
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 257reviews | 59% | — | $65.4K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's alright but not great. It scrathes the Star Fox 64 itch alright, but needs some updates to fix some things. considering it shares many, MANY similarites to Star Fox I will be comparing them in some points. Pros: - It looks okay, nothing stellar but servicable - Like Star Fox it's fully voice acted - The Prowlers (This games Star Wolf stand in) are overall pretty cool - It's like $20. Pretty damn cheap for a alternative to Star Fox if you lack a nintendo console or avoid emulation. Cons: - Your allies die TOO DAMN FAST and most of the time they don't even tell you they're being attacked. 2-3 attacks from an enemy and they're toast meaning you need to babysit them more than in Star Fox. Up their hp a little please and have them signal for help some more. - UTTER LACK OF FLIPS and U-TURNS in free movement mode. Sure you turn significantly faster than StarFoxes Arwings but it really hollows out the whole dogfighting aspect in Free Movement mode which is one of the best things in Starfox and this. - Some stages are EXTREMELY cluttered making targeting and manuvuering a pain in the backside. Not to mention some are pretty much asset flips from Star Fox, which I do understand but some distinct level ideas would have been cool. I may have some hefty negatives but as I said it's a $20 non-nintendo alternative to Star Fox. A few patches to rebalance some things, Fix the dogfighting by adding flips and U-turns and perhaps adding a MP mode and this would be a pretty solid game. A cockpit view would be cool too.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 236 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game so far and will come back to add more but there are some issues. This was clearly made for controler only, this is a problem for mouse and key board users as there are no sensitivity options which are sorely needed and keybinding options as for some people, some combinations just wont work. The stages feel too fast, I would prefer they were drawn out more (more distance) or slower to get through with more enemies then feeling squished together and having to rush. The 'all range mode' or whatever they call it in this game feels wrong somehow but I cant put my finger on it yet.
I liked this game,
※チュートリアルが英語で始まってしまったら、スタートボタン押してSetting→日本語切り替え HAHAHAやらかしたw 自分はスターフォックスというより任天堂のゲーム機で遊んだ経験が無い人間。SEGA人w ということで前評判に釣られて買ってみたw グラフィックは良いし遊びやすいのは事実(画面酔いしない!最高!)だけど、 スターフォックス経験者に合わせた様なゲームバランスが気になる。 最初のステージで洞窟に入るシーンが有るが、 自分そんなの知らなくて入口の壁にぶつかったら、壁に埋まったままゲームが進行。 当然「石の中に居る!」状態なので操舵不能になりダメージ受け続けて墜落。 今の時代、ゲームの難易度設定でEASYが有ればガイド表示機能は設けられて当然だし、 開発は「みんな知ってるよね!」というスタンスで作られている様子なので、 当時を知らない人が遊んだら困る事いっぱい出てくるのに、開発もデバッガーも仕事しているのか疑問。 壁に当たれば弾かれて、ふらつきながら進行方向へ向いても良さそうなのだが? プレイヤーに気づきを与えてくれないのは残念である。 少なくとも、当時と現代では状況が違う。 今のお子様が楽しく遊べる土壌を用意するのも必要ではないかと思う。 懐古厨を自認する人は遊んで後悔しないのではないかと思うが、 コレジャナイと投げるのは自由。 自分は最初のステージで壁に当たってわからん死する以外は良く出来ているなあと思った。 滑らかな動きは本当に良かった。
Generell eine tolle Idee Star Fox64 wieder aufleben zu lassen. Als echter Star Fox 64 Fan gefällt mir allerdings nicht, dass das Spiel wirklich eine 1:1-Kopie des alten Spiels ist. Die Welten wirken weniger ernst, weniger bedrohlich und wirklich JEDE Kleinigkeit ist kopiert. Es gibt kein einziges neues Feature und leider kann man keine Loopings, Kehrtwenden oder coole Manöver fliegen. Die letzte Station auf der unteren Route vor dem Endgegner ist 1:1 identisch - sogar das zu zerstörende Terminal sieht 100% gleich aus - während die Kämpfe wesentlich weniger schwer sind. Man ist viel beweglicher mit seinem Flugzeug, hat keine toten Winkel und man muss sich daher leider keine Mühe geben Gegner zu besiegen. Das Spiel bietet eigentlich wahnsinnig viel Potential coole Luftkämpfe, neue Features, tolle Animation, herausfordernde Flugpassagen und noch viel mehr zu gestalten. Unter'm Strich bleibt es in meinem Augen aber deutlich unter seinen Möglichkeiten. Echt schade. Allerdings hat es einige alte Erinnerungen wieder aufleben lassen, was ich den Entwicklern zu Gute halten möchte.
