
"WhatRogue:Exile Land" blends roguelike, card construction, and tactical turn-based gameplay. The tactical element requires spatial strategies, enhancing strategic depth. Choose different heroes and companions to defeat various monsters and bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术比较有个性,造型独特。打击感表现不错。 空白区域较多,角色框太大,角色格太小。 建议商店页面直接显示每个物品价值多少水晶。
有一定难度,蛮好玩的,就是只有两个角色有点少
第一局就被虐了o(╥﹏╥)o还得好好研究下
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏机制很新颖,但玩起来感觉平衡性很差,而且随机性太强,容错率太低,让人玩起来很难体验到快感。
[h2]前言[/h2] 《代号肉鸽:流放之地》是一款由肉鸽独立团制作OKJOY发行的一款肉鸽卡牌游戏。游戏是通过复刻《魔域地牢》的棋盘玩法,采用了主角亲自登场但可以召唤随从的游玩思路,使得整体风格在我看来像是可移动版的《炉石传说》。 [h2]“创新”玩法[/h2] 由于笔者未曾玩过《魔域地牢》,整体游戏玩法对笔者来说还算新颖。那么谈及玩法就要说到游戏的基础内容。 游戏通过一个棋盘来让两方的主角/Boss进行交战,而交战的内容则是双方各有一个攻击以及移动能量点。通常来说我们就可以像炉石一样,直接拿着武器去攻击对方,而跟炉石不一样的点是主角初始就有攻击,所以不需要装备武器就可以发动进攻,另外则是没打死对手不会受到反击。而更重要的则是与炉石类似,可以召唤随从进入到棋盘中移动、攻击,这里最复杂的地方就在于随从的位置以及如何合理的通过移动、攻击和buff来使得输出效率最大化。因为每个关卡结束后,主角都会加满血,所以不需要担心主角硬碰硬的问题(除非碰死)。 游戏增强自身的方法比较少,只有每关结束后不领取卡牌奖励从而获得的水晶可以用来升级卡牌,每一个卡牌均可以升到五级,所以先升级核心卡牌是游戏中最重要的事情。 [h2]仍需改进[/h2] 游戏中没办法看出这个棋子是移动未攻击还是攻击未移动亦或者未攻击未移动状态,这使得很多时候会错失攻击或移动的机会,不如加上一些明显的ui辅助,可以方便玩家看出来还剩什么操作没做。另外则是游戏中商店的物品价格不展示在列表里,需要挨个点进去才能看到,属实是浪费心情。 [h2]总结[/h2] 总的来说,《代号肉鸽:流放之地》是一款画风诙谐,玩法有趣的肉鸽卡牌游戏。不过游戏现在还有些许问题需要开发者调整,而开发者也保持着一个积极的态度去更新游戏,相信不久后游戏会变得更有意思,推荐给喜欢玩卡牌肉鸽的玩家。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
好玩,刚过了第一关,跟其他肉鸽卡牌不一样就是还要考虑路线和棋子的位置,有种战棋的美
这时候玩这种游戏就是提神醒脑
还不错,虽然优缺点,但是看得出来制作者们的努力,加油!
游戏挺有意思,后面希望多出些英雄和随从卡牌,让更多卡牌有搭配。
不好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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