
An open world, post-apocalyptic RPG shooter where you tap into the power of the spirit world to liberate the Hawaiian island of Oahu from the army that occupies it.
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Languages: English**languages with full audio support
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First impression at 1.7 hours: For those who like this sort of thing, this is the sort of thing they like. And I like it a lot. As a post at RPG Codex said, it's Hawaiian ELEX. (Except instead of Eurojank it's Amerijank.) I hope to update the Pro and Con lists over the long weekend. Update (7.6 hours): Now I can call horses and I have good mods on some of my weapons. I'm starting to feel more competent with the controls. The game is still a lot of fun -- actually more fun, now that I've learned more of the game's ways of doing things -- and riding is definitely the way to travel. I'm terrible at stealth takedowns, but my improved firearms are good enough to get me out of a tight spot. I've still explored only a small portion of the map. Haven't found many bugs so far. Update (12.9 hours): Riding is now the second best way to travel. Still have only visited a portion of the map, but my current rough estimate of size [edit: map size, not overall activity count] is GTA V. There's a good deal of asset reuse, which is to be expected from a team of 5 people according to the Steam discussions, but there's also a lot of variety -- plenty of new and distinct things to find so far. The dialogue isn't a joke a minute but it's got some clever bits. Really enjoying it. Update (24.4 hours): This game continues to impress me. There's a LOT to do and there's plenty of interesting information about Hawaiian culture folded into it -- nothing forced, it just fits in organically and makes the setting deeper. Between experience, better weapons, better weapon mods and improved skills, I am pretty much a badass at this point -- a Badass of Easy Difficulty, granted, but I get a kick out of it. P.S. I just executed every raider in Sea World before I realized I didn't even need to be there. PRO Unique setting. Big open-world map. Nice visual style -- colorful cel shading a la Borderlands but a bit more subtle. Subtitles in Skyrim font. Controller works great, though tutorial could be a bit more informative (e.g., LT isn't exactly aim, but more like bow/unbow). Dialogue is fun. CON Very minor bug: I chose easiest difficulty (if I want extra challenge I'll work late) but settings menu description is for Normal. No voice acting -- understandable given the expense of actors and the bargain pricing, but still missed. The third healing wrap recipient was invisible. SUMMARY As of 1.7 hours: This is gonna have some bugs, possibly even some game breakers, but in the long haul I think it's going to be a sentimental favorite; and I bet the devs will patch the bugs sooner than, say, some big company that rhymes with Methesda.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really really really wanted to like this game! It checks a lot of my boxes, but I just can't get into it. No autosave, and the map is HUGE, and you can only save a certain locations, so I can easily lose anywhere from 30 minutes to 3 hours of progress by dying. This may be a draw to some people, but I have limited free time to play games, and I cannot stand having to replicate work over and over. It's impressive for a game made by so few people, but very unpolished.
[h1] [b] [i] Постапокалипсистические Гавайи - по-моему, звучит интригующе! [/i] [/b] [/h1] [i] А что будет, если взять графику, как в [b]Borderlands[/b], остров, как в [b]Far Cry[/b], и добавить ко всему этому непроизносимые названия и имена гавайских туземцев?[/i] [quote] [url=store.steampowered.com/curator/11769719-Dreams-of-Genesis/] Не забывайте заглядывать в группу куратора! Тут ещё много интересностей! :з [/url] [/quote] [h1] [i] Встречайте: пепел Оаху! [/i] [/h1] Вполне самобытная игра, сеттинг которой меня порадовал. Здесь присутствует задел на сюжет, но и без знания английского будет чем заняться, потому что основной линии уделяется не так много внимания, как побочным заданиям в духе "сходи-поговори-убей-принеси". При этом, несмотря на то, что игра временами превращается в симулятор беготни, приятная атмосфера скрашивает пребывание в ней. Лут, крафт и охота не сильно отличаются от других подобных игр, разве что добавлена магическая составляющая. [h1] [i] О чём, зачем и почему? [/i] [/h1] На этот вопрос ответить трудно, потому что, по большей части, процесс тут есть исключительно ради процесса. Сюжет отодвинули куда-то в сторону, предлагая нам исследовать 25 кв. км красивого острова, помогая местным жителям справляться с засилием рейдеров и не забывая заботиться о собственной шкуре. Заниматься этим интересно, но время от времени наскучивает. [h1] [i] Без минусов, конечно, не обошлось [/i] [/h1] Не то, чтобы баг на баге и багом погоняет, но чувствуется недоделанность: часто проседает fps, иногда персонаж убегает в текстуры (не буду добавлять это в минусы, а то вдруг это просто моя аура х3), отсутствует озвучка диалогов - тем страшнее, кстати, было услышать, когда один из персонажей вдруг заговорил! С одной стороны, остров выглядит заполненным, но, с другой, он всё же пустоват. Вот бывает такое ощущение, что чего-то недостаёт, но не можешь чётко выделить для себя, чего именно - здесь как раз такая ситуация. Это не сильно сказывается на игровом процессе, но оставляет какое-то ощущение недосказанности. [h1] [i] Общее впечатление [/i] [/h1] [b]Ashes of