
Be immersed into Purgatory Island of undead and dying. Solve mysteries to escape while trying to survive. The undead are rising, zombie skags are swarming the land, and your end is fast approaching! Arm yourself, uncover what you need to survive, and escape the inescapable.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's been a ton of negative reviews lately by people who don't follow the steam forum developments for this game, and got the impression it'd been abandoned because of how long it's been since the last update ...but as it turns out, the dev was just holding off on small updates to grope them together for one *massive* game-overhauling update in one big burst- instead of a bunch of smaller, more incremental changes. This dev *definitely* is still putting tons of work into this game!
I like the game, and have a question. Melee? Either push them off or have a bat or something? When they get too close you can't really shoot them.(At least I've struggled to do so) So any chance of adding a bat, crow bar, or simply push with the other hand to get space? They've Added Melee! Great!
Bought this game about 2 weeks ago. Played it quite a bit. It's a open world zombie survival game for VR. You are on a small island and you are free to go wherever you like. There are about 5 different types of locomotion you can choose from, even the omni treadmill is supported, if you're lucky enough to have one. There is a story mode, and arcade mode...where you basically get swarmed by more and more zombies until you can't handle that many and die (this mode also has a leaderboard for players kill count). There is also a small mini game like a duck hunt, and a gun range/shooting range that let's you play with each of the many weapons. Graphically the game is pretty good, the zombies look good, and there are a decent amount of variations between zombie types. Animations on the zombies are also good, as are the sounds they make. Audio is what you'd expect, with decent enough sounds for the weapons, zombies & ambient noises. The story mode has an actor voice over narration which is decent. It's not going to win an Oscar, but it's certainly not bad. Weapons are pretty good, and there is a large selection for your perusal. Everything from handguns, to assault rifles, shotguns, Katanas and even a bow and arrows are there waiting for you to play with. Very satisfying using the bow and katana. ;) Environment is decent enough, and whilst the island that you play on is not huge, it is large enough and does the job. Would i like it to be bigger? Sure, i'd love a much bigger environment, but this is VR and some sacrifices have to be made. The devs have talked about maybe adding more chapters and i think more playable areas, so this COULD potentially make the game much bigger. We'll have to wait and see. It's a single player game for the moment, but co-op mode has been confirmed and will no doubt be available in the coming weeks/months...so can't wait for that! As for the developers, personally i can't fault them. They listen to their community, listen to what people want fixed or changed...and they do it. I have reported bugs and small errors in the game upon discovering them, and literally the next day i got a message from the devs thanking me, and a new build was pushed to steam with these problems fixed. I would recommend this game without a doubt, for £15 it has more content and replayability than a lot of VR games i have bought in the past.
Great start, the movement system is a unique, simple and very effective solution. Really gives you a sense of scale. It's easy to lose yourself with teleportation, I really appreciate this slow walk (with limitted sprint) locomotion. Creeping through a dark church with my flashlight, checking pews for supplies, looking behind me periodically for zeds...Very good stuff. Needs optimization. Lots of frame loss in certain scenes, like looking at the ocean at spawn. edit: There have been at least 5 updates and every one of them has improved performance. It's nearly 100% stable now! Once you learn the controls, and figure out the UI for ammo, and learn the location of weapons, and figure out how sprint works...it's a lot of fun. You have tons of ammo. 30 clips for your pistol at the start. Go hammo on the ammo. There's an additional 15 or so clips by the huddled dudes at the start. Take it or leave it but once you engage it will never really stop. I've only found the shotgun and AK.
Kudos to the developer of this game for being super responsive to the community. However, I can not recommend this game at $15 at this time. For a one-man developer, it is very impressive for sure. And there is fun to be had with this game, especially if it is one of your first VR experiences. But the game is too rough around the edges and feels unfinished compared to other experiences you can have in VR for this amount of money. Recommending this game at this price point would be a detriment to VR and to the really good VR games out there. Grab this on sale for under $5 and you will enjoy it for a few hours. But for about the same money you should get Vindicta, Dead Effect 2 VR, Overkill, Sairento or Overkill. And for a little more you can get Raw Data, Gunheart, Arizona Sunshine (which is most like this), or SuperHot VR. If you already have all those shooters and really don't mind dropping $15, then this is not a bad game at all. EDIT: Further feedback after a request from the dev. It is really a lot of little things that lead to the game having an overall unpolished feel, and I honestly hate to nitpick because as an Indie dev myself I think you have done a great job for a one-man team. I just think overall this is overpriced. If it was still in Early Access then I would be more lenient. Little things like the teleportation just feeling off, the sprite looking a little odd and always facing the same direction rather than the direction of the player. Would be much cooler if it animated and looked like the player character. The Zombie animations are a little rough, especially the exploding one. The game also crashed on me twice. I got electrocuted because I got too near to the electric fence, but there seemed no way to know this would happen, I did not touch it and I felt I was far enough away to be safe. Finding the in-game was hard and not explained. I fell in the water while exploring and could not find a way to get out or even die, and since I had yet to find the in-game menu I was forced to quit the game and re-load. Like I say lots of little things. And to be fair, I have a playtime of less than an hour total. Maybe I would like it more if I put more time in. But I have much better games to play. I got the game in a sale and feel good about my purchase. Happy to support a great dev with an awesome attitude. But I also feel too many VR games that are 10 minutes of fun get positive reviews simply because every game is great in VR for 10 minutes. But that is because VR is great, not the games. VR suffers from a lack of truly great polished games. And it is hard to spot the great ones without buying and trying a lot of average games because of this issue. And that is why I feel compelled to not recommend less polished games. If VRZ was $6.99 or less I would hesitate to be so harsh because it is a fun little survival game and I wish you luck with it.
