
Rising Islands is an adventure game where you’ll have to combine fast-paced action with quick thinking. Jump, shift, grind, dash and wallrun through a fantastic world that is fraying at the edges. New challenges await around every corner.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Swedish, Dutch, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Pros[/h1] Oriental influenced soundtrack and character design Neat wallrunning and dimension shift mechanics Time trials great for speedrunning [h1]Cons[/h1] Short Buggy Lacks polish Lousy story Platforming flow just sucks Too much precision required I seriously wanted to like this one; it's a shame that this honestly has too many flaws associated with it. Rudimentary bugs that anyone could find suggests that this game was either QA-tested incompetently, or not at all. The story isn't great either, all you have to do is to rescue crystals and relics from some evil guy, and the ending is a complete cop-out. It's also hampered by a lousy stock font. Levels aren't really designed that great either; you cannot really seem to maintain a nice flow of running and platforming because some elements are designed in such a way that it kills the flow. There's a ludicrous amount of precision required to solve specific challenges, and the fact that the checkpoint system is also inconsistent makes this a rather more irritating experience as you go along. I was pretty happy when I finally finished it, because the last few levels were the most annoying of the lot, where all the problems I have were exhibited to the fullest. Plus, the game never ran particularly well on my own computer even at lowest settings, making all these a lot worse. It can usually handle other games at 60 FPS on lowest, but this never comes anywhere close. That said, I love the soundtrack and hope to get it later on. The oriental Chinese flavour to it as well as the instrumentation gives it some fantasy epic feel to it, saving it from almost complete mediocrity. That and the relatively fast 100% achievements (I took only 2-3 hours to beat it, and that was after one of the aforementioned bugs made me start the game from scratch after about 1 hour in, and 2 hours of card idling time). [h1][b]When to buy[/b][/h1] I don't regret my purchase a lot since I was lucky to snag a 90% off coupon. If you want to get it though, get it on sale. The short length means that it isn't worth $10. [h1]3.0/10[/h1]
Jogo muito bom, mas por 20 R$ é caro, se for comprar, espere uma promo
It starts like this: you are running down on a wall, you must quickly change your dimension in order to avoid the electricity, you do so, land on the platform, then boom you’re dead. What happened? Well you see there was a red ball on the platform that you were trying to jump on, that has the hitbox the size of the state of Texas, and if you just so happen graze, you’re dead. But if by some miracle you manage to avoid that, you have to run on the wall, platform, grind on a rail, turn dimensions but then quickly turn back to grind on the rail again, but make sure to platform again, so you can later dash to another area and... Do you see where I’m going with this? https://www.youtube.com/watch?v=tF_hcZH1nbo [url=http://www.gameskinny.com/7hohy/rising-islands-review-falling-headfirst-into-a-storm]Full Written Review.[/url]
I think it's a short, but funny game. Sadly the controls are very bad with keyboard and mouse, so it sometimes also seems a little bit buggy. There isn't a big story.. But there is kind of a story which tells you the reason why you're doing all this. The music is nice. The achievements are easy to get (for the ones who want an easy 100% game). You can collect crystals. Most of them are easy to find but for some you have to search a little bit or even more than a bit :D (I liked it) You'll probably die many times although it isn't that hard. There are some cons but I really liked the game. So if you're not into a big story but into a short game you can play in between - you should give it a try :P
Rising Islands is not by any means a prefect game. The controls are a bit janky; the graphics feel a bit dated in places; The levels are a bit too open and empty. But putting all that aside the gameplay is still good and it is great fun to speedrun.
>good things -gameplay is so nice and fun 7/10 -music is cool 9/10 -controls are perfect 8/10 -levels are well made and each level has different stuff in it >bad things -short game you can finish in ~1 hr -takes long tiime to respawn -story is bad you can say theres no story its just gameplay that is good i would give this game a yes if it was cheaper because its definitely not worth 10 bucks
I honestly say that I tried to enjoy this game. It seems like a fun game but there are a few issues that cause me to not want to play any more than past the 3rd level. Keep in mind i used KB/M for my experience. -Bugs. One specific one I've noticed is in level selection. You go in, can't select your level, exit out, go back in and can select it again. Easy bug to go around, not a big deal but on top of other things it's quite annoying. -Incorrect tutorial prompts. One specifically that tells you to use Shift+Space to wallrun, coming from Cloudbuilt, that makes sense. In reality to wallrun all you have to do is have shift held when near a wall. If you try to press space when around a wall, you'll immediately jump off, caused quite a few unnecessary deaths. Admitidly so, it is partly my fault for not fixing my habits, but the game tells you how to do an integral part of the game incorrectly. -Camera. The camera work is absolutely terrible. For the three levels I did play, it felt like I was constantly fighting the camera to see where i wanted to look. I even changed my mouse's settings for max DPI and it still felt like the camera was constantly trying to snap back to where I wasn't trying to look. It's hard to explain, but it felt like it kept pushing back towards the MC's line of sight. With lots of corners and trying to move fast, fighting with the camera isn't something I want to have to do. -Respawn. I have three points with this one, the first is that there is no quick respawn. You have to wait for the whole scene for the MC to die, even if you know you've missed a jump, you don't have a button to just respawn. The second is that there is no key locking while respawning, after the screen turns dark you can move from the respawn point, changing the camera angle, and changing from red to blue or vice versa. Lastly you keep the same camera angle that you had when you died. If you took a 90 degree turn before you died because there was a corner before the next checkpoint, you respawn facing a wall or a cliff, if you missed your jump and tried to salvage it because theres no quick respawn and you end up dying facing the wrong way, you start facing backwards. Minor complaint, but on top of fighting with the camera, it's quite annoying to come back like that.
[h1]Rising Islands, Sinking flaws [/h1] Rising Islands is a third person 3D platformer, One that has both and well positioned camera, and at the same time stubbornly locked forward through the level, at all times. It's fine in that, from there i can judge my jumps. But The way it's forced, is rubish. a huge problem just looking for collectibles, and otherwise exploring the map. And because it has to be so limiting, the controls are also a problem. Imagine it as driving a vehicle, controlling it only with WASD. you can't suddenly stop and turn around, you can't strafe, and you sure as hell cant control the movement with the camera. That's how the game is made to be, and after awhile i got used to it. It has potential, but somehow came out a bit clunky. This much i accepted and took it for what it was and had a good time. I actually had problems with the game that need and should get fixed: - issues with DS4, and i actually had to unplug the controller - Sensitivity options seem to only work for the controller, the mouse can barely move the camera - The camera is poorly placed in almost every cutscene - there should be some visual and audio queues, i'm aware the game is rather forgiving, but some segments are just blue squares on top of blue objects mixed with red squares and red objects. sometimes while climbing a wall i had to assume there is another wall in front of me, because the camera doesn't turn around to show it like in Lvl 1
Fun game that is hindered by bugs. It was an enjoyable game that I think would be a lot more enjoyable if there was a bit more testing done. Still recommended!
Really nice Baseline Idea of Gameplay, absolutely poor execution. -> the camera is randomly spinning wildly, or completely bugging into objects (even in cutscenes) -> half the Dash Jumps go randomly in a completely ridiculous Direction -> the graphics are ridiculously low in comparison to for example the main character
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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