Oahu[/b] - это занимательная игра, в которой действительно приятно провести пару-тройку вечеров, а может, и зайти гораздо дальше. Думаю, геймплей здесь может растянуться на добрые пару десятков часов, если, конечно, сеттинг зацепит, а наличие лагов не испугает (меня вот, всё же, напрягает). Если вы всё-таки решили для себя, что тема интересная, советую посмотреть прохождение на youtube, благо, оно там есть, и окончательно составить своё мнение об игре. [b]Плюсы[/b]: + выглядит свежо и интересно (конечно, по меркам инди-игры); + довольно приятная, немного комиксная графика; + можно скипать диалоги. [b]Нейтральные аспекты[/b]: ~ приятный саундтрек, когда он есть, но по большей части слышны звуки природы и окружения. [b]Минусы[/b]: - плохая оптимизация (~30 fps на минималках с постоянными проседаниями); - нет озвучки - и да, это выглядит очень странно, когда персонажи губами шевелят, а звук не идёт; - отсутствует русский. [b]Итог[/b]: неплохой проект, который рановато вынесли из раннего доступа, но всё же вполне играбельный. За четверть цены можно приобрести поиграться, но чего-то невероятного или сверхъестественного ожидать не стоит. [i]Кому понравится эта игра:[/i] любителям игр в стиле [b]Borderlands[/b] и [b]Far Cry[/b]; выживальщикам в меньшей степени, но тоже может зайти.
Full review below: http://indiannoob.in/ashes-of-oahu-review-not-quite-there-yet/ Ashes of Oahu is an open world RPG shooter that plays out similar to Boiling Point and it's sequel Xenus 2: White Gold. Despite having a unique setting and tonnes of awesome skills to use, I just can't recommend the game at this point due to the performance issues and how bad the polish is. Such a shame really as it could have been something fun with a bit more time and budget. Just a bit too ambitious for what it has to work with. Hopefully, the devs will keep updating it and there will come a point when I can recommend it. But for now, pass.
Dragons and Titans got replaced by THIS??? Janky, unfinished, laggy, barely working game with combat that is so jank, without proper voice acting and sound bites that sound so ridiculously bad i literally feel like its from a copyright free soundboard. This game really sets me off because i was a die hard Dragons and Titans fan and player, heartbroken when i heard the devs would rather shut it down than implement a proper anti cheat. This is what's left in its place? A game so obviously unfinished, feels like an insult to someone who praised these same devs for a long, long time. This game, which i bought only because i wanted to support the devs that made one of my favorite games ever, only brings shame to the Wyrmbyte team and name, as well as serve as a direct insult to all the die hard Dragons and Titans fans.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] After selecting a new game, you will have the choice of five game difficulties to play, Easiest (for players who are more interested in the story than combat), Standard (as it was designed to be played), Reduced Difficulty (combat is made easier but still a challenge), Difficult (Combat is much tougher for experienced first person players) and Crazy (as tough as it gets, not for the feint hearted). Once you’ve selected the games difficulty, you’ll move on to a small intro. “Oahu, once a paradise but the Hekili Nui devoured everything. Unprepared, the island reeled. Slowly, the islanders found their place. Found hope for the future. But hope is fragile. A wicked spirit rose from within... corrupting men’s uhane... and raised a soulless legion, that swept the ‘aina like a plague consuming all. To protect what is precious, A warrior must rise! To defend the sacred, a warrior must fight. In the face of evil, He must be defiant. He must resist. And with the strength of his ancestors, deny even death to save his ‘ohana”. You play as Kai; you were killed, and your son was taken by the Hog Child. However, your spirit has been returned to your body by a mysterious figure who stands before you. They explain it was they who returned your spirit to your body and that it isn’t time for you to join the ‘uhane hele just yet. The mysterious figure tells you that in his previous life he was called Kahuna, and he is now ‘aumakua (deified ancestor, family god), and that he will guide you on your journey, and that you may call him Pueo. Alone he can’t stand against the Pua’s Kupua which is why you are here. You come from a strong line of ancestors and that Pueo will show you how to strengthen your mana and together you will tell a new mo’olelo. You need to find your son, but the Hog child is powerful and his rampage across Oahu has gone too far. To save your son and the rest of Oahu you will need to be of equal power. Pueo can help you achieve this if you let him, you will also find others around the island both living and dead who can aid you. Your tribal tattoos react to the presence of nearby spirits, who are everywhere. Their mana calls to yours, your ‘uhane resonates with them. In Oahu there are many spirits, many of them are lost and they need help to move on, helping them they may help you in return. These spirits can be seen more clearly by using your ‘Uhane Vision. Seeking out the akua (gods) will allow them to teach and evolve your mana skills. From here is where your journey begins... You start on the beach and you need to get by some raiders in order to reach the Heiau further up the beach. The Heiau is a Hawaiin temple which will need repairing, you can collect materials from plants and wildlife, to repair the first Heiau you will