
Weaves of Fate is a unique and epic blend of isometric role playing and tactical strategy. In the far future, a demonic invasion throughout all of time has been triggered as a result of humanity’s actions.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Смерть тоже смертна...[/h1] Простенькая партийная тактическая RPG с еще одной историей о Экскалибуре и знакомых героях. На скидке цена более чем соответствует качеству игры, куда лучше игр за туже цену типа ZUP! или Puzzle игр, если вам нужна идеальная игра и нет желания играть в RPG на 100ч. Да и сюжет в игре интересен.
Нейтральная оценка. Ничего особенного тут нет, тактическая рпг без каких-либо интересных геймплейных идей и решений, которая проходится за два часа. С сюжетом тоже явно что-то не так: накидали в одну кучу путешествия во времени, демонов и Эскалибур. Что с этим со всем делать - решать вам после финальных титров. Присутствует пара непонятно зачем введенных персонажей, которые участвуют в одной битве, после чего становятся открыты для прокачки, хотя один хeр потом не появятся, а ты можешь качать только их всю оставшуюся игру (ну мало ли, внешность понравилась, всякое бывает). То же самое и с одним умершим по ходу действия персонажем, окно прокачки которого после такого несчастия никуда не девается. По сути имеет смысл качать только двух главных персонажей(и притом лишь 2-3 характеристики у каждого, лол), но тогда враги вообще будут раскидываться как по щелчку пальца. Если зашли в тупик и не хватает очков опыта для прокачки умершего пол-игры назад мужика, всегда можно переиграть пройденные уровни. В качестве валюты в игре используются монеты, которые добываются в отдельных рандомных схватках и нужны только для покупки заклинаний, то есть не очень-то и нужны. Из плюсов можно отметить божественную мелодию, которую можно услышать в трейлере, визуальный стиль (на любителя) и халявную идеальную игру в профиль.
It's a decent little tactical RPG - [b]for its price[/b]. Were it any more expensive than it is, I wouldn't be able to recommend it, because of how short the game is. It barely took me one and a half hours to play through the game and gain all achievements, so keep the short length in mind if you consider purchasing this. That said, it's a good game following the gameplay style of Japanese SRPG titles such as Tactics Ogre or Final Fantasy Tactics. You control a small group of pre-generated characters and fight out turn-based battles in tightly designed, hand-made encounters. The story is completely linear, there are no branching paths or even dialogue choices. The meat of the game is fighting through the battles and witnessing the story unfold after you beat each encounter. As for the development of your characters, you get some leeway there. You can invest points into any stat of any character, increasing the health and attack of your sorceress instead of investing into her magic skills, if you want to go for unorthodox character builds. Every character has a handful of unlockable special abilities that add more tactical variety to the battles (heals, damage spells, etc). You can also play through a bunch of random encounters if you want to squeeze more playtime out of the game than the main campaign offers. These random fights set you up with a random assortment of troops, facing off against a random assortment of enemy troops, rather than letting you play with your leveled up characters. They add some variety, but become repetitive quick. There's also a New Game + mode where you re-play the main campaign at a higher level. Other than that, there isn't much more to the game. A decent little turn based SRPG romp that takes you about 2 hours at the max. Since the game costs about 3 bucks, and even less when there's a sale, it's decent value for the money. But don't expect anything more from it.
I think I'm in love. The thing is – I [i]totally[/i] didn't expect anything good here. But guess what? I ended up loving this game. That's right, not just liking, [i]loving[/i] it. Maybe it's just because I'm old. I mean, the visuals remind me a lot of [b]Ultima VIII[/b] and [b]Halls of the Dead[/b], gameplay feels a lot like a very basic version of [b]HeroQuest[/b], etc. But the thing is - [b]Weaves of Fate[/b] doesn't feel like one of those games that try to make money from nostalgia. It doesn't have that cheap “[i]Hey, look! It's almost like real 8-bit![/i]” aftertaste. It is what it is. A cute little RPG. The “little” part is a bit of a problem, though. Quite big, to be honest. See, [b]Weaves of Fate[/b] is another one of those “one man projects” ([b]BC Kings[/b], [b]USC: Ultimate Space Commando[/b], etc). Aside from soundtrack, it was fully made by only one person. And, unfortunately, it shows. Don't get me wrong, though, the main gameplay feels great. Too great, actually. Those basic but charming turn-based battles are the exact reason why I love this game so much. Those are so cute that you'll want to waste a lot of time doing them. Unfortunately, [b]Mr. Kingston[/b] (that's the name of our guy, [b]Thomas Kingston[/b]) didn't have enough time and resources to make anything else. As the result, the entire game is just that - a short (very, [i]very[/i] short) series of battles. There's nothing else. No world to explore, no dungeons to rob, no loot to collect, no quests to do, nothing. Zero. Zilch. So, how do you at least level up in this game? Well, first of all, you go back to the level selection screen (you're free to re-play any previous mission any time you want). Then you select “random encounter” option. You finish one of those - you get some experience to increase your stats (no level cap here, as far as I know, so, you can become laughably overpowered as long as you're ready to invest enough time) and gold to unlock spells. That's pretty much it. There's nothing else in this game. You can beat the entire thing with every single achievement in about an hour and the story is also pretty basic. It has some twists and the atmosphere is sure there, but... it's basic. Very basic. So, if you're expecting a proper RPG experience here... just keep looking. This game is a hour long series of basic old school battles and that's it. But the thing is – those cute little battles are so charming that it's almost impossible not to love this game. And since [b]Mr. Kingston[/b] asks only [b]$ 3.99[/b] / [b]£ 2.89[/b] for it... I'd say, it's totally worth it. You weren't born yesterday, you have an hour of free time and some change from your last meal? Check this game out. It's one of those cute little gems that, despite being way too basic, make you feel better. Like a cup of hot chocolate.