[h1]VRZ Torment feels like it should be in Early Access, but it isn't.[/h1] The TLDR of this review is that the game is very buggy and in a very incomplete state, even though it's not in Early Access and has been released since June 9th, 2016, over a year ago. It does not seem like it will be in a fully playable state anytime soon, but what's here would be worth getting if you don't have a realistic zombie-killing game yet if it was a little bit cheaper, maybe $5. For the price, it's too little content and not enough polish. [h1]The story is not told well and seems like an afterthought.[/h1] The story isn't really told in-game with a narrative, but you can piece together what happened from the store's game summary and the in-your-head voice and the game's start screen, which is easily missable. It's also confusing where you should go from the beginning of the game. Everything in the story mode feels incomplete. However, the voice in your head sounds really good, and I really wish they could match that with better storytelling and a more consistent pace. [h1]Bugs. Lots of them. I mean, wow, man....[/h1] You'd think a fully released product with a year of constant updates would be a better experience than this, but VRZ Torment is tormenting me with glitches and unfinished features from the start of the game! Some of these glitches happened to make the game completely unplayable. One such glitch had me load into the story mode without going to the main menu first and I didn't have hands and couldn't do anything except close the application. I'm not sure if the zombies were even going to spawn, because I waited about 3 minutes and nothing would happen. Reloading the game fixed the problem for now and let me enter the arcade and range modes. Weapons can be very confusing. I couldn't figure out how to use some of them. I just had to accept that certain rifles would be unusable because they wouldn't fire. I knew you had to ready the barrel somehow, but there wasn't any way of doing so that I could find. Weapons also tend to run out of ammo randomly during arcade mode. [h1]There's a silver lining...[/h1] That said, I enjoyed the manual reload feature. The auto-reload feature sucks IMHO. It is very sad that I can't keep manual reload enabled all the time. It keeps defaulting to auto-reload. Manual reload is the best part about this game, and the only games I can compare it to are Onward and Pavlov, which are both great multiplayer shooters. [h1]...but the game's frustratingly inconsistent.[/h1] Enemies and weapons don't seem to spawn in a consistent way. One playthrough, I had 5 minutes of peace before the zombies would even show up. I walked all over the map to try to find just one zombie. Sometimes, screamers wouldn't show up at all. Other times, my guns would be out of ammo for no particular reason. This could be a purposeful design choice for the sake of variety, but it needs a lot of work so it can be less frustrating. No matter how many times I try arcade mode, it never seems to want to give me points and always says I killed zero zombies, even though I killed about 500 zombies on my first go of it. The leaderboard doesn't have a local score, either, which is the only leaderboard I care about in a game like this. I just want it to store my friends and I's stats/scores for arcade purposes. [h1]Final verdict: not recommended at full price.[/h1] If you're looking for a good narrative, Arizona Sunshine seems a lot better but also has a much higher price tag. In the same price range and genre as VRZ, I can recommend trying Dead Effect 2 VR, which has a full story campaign and will have multiplayer coop sometime in the future. Dead Effect 2 VR isn't nearly as realistic when it comes to the weapons nor movement. I appreciate what VRZ is trying to do, but it's just not stable enough to be enjoyable and needs a lot of QA.
Bottom line: Using the Virtuix Omni treadmill with this game is a blast on Arcade mode. Dual-wielding sub machine guns while running and gunning with 5000 rounds of ammo is so much fun. Story mode still needs work: not enough ammo to survive as a loud gunner but zombies always find you even if you're quiet and stealthy. I bought this game because I have a Virtuix Omni and HTC Vive, and it's one of the few games that natively supports the Omni treadmill for VR locomotion. I have no idea how this game plays in roomscale or sitting modes. My primary complaints right now have to do with how story mode plays in terms of its meta. Game doesn't give enough ammo for the player to be a loud gunner. This would be fine if the game actually provided better stealth mechanics and allowed the player to hide or stay safe. Even with the flashilight off and standing still, the horde of zombies will always find the player. At night, the zombie count turns to 11 and surviving just amounts to a whole lot of running away. Yes, it's realistic in that manner, but it's not terribly fun because there's really not much of a reward for surviving another night other than getting supplies in your safehouse. Even then, supply drops for weapons you don't have is a pretty unfortunate reward for surviving, which has happened to me. Safehouse isn't much of a safehouse unless there's fuel to keep the door closed. I expect my complaints will eventually issued. The developers actively take feedback and improving the game. To this end, I can at least recommend the game for its Arcade mode.
As of now there is no story, just an island with guns laying around and you kill zombies. For less than 10 bucks, totally recommend. Change it to night settings and it's much more atmospheric. Can't wait to see the upcoming updates! Short playthrough with control explanations and few things I would love to see in it. https://www.youtube.com/watch?v=Tlv15LSG9lE
so, i orignally played this a little in 2016, and it was OK, i have just come back to give it a go in 2021, and it doesn't work, the settings button, takes you to a broken menu screen, the start button, gets into the game, but it locks up, when you move, or even pickup and item, so its basicly unplayable. PS, other games like half-life alex work fine.
This game is pretty bad. Graphically ugly, awkawrd controls, AI that is even bad for being zombies. No progression or saves. You can do much better for your money. I would recommend AZ Sunshine, Zombday, or even Contagion over this mess.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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