
Follow Mariko as she boards a train to a completely different world - A world of unbelievable beings and happenings.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
broken achievement
一个俄罗斯精日做出来的视觉小说游戏,背景为鸡汤事件:[url=https://mp.weixin.qq.com/s?__biz=MzA3ODM1MzgzNQ==&mid=401974393&idx=1&sn=ea3daf9014124f277ff7fd20e8a94c93&scene=1&srcid=0326ICxso57tmaUggPI0zmBq#wechat_redirect]日本“一个人的车站”是“鸡汤”文学还是真实故事?[/url] 其实整的来说故事还行吧,就是拙劣感太强了。 一流美工,三流程序,三流剧本。[spoiler] 一人车站的女高中生被火车灵带入异世界,在通过草薙剑、八咫镜和八坂琼曲玉的试炼之后获得了回到人类世界的车票,并且跟守护自己的火车灵真情告白。 [/spoiler] 人类形象美术设计挺吸引人的,大概绝大部分玩家都是因为女主的立绘吸引来的。异世界的背景画也是美轮美奂。相比之下妖怪就有点劣质了,尤其是那个tanuki。这个词我都不用看wiki,马里奥的变身之一就叫tanuki,你看看人家画的什么样你画的什么样。 文字小说该有的基本上都没有吧,连秒出文字都没有,对量子阅读者极为不友好。进入游戏先看旁白,旁白通常一页也不会有太多字,但是他们又小又密地堆在屏幕上部,留下大量空白。我寻思自适应文本应该也不是很难吧? 从开头看见high schooler我就知道旁白可以不用看了。本作的英文不至于差得离谱,好像也有一些文学上的高级词汇,但是一眼就能看出来不是地道英语,没什么深挖价值。charlotte‘s web我都没看我看你?后面到了旁白我基本都是扫一眼囫囵吞枣跳过了,用脚想都知道旁白都是废话不影响剧情推动。 剧情吧倒也没什么大毛病,就是个幼儿园级别故事。主要是舔日的劲头太强了,日本人想要宣传日本文化才不会用这么赤裸裸的堆元素的手法,这种不加处理一箩筐糊到你脸上的手法倒像是西恩的外宣手段。 整体上感觉应该是一个媚日的低水平程序员找了一个顶级美工自己编剧编程上岗了,要不然也不至于有这么简陋的剧本。 给个不推荐,一个小时也不值。
It is not that easy to review. While the artwork is really lovely, the music sets a nice tone and the characters are quite nice, it is certainly lacking in other areas. While visual novels are not known for interactivity the choices in this one are very limited and basically have no influence on your gameplay. The story progresses very linear and even at points where they could have easily added a choice they choose to not do that. The writing is... adequate? I do not want to be too harsh but overall it is a tad on the short side and often only contains single sentences. The English is also more on the basic level. It also lacks... depth. It has a point it wants to bring across but otherwise the writing and story is quite shallow. While the extras do stretch the time spent in the game I spent merely an hour and went through all the extras and twice through the main story to see if my choices influence the story. In the extras the stationsmaster voice lines are broken though. I still give a thumbs up because the art is really lovely and if you can get it in a Humble Bundle or on sale, you might be interested in it. 7 Euro is really a steep price for it though.
Hikayesi kısa sürsede hoş bir senaryosu vardı. Seçtiğiniz seçeneklere göre sonu da ona göre değişiyor sanırım. Her zaman ki gibi iyi sona ulaşmayı hedefledim. Şarkıları olsun karakterleri olsun çok iyi tasarlanmış. Dilediğiniz zaman kaydedip şayet seçtiğiniz seçenekten memnun kalmazsanız başka seçenek seçme hakkınız da olabiliyor böylece :)
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好吧。又是喜加一的游戏。。好评了
[b][h1]Pros[/h1] Main story itself is okay, but short (especially compared to the amount of ‘extras’). Sound ambiance is okay as well, though maybe it could’ve been interacted a bit more based on mood expression. It’s a bit monotonous. [h1]Cons[/h1] - In ‘extras’, most spoken storylines of the stationmaster don't line up with the written text or the story itself. It looks like his spoken lines are mixed up, but noticeable only his. Maybe also his written text? It got weird at points, so I wasn't entirely sure about this but I do think someone needs to take a good look at this. - Steam achievements for this game are broke, which is pointed out by others as well - I would’ve preferred to have all text the same height, instead of reading the spoken text below and other reading text on top of the screen. - I like the images, but the overlay of the provided text makes it look very cheap. It turns it more to a novel instead of a visual novel. [h1]Overall[/h1] I wouldn’t really recommend, but at the same time it’s not entirely bad either. I feel like this story should get a remake, with more focus on the points I mentioned, and on making the reader build a stronger connection to the personas (this does happen, but more in the ‘extras’ then the actual story – because it’s so short). [/b] [u]Tip (for the developers) [/u] [spoiler]I recommend giving [i]To The Moon[/i] (very good elaberation of a story, in my humble opinion), [i]Solstice[/i] (2016) and [i]Lake of Voices[/i] a try, to see how they deal with ‘ambiance-mood-swings’ and persona building. I think it might improve your work as well (no shame in that).[/spoiler]
good game
一个妹子穿越异世界的小故事 有卡
差强人意
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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