
As we explore these frozen wastes, misfortune strikes once again. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying... No one else can come to their rescue. Can we make it back - together?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock.
It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must work together to launch a rescue mission. If only you knew what you were getting into…
From the research base camp you’ll need to figure out a way to get to the source of the distress flare. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside a medieval castle, facing puzzles, secrets, and dangers! You and your partner start out with nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
Spine-tingling story: uncover a dark history, and become closer acquainted with the malevolent being known only as ‘the Jester’. Who, or what, is he?
Walkie-talkie: you must communicate to progress – find out just how good you are at describing and explaining your surroundings
Puzzle packed: work together to solve this captivating digital escape room
Mysterious locales: explore the expedition base camp, frozen Antarctic valleys, and the sinister Castle Rock itself
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Your voice will have to lead the way.
You and your expedition partner must traverse the Antarctic wasteland and infiltrate an ominous medieval castle. All you start with is a pair of walkie-talkies – will you be able to work together on the same wavelength?
Two minds will have to think alike.
Immerse yourself in an intriguing cooperative experience as you and your partner puzzle your way through a series of thrilling situations. Discover brand new environments and mysteries, together.
We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?
For returning fans of the We Were Here series, this time you can expect even more puzzles, longer play time, new mechanics, and discover more of the story behind the Antarctic expedition and Castle Rock itself...
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 17.8Kreviews | 82% | — | $3.1M |
| $12.99 | 877ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some puzzles were fun but The lore is all over the place, I couldn't engage with what we were doing, the purpose of things and who we were suppose to be. It is embarasing tbh. communication mechanics were unnecesary tedious, ended up using discord to chat. Some puzzles are timed and you don't know until you lose, also you do not know why they are timed.
Під кінець мусіли дивитись гайди бо це або ми з другом - два окуня 0,3 IQ на обох або головомки не пойми як розв'язувати.. але, загалом, рекомендую, можна пройти за 1-2 вечори бо вона відносно коротка, враховуючи нашу абсолютну некомпетентність в такого роду "Думальних Заняттях" пройшли трохи більше ніж за 5 годин. А от чого дійсно не вистачає так це української. Щодо цього, [b]в LBK Launcher є українізатор на цю частину. [/b]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Dutch, Italian +10 more
| $12.99 |
| 238ratings |
| 74% |
| — |
| not modelled |
| $12.99 | — | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
actually bullcrap, i hate this game, googled most the game
an sich geiles game aber manchmal zu schwer
Está bien, una continuación más de la historia, los puzles están bien, la historia es rara, aunque tiene un ligero plot twist, pero entretenido igualmente.
По сревнению с Forever и Expeditions гораздо меньше понравилось. Половину загадок решали на рандом. На паре уровней я чуть ли не афк стоял, пока моя спутница делала всю работу. Каждый раз заходя в новую комнату вообще не понимаешь, что от тебя хотят, пока все не перетыкаешь. Загадки не стали сложнее, они просто стали какими-то странными и непонятными. Яркого сюжета как в вышеупомянутых частях я вообще не заметил. Ощущение, что мы решаем загадки ради загадок, а не потому что это аутентично вписанная в повествование часть игры. Короче прям такое, осадок неприятный остался, проходить до конца не стали (бросили на уровне с [spoiler] трубами в стенах и бочками [/spoiler]). Ставлю 4/10. Может быть, когда-нибудь потом пройдем до конца, но желания особого пока нет. Если все-таки однажды решим доиграть и закончим - изменю отзыв.
╰──────╮ Графика ╭──────╯ ☐ Забываешь, где реальность ☑ Сойдет ☐ Глаза болят ╰──────╮ Геймплей ╭──────╯ ☑ Затягивает с головой ☐ Можно поиграть ☐ Скучно, как на лекции ╰──────╮ Аудио ╭──────╯ ☐ Оргазм для ушей ☑ Атмосферно ☐ Кровь из ушей ╰──────╮ Тех. требования ╭──────╯ ☑ Минимальные ☐ Средние ☐ Высокие ╰──────╮ Сложность ╭──────╯ ☑ Легко освоиться ☐ Нужно иногда думать ☐ Требует активной работы мозга ╰──────╮ Гринд ╭──────╯ ☑ Если вам важно получить пару ачивок ☐ Средний уровень ☐ Слишком много ╰──────╮ Сюжет ╭──────╯ ☐ Лучшее, что я видел в жизни ☑ Недурно ☐ Его здесь нет ╰──────╮Игровое время ╭──────╯ ☐ Долгое ☑ Среднее ☐ Короткое ╰──────╮Цена ╭──────╯ ☑ Стоит своих денег ☐ Только на скидках ☐ Деньги на ветер ╰──────╮Баги ╭──────╯ ☐ Их нету ☑ Совсем немного ☐ Надоедают ╰──────╮ 5 / 10 ╭──────╯
По началу интересно и все понятно но под конец идет уже настоящий ♥♥♥♥♥♥ где без гайдов никак не разберешься что надо делать, играли с другом и по итогу так и не прошли, но игра достаточно интересная и заставляет подумать
через страдания прошли игру с другом,игра не для такого дауна как я,а сама игра нуу нормас
谁设计的这一作的解密,太粪了。 和朋友前两作玩得很开心,到这一作目前推到第四关,每一关都要卡一下。 首先这一作的分工极不平衡,一个人几乎要完成所有的谜题描述和操作,另一个人只是站着等待结果然后反馈是否成功了,几乎无事可做。并且谜题有过于复杂的依赖视觉的推理,很难在不看对方屏幕的情况下纯用语言描述出各个图形的形状、位置、关系并且确保另一方能记住。 另一方面,解密的引导做得是真的差,能感觉到制作组试图设计很烧脑的解密,但是难度本身并不是影响游戏体验的原因,而是无法充分理解这关卡想让我干什么。一上来操作什么、目的是什么都在最开始都没法快速get到的情况下要如何合作通关?桥那里真得花了很久才理解它的底层逻辑。还有第三关的开门,地图太难看清了,没有明确的视觉引导告诉我旁边洞穴里有一条路,找了半天黄开关在哪最后看攻略才发现的,这也该是解密难度的一部分吗? 最后还有bug实在太胃疼了,部分的触发有延迟或者不灵敏,但玩家会把它错当成做错了操作步骤,极具误导性。 就目前来看完全没法从完成任何一个关卡中获得成就感和乐趣,只会感到终于他妈的结束了的解脱还有想到接下来还有下一关的崩溃。游戏的叙事也可有可无,虽然作为主要就是玩合作解密的游戏剧情确实可以不是重头,但是我发现它叙事拿奖了,无法理解。 头一次写这么长的差评,主要是搭档不会轻易弃游,我现在还要被按着头玩完剩下的6-10关,不吐不快了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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