
A bombastic puzzle platformer about worlds turned inside out. Shift dimensions at the push of a button, solve brain-twisting logistical riddles, and race through the wilds of the multiverse in a bleakly hilarious (and hilariously bleak) story where everything you know can turn on a dime.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Simplified Chinese, Korean, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What Lies in the Multiverse is a cleverly designed puzzle-platforming adventure developed by Studio Voyager and IguanaBee and published by Untold Tales. At first glance, it presents itself as a colorful indie game built around a familiar multiverse concept, but it quickly proves to be far more ambitious. By blending dimension-hopping gameplay, narrative-driven exploration, humor, and surprisingly emotional storytelling, the game delivers an experience that feels both inventive and memorable. Its greatest strength lies in how seamlessly it combines gameplay mechanics with the themes explored throughout the story, ensuring that every puzzle and narrative revelation feels connected to the larger journey. The core gameplay revolves around instantly shifting between parallel realities. Rather than transporting players to entirely separate levels, the game allows them to swap between alternate versions of the same environment. A blocked route in one reality may become accessible in another, while dangerous obstacles can transform into useful pathways with a single press of a button. This mechanic is simple to understand but remarkably versatile, serving as the foundation for countless environmental puzzles and platforming sequences. The constant need to observe differences between dimensions keeps players engaged and encourages creative problem-solving throughout the adventure. Level design is one of the game's strongest achievements. Each chapter introduces fresh ideas that expand on the multiverse mechanic without overcomplicating it. New hazards, environmental interactions, timing challenges, and puzzle variations are introduced at a steady pace, ensuring that the gameplay rarely becomes repetitive. The puzzles are generally well-balanced, rewarding observation and experimentation rather than brute-force trial and error. While a handful of challenges may occasionally leave players searching for the intended solution, the overall design remains accessible and satisfying, making progression feel rewarding from beginning to end. Visually, the game embraces detailed pixel art that gives every location its own personality. The alternate dimensions are more than simple cosmetic changes; they often reflect entirely different circumstances, histories, or outcomes. Whether exploring industrial facilities, bustling towns, mysterious ruins, or strange scientific complexes, players are treated to environments rich with charm and creativity. The art style effectively supports the game's whimsical atmosphere while still allowing room for darker and more emotional moments when the story demands it. Character animations and environmental details further enhance the sense of immersion. The narrative is where What Lies in the Multiverse truly distinguishes itself from many other puzzle-platformers. The story begins with a sense of lighthearted adventure but gradually evolves into something far more thoughtful. Themes of regret, grief, responsibility, and the consequences of choices become increasingly important as the plot unfolds. The game explores how different realities can represent alternate possibilities and missed opportunities, giving emotional weight to the multiverse concept rather than using it solely as a gameplay gimmick. This deeper narrative layer adds meaning to the player's journey and keeps the story engaging throughout its runtime. A major contributor to the game's success is its cast of characters, particularly Everett, the eccentric scientist who accompanies the protagonist. His humorous personality and unpredictable behavior provide much of the game's comedic energy, yet he also serves as one of its most emotionally complex figures. Conversations between the characters are often entertaining, filled with witty dialogue and clever exchanges that help establish a strong sense of companionship. As the story progresses, these relationships become increasingly important, creating genuine emotional investment in the outcome of the adventure. The audio presentation complements the experience well. The soundtrack shifts naturally between playful, mysterious, adventurous, and emotional tones depending on the situation. Music helps establish the identity of each location while reinforcing key story moments. Sound effects are equally effective, especially during dimension shifts, which feel impactful and satisfying. Together, the audio and visual elements create a polished presentation that enhances both gameplay and storytelling. While the platforming mechanics are responsive and enjoyable, players looking for highly demanding precision platforming may find the challenge level relatively moderate. The game prioritizes puzzle-solving and narrative progression over extreme difficulty. Some sections require careful timing and coordination between jumps and universe shifts, but frustration is generally kept to a minimum. This approach makes the game accessible to a wide audience while still offering enough challenge to remain engaging. What Lies in the Multiverse succeeds because it never relies on a single feature to carry the experience. Its innovative dimension-switching mechanic is supported by intelligent puzzle design, appealing visuals, memorable characters, and a story that becomes increasingly powerful as it unfolds. The game manages to balance humor and emotional depth with impressive confidence, creating an adventure that feels both entertaining and meaningful. It demonstrates how a creative gameplay concept can be elevated when paired with strong writing and thoughtful world-building. For players who enjoy narrative-focused indie adventures, imaginative puzzle-platformers, and science-fiction stories with heart, What Lies in the Multiverse is an excellent choice. Its blend of clever mechanics, engaging storytelling, and charming presentation makes it one of the more memorable entries in the genre. Although a few puzzles occasionally interrupt the pacing and the platforming remains relatively straightforward, these minor issues do little to diminish the overall quality of the experience. Rating: 9/10
A Puzzle Platformer in best Retro Indie Style. The puzzles are clever and so is the narrative. A game you shouldn´t miss. Especially not if you see it´s on sale.
awesome game! i've seen the multiple reality switch puzzle games before and this is a really great take on it, it isn't for kids really and warns you before hand, my only qualm and it's a personal preference it's heavy on the use of the words hell and damn like if this is a kid why he keep saying that and why the adult guy EVERETT gotta be cussing at him, it can alienate some finicky players like myself and it is totally unnecesary the game is otherwise great and i realize that i am a minority but i'm still going to smash this game, it's pretty epic! i like the dark undertone
Good theme, Fun platformer, fun puzzle, beautiful story! though a bit clanky to 100% achievements due to the need to play the chapter all over again. but it's good overall!