[h1] YOU ARE DOOMED!!!!! [/h1]
While the story and characters so far are interesting the gameplay feels clunky and unbalanced. The camera is set up to center the characters on screen after each step, hence stuttering a lot. It does not support gamepad and therefore breaks the pace you'll expect from these type of games. The chapter system is a cool feature but with bad implementation. Being able to repeat them and earn better score is good, but in the end you will hate to replay them to get more XP. Also if you invest in a character that turns out to be irrelevant you will be screwed and may struggle (or worst, not be able) to finish the story I think it's a good game that needs a little more of polishment, feels like EA atm. The music is enthralling, graphics are warm and the overall aesthetic [i]delivers[/i], but again, some small nuances turns the game experience slow and boring. Only for die hard fans of the genre and on sale/bundled
This is basically a very straightforward tactics game. The game is a series of battles connected by a pretty good, if short story. The battles themselves are very straightforward with the only options being attacking in melee, casting offensive spells (all but one are just single target damage spells the are almost identical) or cast a heal spell. That's it. Your characters have stats that you can upgrade after winning campaign battles. You can also earn gold from random battles where you use monsters from the campaign. This is a weird game where you need to repeat campaign battles to earn enough upgrade points to win the later battles. The same goes for the random monster battles so you earn enough gold to unlock the important spells for your important characters. Through the campaign you unlock maybe 8 characters or so, but weirdly you mainly just use two of them in the campaign. The rest just show up in 1 or 2 battles. The game doesn't tell you this though so you end up boosting characters you never end up using. Very strange. I can't recommend this game. The battles are very simple with the only real thought being how to avoid exposing your back and attacking the enemies in the back. Since that is the main part of the game I can't see how anyone is recommending this. The story is decent but is not enough for a purchase. The game just feels like a prototype for a better game coming later, unfortunately.
I can't help but feel like this is a tech demo, but it's a fun one at that. It's short, and it does require some amount of grinding especially if you want to "3 Star" all the levels. I love the pixel art and the main character... Death, is actually pretty cool for the Grim Reaper anti-hero in all this. There is an "Encounter" Mode which allows you to do a battle with random units vs. random units. It's not exactly balanced BUT it can become a good source of gold for your actual characters. My only complaints really reside on how short it is along with the wanting the Encounter Mode to be more of using the characters for leveling rather than this randomized unit. I guess it just doesn't feel 100 fleshed out in what it could be but still entertaining. At 4 bucks, it'll provide more entertainment than a cheeseburger.
Когда покупал данную игру, то ожидал некий аналог Shining Force. И как же я ошибался. При достаточно симпатичной (но с большой оговоркой, о которой ниже) 16 битной картинке и неплохой музыке "Нити судьбы" являются кривой поделкой с глупым сюжетом. "Тактические" бои легки и схематичны, но при этом в игре есть проблемы с балансом. Особенно это бросается в глаза в режиме свободных схваток и двух последних миссиях. Из всех персонажей имеет смысл развивать только двух, так как остальные будут в отряде от 1 до 3 миссий. Так же игра коротка и без зависания в доп. боях её реально пройти за час. Отдельно стоит упомянуть и русскую локализацию - она промт и иногда встречаются реплики которые вначале на английском и тут же идёт их склеенный перевод. Техническая составляющая так же удручает, так как в игре настройки уровня 16 битных игр - настройки звука и интерфейса, при этом то же разрешение экрана выбрать не представляется возможным из-за чего игра, по умолчанию идущая в 640х480 в полноэкранном режиме выглядит мягко говоря отвратно. Поэтому только оконный режим и никак иначе.
you can zip through the storyline in rather little time and there's really no balance to it at all. the only characters that matter to level are cain and maybe medea, given they're the only characters who are particularly consistent in your team - by "level" i mean configure to execute one-hit kills on most targets. most unlockable spells are superfluous and a waste of your time to go out of the way for, given how short and easy the game is. can definitely think of better ways to use five dollars and two hours of playtime. storyline is sort of original, but the characterization is pretty loose and full of a lot of the same foibles that seem to plague indie designers who aren't sure how seriously they want people to take the plot (e.g. lots of derivative jokes that just don't seem to fit the mood of what's going on). it's not awful, but it lacks depth and polish.
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