
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 257reviews | 59% | — | $65.4K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s a fun and cheap game, and it’s definitely worth the price, but… personally, I don’t like it. Not because it’s a bad game, but because I just can’t separate it from Star Fox. It feels like Lylat Wars all over again, but with a different skin. If the story had at least been different, I think things would have been a little better. But the problem is that the story and levels are almost 1:1. One problem with this genre is how little attention is usually given to the lore, and this game is no exception. The characters have very little interaction with each other, and I barely know anything about them. I really wish I cared about these characters. It’s a shame, especially considering that the voice acting is actually good. I know it’s inspired by Star Fox 64, and it’s not like the original did a much better job with this either, but the game came with a guide that expanded on its context and gave you a little more background on the characters. They could have added an extras section to expand on the lore and character backgrounds. I also don’t like how unclear the alternate paths are, nor the fact that they aren’t connected to the story. Why do I have to break some random rocks to unlock a secret path? I think I’m comparing it to the new Star Fox remake because it made sure that the secret paths had some relevance to the plot. The game has a few bugs, but I’ve only encountered them a couple of times. The controls still need a bit more polish, as does the AI during all-range mode battles. Although, honestly, I think this game came out at a really bad time. I mean, it’s obvious that if they had known Nintendo was going to release a Star Fox remake in the same year, they probably would have done something different. You can clearly see that the intention was to bring Star Fox back, but the timing was just terrible.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 236 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初回起動でトレーニングモードを始めて5秒で気が付く致命的な不具合 [h2] 照準器に狙いを定める中心点が無い[/h2] 照門の先に照星が無いと言うべきか、TPS視点でゲームパッド推奨を謳いながらコレのせいでショットを連射していないと何処を狙っているのかわからない。敵編隊をチャージショットで狙撃するのにも標的がブレる。実戦ステージではけっこう近距離対応に忙しくてうやむやになるけどそういう問題でもないと思う。 某狐フォロワーなビジュアルはいい線行ってるので、取り急ぎその点を改善してくれればサムズアップで再レビューしたいです。
Ts is genuinely peak💖 If you like Star Fox, this is the game for you. Gameplay is fantastic Score is awesome Presentation is amazing I would appreciate a 60fps mode but I used Lossless scaling and it worked great, even on my Steam Deck. I finished a run of Star Fox 64 earlier today and then immediately played this and was very pleased with the subtle and not-so-subtle references (or I least I thought they were). The gameplay and controls were a genuine upgrade and the game feels amazing to control. 10/10, no notes. Goated game
With the crisis that is facing the gaming industry particularly talking about AAA companies, indies have always been an Oasis to my thirst for good games and Wild Blue Skies is definitely one of them. I'm a 37 years old very nostalgic gamer, who took refugee in the N64 era, and one particular game that I know by heart is Star Fox 64, I must say if you too were a fan of this amazing game then Wild Blue Skies would feel like Star Fox's Little Brother, this is definitely a love letter to that game and while it lacks a Multiplayer gameplay, for the cheap prize you get a story mode that is fun, controls are pretty intuitive, characters are well defined and missions are beautiful, also there is replayability value on getting all the ribons which is the equivalent to the medals in SF64. I'm pretty happy with this indie game because I'm having so much fun, it was a nice change of pace from the competitive multiplayer grind of this era. Few games make me smile while I play them... This one was one of them. My only regret is that I wanted more of it, maybe more dialogues, a few more secret high tension/missions, some sort of background profile for all the characters, but that's just a genre seasoned gamer's talk. This could be a perfect choice for younger gamers to introduce them into the genre, before jumping on defend the Lylat System ;) For its prize I give it 9/10 Very fun game with beautiful graphics and nice rythm. Only regret, maybe it was a bit too short.
Awesome game, couldn't be happier.
It has a really strong identity, with beautiful painterly visuals. The world feels colourful, charming and It is one of those games that simply feels good to spend time in.
If you like star fox you will most likely enjoy it. The gameplay is pretty much exactly the same it has on rail and all range stages and comparable length to SF64 I think it's a pretty good deal at 15$
Any map where I fight the Prowlers, my game seems to crash near the final kill of the mission. Other than that, it feels like a perfect reimagining of a childhood favorite of mine I've played so much on Nintendo 64. Definitely worth the full price. Great replayability and all the hidden paths and extended final boss battle for unlocking all of the paths. Great job! Look forward to a possible sequel too. Awesome job!
This game feels like the Star Fox equivalent to Pokemon vs Palworld. I expected that, but I was surprised at HOW close they were inspired. LIke, even character conversations and boss design are heavily inspired. This doesn't bother me at all, I'm an OG fan and I like this too so far. It is shorter in length compared to SF64, both in terms of the overworld map as well as each level's length. If you skip the dialogue scenes you can do a level in just 3-5 min. I actually prefer that, it makes me actually attempt a second run after I died on the last level (or what I assume is the last level according to the initial overworld map). In SF64 I'd probably be done after investing one run. Good: Shorter but faster paced Missions, Ability to save and quit between levels, graphics, mostly smooth flight controls Bad(ish): Fairly traditional unforgiving difficulty- once you lose your lives the run is over. I'm an N64 era gamer so I respect that, but I also recognize the value of having it setup more convenient. Maybe they could make that into a difficulty option or something. No easy way to remap button controls in game. Not a lot of health in each level, if there are extra lives they are hidden. Also a few times I felt the range of motion on screen was limited, like you could not fly as high along the top of the screen as I would have liked. I had 1 glitch with an ice level boss spawning kind of halfway off the bottom of the screen, but it did come back. Sometimes your team members take surprising damage despite you helping them or they not being attacked. Just like SF64, they'll have to sit out the next level. A cool mechanic, but I feel like I lost a couple of teammates for no reason a few times. I hope there is mission select after you beat the game. I guess I better get good and find out. For $15 as a debut MSRP sticker price, I'm way more than satisfied even after 2 hrs.
I'm gonna hold brake and do a complete 180 on my last review and face the half of reviews with unpopular opinion that the game is actually good. After a little tweaking like steering speed etc. the game actually feels much better. Default settings will throw many people off for being sluggish and such, but once you learn how to use those including the weird brake at first then things start to work out. This is def. a bit different than Star Fox 64 but for an indie game you can get on pc or on steam deck for like 10 bucks this is actually really good deal. First time getting hang of things wasn't very pleasant, even speedrunners that expected SF 1:1 arrived dissing on the game but they just need to learn the new way to use brakes and some of the controls.
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Players by region
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