require three fiber's and three gum. You can also find materials on your enemies or in ruins, using your ‘Uhane vision will help you find materials you might otherwise miss as they stand out and can be seen even when hidden and the same goes with enemies who show up in red. After completing the heiau you will awaken the Akua and he gives you two weapons to help build your mana and to strike silently at your foes. The first is a blade which will when used to kill your foes will give you mana so that you can use your ‘uhane powers. The second is a bow so that you can take down your foes silently and from a distance as your enemy’s use guns. Using the bow will require mana each time it is used, so the blade he gives you will come in handy to help keep your mana stocked up. Moving silently through the land will help you sneak up on unsuspecting enemies. Taking them out one by one without the other enemies spotting you is a must; stealth is a big part of the game. You can hide in bushes and wait for an enemy to pass then sneak up behind them and perform a take down. Doing this in the right place will also hide the body, the enemies can cross paths as they move around so anybody left in the open could alert them to your presence. On your HUD is an indicator on whether an enemy can see or hear you. A Detection Meter will show the direction of an enemy who can see you, filling up the meter. Once the meter is filled then it will turn red indicating that the enemy has detected you. Making too much noise like running around will also alert the enemy to your whereabouts, it is better to sneak about especially until you can get your hands on some guns. After using my bow and running out of mana. Trying to rush an enemy who has a gun with my melee weapon didn’t work out very well for me. There are five factions throughout Oahu, The Islanders, Hawaiians, The Research Institute, Lava Dogs and Raiders. The Raiders are always your enemy, while the other four factions are neutral to begin with and depending on how you treat their faction will depend on whether they’ll be neutral, friendly or an enemy. Each of the factions have their own benefits and skills like medicine, rifles and horses are skills for the Islanders, whereas Hawaiians skills improve the body, soul and spirit. Completing missions and helping the faction will increase your chance of becoming allies with you in the fight against the Raiders and the Hog Child. You can also gain skills from each faction as you earn experience points for completing tasks. To learn a skill, you will be required to visit the right faction member to unlock it. It will also require some skill points which you’ll gain as you gain experience and level up Kai. Repairing the Heiau around the island will also grant you skills and special powers, at Hanauma Bay where you first started you gained a blade and bow, revisiting the heiau once you have reached a certain level will unlock a new skill. At the Farm, you be bestowed with the power of transforming into a chicken, unlocking other heiau and their Akua will gain you the powers to transform into a bird, shark and other skills. You can only transform if you have enough mana to spare but in doing so, changing into a chicken will allow you to sneak past enemy's unseen. Just hope they don’t have chicken on tonight's menu as you go clucking by. Raiders will start making outposts through the island, this is something you can’t let them do. You will need to clear the outposts of the raiders to stop them settling into an area. Once you have cleaned out an outpost then the other factions can move in and increase their out outposts and grow within that region. There are also Bunkers nearby these outposts, you can use these to save the game, all your weapons will be stored on the walls, although I haven’t been able to drop any items here so far but they are always with me the same with any resources I collect. [quote]THE FULL REVIEW CAN BE VIEWED IN IT'S ENTIRETY [url=https://www.zeepond.com/zeepond-reviews/ashes-of-oahu] HERE[/url] AS IT WAS TOO BIG TO POST HERE.[/quote] Positives + Multiple endings depending on the choices you make + Good story + Nice graphics + Has achievements Negatives - Laggy at times - No cards currently Use the powers of your ancestors and liberate the Island of Oahu from the Hog Child and his evil Raiders 7/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
I feel like this game wants to be Far Cry so badly, while adding in elements of other games. It's a great attempt, but man does it miss the mark ten fold in my opinion. There is no dialogue, which isn't always a bad thing. But for this game, while I can't quite fully put my finger on why it was a negative, it just was. Something just felt completely off about it. The graphics aren't horrible, but they aren't amazing either. The character controls in a clunky manner however I feel like that's something that could be overlooked once you're used to it. As soon as I got to the first town, "The Village" I believe it was called, the on screen quest giver icons and the quest icons were just jumbled up and very confusing. One quest in The Village had me heal 3 people in the sick hall. However.....there were only 2 people. I looked everywhere, no third to be found. So there's one broken quest. Another thing I had woes with was the FOV. It seemed strange and kind of disoriented me, and there's no slider for it either. Personally I would say steer clear of this game. Maybe once it's had some updates it might be better, but I'll never touch it again.
