support the devs and treat yourselves as well, Rogue Flight will take you on a banger of a trip.
La verdad no es un mal juego pero es muy repetitivo. Siento que no hay suficiente variedad de enemigos como para volver a jugarlo y el objetivo del juego es que repitas muchas veces los mismos niveles con diferentes configuraciones de tu nave para que alcances un puntaje más alto. La historia es minima, todo sirve pero nada es profundo así que tampoco hay mucho que destacar ahí. Siento que la sensibilidad para mover la mira es muy lenta aún en la sensibilidad más alta, esto hace que hay enemigos que son tan rapidos que es casi imposible darles. Tambien hay una discrepancia muy furte entre pirmera y tercera persona, el hit box cambia y siento que en primera persona hay cosas que no puedes esquivar. Me la pasé bien pero compre el juego en descuento y juegue hasta el new game+. Si esta en descuento, si lo puedo recomendar pero no es algo que vas a recordar ni vas a quere volver a jugar en el futuro.
Short but sweet game where the rule of cool is very present.
Эта игра, хоть и небольшая по продолжительности, оставила после себя в моей голове массу приятных впечатлений. Это один из тех проектов, которые ты чувствуешь, что разрабы делали с любовью и особой заботой. 🪐 Аркадный шутер, где вы управляете истребителем, который должен победить армию роботов, что почти стёрли человечество под чистую. Последней надежде человечества придётся посетить несколько планет, прежде чем нанести решающий удар. 🪐 В игре несколько концовок, а чтобы открыть истинную нужно будет зачистить и новую игру+. Но не волнуйтесь, вся игра довольно короткая и даже с прохождением новой игры это займёт не более пяти часов. 🪐 Уровни запоминающиеся и с каждым новым прохождением что-то меняется, а в НГ+ есть эксклюзивные для этого режима локации. 🪐 Боёвка простая, но требует сосредоточенности. Если вы выбрали высокий уровень сложности. Будьте готовы к страданиями. Уклоняться от вражеских пуль можно, делая «бочку», ну или просто улететь в другую часть экрана. 🪐 Несколько видов оружия, которые открываются постепенно, а также самонаводящиеся ракеты. И всё это постепенно прокачивается, в зависимости от вашей эффективности. Со временем у оружия появляется даже дополнительные свойства. То же касается и авионики — по итогам миссии вы можете улучшить скорость и манёвренность. И вся прокачка переносится между миссиями и новыми играми. Но поставить всё сразу не получится, придётся выбирать что-то одно. Например, выбрав усиление волновой пушки, вы не сможете взять усиление щита или ракет. Кроме этого, апгрейды авионики визуально делают ваш корабль круче и превращают его из хлипкого истребителя в уважаемый галактический штурмовик 🪐 Кастомизация. Покрасить корабль частями не дадут, но в игре большое количество готовых вариантов цельнокорпусной покраски — на любой вкус и цвет. 🪐 Балдёжный саундтрек. Как в ваших любимых аниме про истребители или роботов! При переключении в «ретро-режим» музыка становится в стиле скролл-шутеров на шестнадцатибитных консолях. Игра отличная. Вставки в стиле аниме, которые были на старых консолях, интригующий сюжет, красочные битвы с боссами — всё это, как самонаводящаяся ракета, попало в центр моего игрового удовольствия. Прошёл игру несколько раз и процесс мне ни разу не наскучил.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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