A serviceable homage to Star Fox 64, though not terribly original and feels undertuned in some places. I like the characters and the voice acting. The graphics can be quite pretty, very colorful cartoon cel-shaded visuals. And it does feel good to play once you get the hang of it. This game is quite noticeably harder than the game that inspired it. I have nothing against a challenge, but I do wonder how much of the challenge was deliberate on the designers' part vs. how much stuff was under-tuned. For example, your default basic blasters feel pathetically weak, even tiny mook enemies or item crates feel really tanky with these things. You have to fully upgrade your blasters in order to feel like you're doing noticeable damage against anything, and you're also able to lose these blasters if you take too many hits. So in most cases you're better off relying on your lock-on charge shots which are a separate button, and it feels like you basically have to be right up against an enemy's ass to lock onto it. Stages have separate completion objectives for medals and ribbons - medals are obtained by collecting four Donkey Kong Country-style letter medallions in the level whereas ribbons are obtained by shooting down the level's score quota. And you need to master bank-turning by rolling your ship in order to maneuver better. So those are things I can safely say are intentionally more challenging. But in addition to the weak default blasters there's also things like enemies being more tanky and persistently chasing you in all-range levels, and also having lasers that make you lose altitude which they are quite accurate with. On top of that you have no easy evasion maneuvers like somersaults or u-turns. And teammates don't really let you know when an enemy is chewing them up so they have a tendency to die rather quickly. The levels feel like they adhere to the source inspiration material of Star Fox 64 a bit too closely. You have a map with all the different levels and all the same story beats and level gimmicks happen on the exact same spots as they do in SF64, even including a rotating base mission and the introduction of a rival team (which occur on the same levels). Could've been a bit more imaginative in its presentation and story. But overall, it's decent, if a bit clunky. Get it if you like Star Fox and don't mind a harder game.
I absolutely love how replayable Wild Blue Skies is! I jumped in thinking I could beat the game first playthrough or at least have checkpoints but nope. Makes me want to play over and over again just to beat the game on the easiest difficulty path haha! Reminds me of when I played Star fox/64 all those years ago, But for some reason feels more challenging/unforgiving? Like I had to relearn how your ship controls, map layout, how to take out each boss, find secret paths. Its amazing to have a very similar On-rail Arcady shooter that feels new to me! Also of course I absolutely adore all the characters/simple animations and voice lines! Definitely recommend, especially for the price!~
Très déçu de ce jeu.... j'en attendais beaucoup au niveau des combats, de la visibilité et de la prise en main. Mais au secours ! Le jeu parait lent ?? et ahhh le fait qu'on puisse pas changé l'angle de caméra et qu'on voit pas sur quoi on tire euuuuh ?!! vraiment un coups manqué la... l'esthétique était pourtant si attrayant. Et encore en jeu c'est tous si plat dooonc même ça ne se rattrape pas ::// si triste.!
I played two stages and just have absolutely no interest in it. It looks great, sure, but come on, guys... it’s just too much of a copy-paste job. Just look at the scene with the first boss ("You'll never defeat Andross") and then flying through the waterfalls after saving your partner man, that is a 1:1 copy. I’ve requested a refund for the game.
New star fox like, excellent replayability. ship blocks my view just like in the SNES days.
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