Bottom line up front: The combat in this game is... just terrible. With the already clunky controls, the glitchy collision and the thousand-yard enemy field of view make combat a hugely frustrating chore. I'm about to say nice things about the game, but realize that they are all overshadowed by this singular game-breaking aspect. It disappoints me to no end, because the environment is beautifully designed and the setting is so interesting to me. The small development team did some admittedly impressive work on this game. The existence of the "Lava Dogs" faction impressed me immensely, and in fact the depiction of the culture, lore and geography of the island are all pleasingly accurate. More than once in my first hour of playing, I would crest a hill and involuntarily grin at my TV at the perfect virtual depiction of a view I'd seen countless times IRL. The developers clearly have substantial experience on the island, whether from living there or otherwise. The only reason I tried as hard as I did to trudge through the enemy encounters and explore the game was to marvel at the accuracy of the geography. I sincerely love this aspect of the game. I find the design aspects of the game so beautiful that the combat had to be truly impressively bad to have ruined the game for me--as it has. That said, it's priced appropriately; I don't regret paying $20 for a cool virtual view of the island.
As the indicator states, I got this for free. My friends worked on it, of course I'm going to give it a thumbs up. That doesn't mean I can't give an objective review. Gameplay itself is fairly satisfying when done right, and goes to crap really fast when mismanaged. Approaching battles with strategy often means the difference between coming out healthy, expending a bunch of consumables to stay healthy, and getting mowed down. Weapon modification is also pretty satisfying, like throwing a sport receiver on the starting gun makes it a pretty exceptional weapon for long-term use. There's a few factions with different interests, and it seems pretty meaningful who you work with and what territory you help them claim. The devs did a good job with the level design, given the challenge of starting with more of a natural terrain map of Oahu and doing there best to build the game around it. This meant compromises in conventional design techniques, like heavy use of obstruction to make sure you can't see too much of the world's geometry in the distance. This does affect performance a bit, but I believe they can still improve on it post-launch. Story and use of Hawaiian language and themes was done with the utmost respect, and they heavily consulted the proper folks in Hawaii to make sure they respected the language and culture to the fullest extent. Instead of taking some themes and otherwise stepping on the culture, they created a way to get properly immersed in it. If you wondered why the name changed from Nightmarchers, that was a result of consultation feedback. If you get it and it seems a bit rough now, give them a chance to fix things up. Feedback is something they respond to, so if you head to their discord with specific bugs and issues, they can address them or let you know why a certain decision was made.