처음에는 죽음과 관련된 수집품이나 업적같은게 있어서 죽음과 관련된 퍼즐, 플랫폼 게임인줄 알았는데, 갑자기 멀티버스 범죄물이 되고 끝날때는 진리를 얘기하네요. 5.7시간했고 정말로 30%정도가 그냥 컷신입니다. 스킵안됩니다. 중반까지는 퍼즐, 플랫폼형식이고 후반은 그냥 스토리를 풀기위해 점프하고 걸어다니는 것만 하면 됩니다. 진짜 게임적으로는 너무 재미가 없었습니다. 난이도는 중학생이 무리없이 할만한 정도 근데, 스토리는 나름 재밌네요. 운명을 거스르기 위한 혼돈이라는 말이 멋있었습니다. 솔직히 업적달성하고 또다른 엔딩보고 싶어서, 해당 챕터를 다시 시작해봤는데, 컷신을 다시 다 봐야되더라구요. 다시 시작해도 스킵도 안되네요. 수집품 딱 2개 못먹었는데, 그냥 안보렵니다. 해당 수집품이 챕터의 뒷부분쯤에 나오는데, 다시 못보겠습니다. 업적 챙기실분은 모든 의자 앉기, 캠프파이어에서 얘기 듣기, 카지노에서 기다리기, 할머니 얘기 다듣기, 상점주인한테 총맞기 이런거는 미리 알고 가셨으면 합니다. 그리고 대화 2번해야 수집품주는 애도 한명 있었던걸로 기억합니다. 그냥 추천은 눌러둡니다.
较为有创意的解谜游戏,画风不错,缺点:主角操作不够流畅,剧情较为一般,总体来说值得一玩 个人游戏评分:89/100 个人总评分:89/100
Such a fun and interesting puzzler! Swapping between different dimensions is such a unique and clever idea and the various realities we see add new mechanics that keep the game feeling fresh! The puzzles are all well implemented and the platforming is super satisfying and built around its mechanics! I also really liked the story and characters, and it did a great job balancing the humor with more serious moments! The story definetly went in some directions I wasn't expecting and got quite a few laughs out of me! I'm also a sucker for good pixel art and this game has such pretty and well done art! I love how fluid all the character animations are! Real impressive game here!
Very good puzzle-platformer. The puzzles are a bit classic: pushing boxes etc. but they're very varied thanks to the rules of the alternate dimension that change at each chapter. They're never too easy or too hard, and the level design is well thought out with various secret paths leading to collectibles. I've experienced some glitches and crashes, but nothing too bad. It's mainly the moving platforms which are a bit janky, and some controller inputs weren't registered now and then. Also, nothing seems to justify the fall damage, neither the puzzles nor the platforming, and the respawn time can be a bit annoying. But the experience is still pleasant overall. The graphics and music are a bit generic too. You would expect a setting involving multiple dimensions to bring more interesting visuals instead of earthly landscapes. But the change of atmosphere when we switch dimensions is effective, with the music going from major to minor scale which is a nice touch too. There are a lot of dialogues and cutscenes, maybe too much. Although, I've laughed out loud several times so I can't really hold it against the game. I still think there are too many characters and sub-plots, especially towards the end that brings new notions out of nowhere and feel gratuitous. But the main storyline is still captivating. Not being able to skip the cutscenes once you restart the game for completion is very annoying though. You spend entire minutes spamming the x button. A very polished and interesting game to play overall.
An amazing story with loveable and diverse characters. The dialouge was funny and interesting, shout out to my friend for forcing me to play :).
Jestem pod wrażeniem tego, jak "What lies in the multiverse" łączy humor z naprawdę poważnymi tematami, równocześnie nie ujmując wagi tym drugim, i nawet, jeżeli inni będą się zachwycać pomysłowym projektem poziomów, wspaniale wykreowanymi aspektami wizualnymi czy magiczną wręcz muzyką, dla mnie to właśnie historia zawarta w tej grze będzie jej najlepszą i najważniejszą częścią.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Amairo Chocolate 2 | $157K | 358 | 98% | $29.99 |
| PixelJunk™ Shooter | $157K | 622 | 90% | $8.99 |
| Among Ashes | $156.8K | 454 | 95% | $14.99 |
| COH 2 - The Western Front Armies: US Forces | $157K | 410 | 75% | $12.99 |
| Throne of Bone | $156.8K | 332 | 86% | $16.99 |
| Wishful Journey:Love Across Time | $157.1K | 484 | 89% | $9.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |