
White Night Dream is a card-based strategy rogue-lite game where a girl chases after a runaway cat on the streets at midnight. The game cleverly simulates the short yet long night through a simple card-flipping gameplay and a variety of interesting build combinations.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
打了4个小时我连剧情都打不过,最后发现技能卡牌不是自动释放的😭
電波的電波系遊戲
I forgot what the cat stole
White Night Dream, developed and published by Renka, offers a distinctive blend of card-based strategy and rogue-lite gameplay set against a hauntingly surreal backdrop. From the outset, players are drawn into the story of a young girl chasing a runaway cat through shadowy streets at the stroke of midnight. This premise sets the tone for an atmospheric journey that is both mysterious and fleeting, mirroring the ephemeral quality of dreams themselves. Rather than relying on traditional mechanics, the game uses a card-flipping system that cleverly simulates the passage of time during this brief yet seemingly endless night. Gameplay centers around navigating various locations represented by sets of cards, each imbued with unique effects. Players must carefully select which cards to flip in a strategic sequence, balancing offensive, defensive, and healing options to progress. This simple yet nuanced mechanic requires players to think critically and adapt their approach with every new set of cards, especially as they unlock new skills that can shuffle the deck or enhance their abilities. The evolving combinations add depth and variety, encouraging experimentation and rewarding strategic planning. It’s a refreshing take on rogue-lite elements that emphasizes thoughtful decision-making over frantic action. As the player moves through the game’s dreamlike streets, they encounter a cast of intriguing characters whose brief interactions help unfold the narrative. These encounters, though short, are rich with emotion and mystery, contributing to the game’s overall atmosphere of wonder and melancholy. The narrative’s design captures the essence of fleeting moments in dreams — meaningful yet elusive — making the story feel intimate and immersive despite its brevity. This storytelling approach complements the game’s themes and reinforces the sense of chasing something just beyond reach. Visually, White Night Dream employs a minimalist art style that perfectly complements its ethereal mood. The simplistic yet evocative imagery creates a world that is at once familiar and otherworldly, with muted tones and subtle animations enhancing the dreamlike quality. Coupled with an ambient soundtrack that blends soothing melodies with subtle tension, the game crafts an immersive sensory experience that draws players deeper into its nocturnal world. This cohesive presentation ensures that every moment feels thoughtfully designed to evoke emotion and curiosity. While the game has received praise for its originality and atmospheric storytelling, some players may find its short length and repetitive mechanics a drawback. The concise narrative, while poignant, leaves some yearning for a more expansive exploration of the world and its characters. Additionally, the core card-flipping gameplay, though innovative, can feel limited over extended play sessions. Nonetheless, these criticisms are often outweighed by the game’s artistic vision and the unique experience it offers within its niche. In summary, White Night Dream stands out as a beautifully crafted, contemplative game that combines strategic card play with a poetic narrative and evocative atmosphere. It’s a compelling title for those who appreciate games that focus on mood, storytelling, and thoughtful mechanics rather than conventional action. Though brief, the experience lingers in the mind like a half-remembered dream, making it a meaningful addition to any player’s collection looking for something both artistic and intellectually engaging. Rating: 8/10
ストーリー要素高めのローグライクゲームです。 ストーリーは全体的に短編の話がいくつかあり、同作者の他ゲームと世界観が繋がっています。 そのため、作者の過去作をプレイしていないと、ストーリーが薄く感じてしまう可能性があります。 難易度は普通か若干高めで、ハイスコアを出すというよりアチーブメントを集めることが目的になります。 神ゲーです。私は大好きなゲームです。
初めはこのゲーム難しいと思うだろうがある時から覚醒する。 覚醒してからが本当に面白い。
There aren't many reasons to recommend this game. My reason is simple, it's a relaxing game that doesn't require much from you. It's cute, but a little nonsensical, and fairly repetitive. I wasn't sure what was going on for most of the game. I didn't really care, because I played to take a break and not have to think much or figure out a new skillset. It's the type of game you play after a really busy week for a little bit. The music, to me, was very relaxing and amplified the overall "taking a break doing nothing" feel of the game. I liked the art, or mostly the color palette, which again contributes to the relaxing vibe. It doesn't offer much in gameplay or narrative. The game page sums it up very well, you just click on cards that add or subtract on your hp bar and you try to last through the different levels to get the ending. It's not a game you'll play and get super obsessed with. It can most likely get repetitive and boring if you play too long, but I didn't play long periods of time on each session, so I recommend just doing a run to relax and then turn it off for the next time. It's definitely on the casual side of games. If this kind of game that you might find relaxing, it's definitely worth the price, since it's pretty cheap already but even goes on 50% sale super often. Don't expect too much out of it though.
반복하기 좋은데 여기는 진엔딩 보기가 매우 힘들다 진엔딩공략법은 이거대로 따라가면 된다 [spoiler]주택가⇒물가⇒다리⇒교외⇒바닷가⇒정거장 앞⇒골목⇒구름다리 아래⇒환락가⇒상점가⇒공원[/spoiler]
酔ってるなぁ。現実をアルコールで覆い隠せば嫌なことなし! 酔うのが怖くてほろ酔いしか飲んだこと無いから分からんね。 深夜徘徊しようにも明かりは少ないし、汗を掻くのは嫌いだから絶対にやらないんだけど、なにか思うことがあれば歩いてしまうのですよね。はたから見ればおかしい奴に過ぎないんだけど……それが真剣なものだろうとくだらないものだろうと、脳に酸素を回して考えることは大事だよね。酔っ払ってるんだけどさぁ! 以下ゲーム評 ゲームはつまらんしバランス悪い。音楽とスチルとドットキャラは好き。とはいえ120円のゲームとしては100点中80点はあるんですよね。
チルい感じのBGMを聞きながら、ポチポチカードを選択。 謎に中毒性があるし、ストーリーもつながってそうで面白い。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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