Overview Ashes of Oahu is a game that shows a great deal of promise but doesn’t manage to deliver on it all. In an approach that closely resembles the Far Cry franchise, you are thrust into the role of a reluctant hero who fights against overwhelming odds to rescue his son but ends up stomping out the villains along the way. You’ll be reclaiming territory by liberating outposts from the hands of these raiders and their sorcery using leaders while carrying out a number of tasks to assist the factions that you ally with along the way. The post-apocalyptic setting stands out and further differentiates itself from other entries in the genre by including mythical beings that you’ll encounter and supernatural powers that you’ll gain mastery over. The Vision The game that Wyrmbyte had in mind is a very impressive and ground-breaking title with a number of lofty goals. The world is large enough and most of it feels fleshed out and interesting, even though there are certainly some areas that could use further development. It certainly feels alive with frequent events involving the factions of the island and their relations with the antagonists; sometimes they are hostages needing a hero to rescue them while other times they are actively engaged in a firefight against them and could use a skilled ally for backup. I rarely passed up these opportunities as they offered useful rewards including small faction rating increases and ammunition. Friendly non-player characters are commonplace and exploring the island will often result in a handful of new side quests and lore drops in each region if you go out of your way to speak with them. It’s a nice touch that the game world was constructed to be a not-to-scale model of the actual island of Oahu in Hawaii. The story is about a Hawaiian native who’s brought back to life with ancient magic after he died attempting to protect his son from being kidnapped. From there, he fights his way across Oahu by siding with (or against) the initially friendly factions as they battle the raiders responsible for the chaos on the island. The lore of the game is fairly in-depth and I found myself interested in discovering more about the history that led to the post-apocalyptic environment as well as the stories of the people and their factions. The faction system itself is one of the highlights of the game for me and is the key feature that differentiates itself from others in the genre. There are five factions that can be encountered including the survivalist Islanders, the traditional and mystical Hawaiians, the high-tech Research Institute, the militaristic Lava Dogs, and the savage Raiders. All of these factions have relationship ratings that increase or decrease based on your actions aside from the Raiders and each comes with a unique skill tree that is unlocked by reaching certain milestones with them. This system adds a lot to the game and I’m really into the concept but I would have preferred earlier introductions to each of the factions as my adventures had my relations with the Islanders was very well developed before I ever encountered another faction; this is to be expected in an open-world game and on a second playthrough wouldn’t be an issue, but it certainly was for me due to the lack of clear indicators or even hints on where they may be based out of. I also wish that there had been more direct competition between the friendly factions that made you feel caught in the middle and forced to pick a side at times. The lore suggested situations like these occasionally but I never felt it quite like you would in a deeply narrative, choice-based RPG. Your inventory is functional but it doesn’t show the same level of innovation as some of the other features. Weapons are mostly divided into their types, such as shotguns or pistols, and there are only a few types of each that can be found. For example, the key difference between one pistol and the next is the level that has been assigned to it; a level two pistol is superior to a level one pistol stat-wise, but there are no further differences. I didn’t feel like this necessarily hindered the experience due to a decently constructed modification system for weapons, but it certainly isn’t Borderlands by any means. The mods at least add to weapon customization by allowing both mundane improvements, like suppressors and scopes, as well as magical ones that add bonuses like fire damage. In addition to firearms, there are a variety of consumable weapons, healing items, and temporary stat boosting items that can be crafted with resources that you gather by looting fallen foes and harvesting nodes that you find on the island. I never found myself hurting for resources due to the frequent respawns of both the natural sort, like vegetation and the stored sort, like dressers in destroyed homes. Combat generally feels solid, though I believe that an overall optimization of the game would improve it as well. Weapons work as intended and your enemies have a knack for making you dead if you give them the opportunity; you’ll go from full health to dead in a matter of seconds if you’re not careful. Stealth, on the other hand, is entertaining and functions as it is supposed to most of the time, although I ran into the irritating but rare bug or two along the way. Both systems worked well enough that they built an enjoyable experience with only the occasional hiccup in it along the way. Diamond In The Rough For all of the impressive content, systems, and innovation of Ashes of Oahu, it falls short of the mark for what it could be due to numerous flaws that it suffers from. This title feels like a very promising Early Access release, but not up to the standards that I expect out of an official release. Within moments of entering the game, you’re met with subtitles and text that seem like they were intended to have voice acting backing them up and as you progress you’re likely to miss some useful information or interesting lore simply because you were distracted with combat or stealth while they were subtly appearing on the screen. The audio itself is underwhelming as it seems that a number of sound effects that should be there simply aren’t in the game, most noticeably when it comes to harvesting resources. The music was the most impressive part of the audio and I would summarize that by saying that I got used to hearing the same tracks repeatedly but that they didn’t help or hinder my enjoyment of the game. The game mechanics themselves are riddled with bugs that certainly need squashing, though the most egregious offenders seem to rarely show their faces at least. I experienced only one crash while playing and I never lost save data or anything along those lines, but I don’t believe that I ever went more than half an hour without experiencing some small glitch. Optimization overall would go a long way toward improving the experience as well as I had to play on high settings instead of ultra which lagged quite heavily for me even though the graphics are certainly not cutting edge. --Verdict in the comments due to Steam character restriction-- Original review: https://saveorquit.com/2019/10/23/review-ashes-of-oahu/ [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
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