
We Are Not Alone is a new twist on horror that combines first person exploration and third person point and click adventure. As a member of a "safe" isolation experiment you'll explore an underground facility, solve puzzles and uncover the mystery of an unknown creature. Just don't make eye contact.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich bin begeistert. Anfangs war ich eher so, dass ich das Spiel sofort wieder deinstallieren wollte, aber dann packte es mich einfach und ich spielte es am Stück durch! Es gibt keine Jumpscares, aber eine sehr dichte Atmosphäre. Die Musik hat es schön bedrohlich wirken lassen. Sie wurde gut eingesetzt und hat die Atmosphäre sehr unterstützt. Mir hat das Spiel sehr viel Spaß gemacht. Ich mochte den Wechsel zwischen Handkamera und Security Kameras. Um alle Achievements zu bekommen, habe ich es gleich zweimal hintereinander durchgespielt. Von mir eine Empfehlung, wenn man es gruselig mag, ohne Jumpscares und ohne Verfolgungsjagden.
unique and daring! My kinda game. the vast majority of the concept works, a few spots where it was a little too janky but it was fairly painless getting through those sections. Definitely worth it full price, you get to support innovation and its fun
Always love to see a proudly Aussie game! 3.5 hours for my first playthrough, and for how cheap it goes on sale I'm very happy with my purchase. Great for a solo devs second game, the swapping between first person and point and click style was a cool gimmick, and featuring your backers as voice actors is really cute. No jumpscares and a very forgiving difficulty, plus the puzzles were logical and solutions felt natural. Also runs great on Steam deck.
Interesting concept, had a nice time surviving through the experience
I like it! Not one of the scariest games, at least not at first, but it develops a great atmosphere of dread.
Really enjoying this game - it strikes a great balance between tension, pacing, and narrative that fans of the horror genre will appreciate. It has some elements that remind me of Resident Evil which is a very good thing, yet it stands on its own with a unique atmosphere and an engaging story. The pacing and the way the story's unfolding have me genuinely hooked. Looking forward to seeing where it goes. Worth checking out for any horror fan.
Only an hour in the game and I can say "Its great!" The Graphics are very nice Mysterious and creepy beginning Mechanics very good, Switching between 1st and 3d person is a nice touch We can save the game manually, what a relief after all the games with only auto save! Good voice actors I understand just a very small team made this Very well done!
[h1] Just a quick summary[/h1] [h2] Pros [/h2] + intriguing story, [spoiler] yet it became somewhat obvious in the middle part of the game [/spoiler] + unique approach to mix fixed cameras and first-person + quite straightforward puzzles, so you won't get lost + good atmosphere of isolation in a sort of creepy bunker with a shadow creature walking around + personnaly, I didn't face any of the (soft-lock) bugs [h2] Cons [/h2] - the story becomes somewhat stereotyped in the end [spoiler] (I mean zombie apoc thing) [/spoiler] - some doors are not placed correctly and you see the default unity skybox through cracks (this is my personal remark, sorry :D) - no super intense situations; and fighting can be just using items on enemy -- like in old point-n-click quests ;) - the controls in fixed camera mode are a bit stiff - characters animations...well...the characters sometimes can move like they slipping on the ice :D - graphics...it's okay, just standard unity graphics, maybe a stylization would help attract more players - Can I be honest? The average Steam player will not pay for the game 15$, this is also my personal remark. Maybe 8-10$..will be fine. [h3] Anyway, even the game has flaws, it will keep you busy solving the mystery. Good job Andrew! [/h3] [spoiler] 7/10 [/spoiler]
It's an ok game, but I'm not sure what type game it's trying to be. It keeps switching between classic 3rd person point and click adventure and modernish first person survival horror. Switching between the two interface control modes can be confusing. It's a bit of a slow burn to start with, but I guess that helps build up the creepy ambiance. The story isn't bad, and keeps you guessing for a while. I wasn't keen on the voice acting - especially the Charlie character who sounds as if he's on helium. There's a few slightly different endings. I'm pretty sure I got the "best" ending, and I wasn't enthralled enough with the game to replay the other endings. A few glitchy bugs like characters not showing on the screen even though they are there, but nothing game breaking. And there are some odd features such as a doors that are locked until you look at something else and that triggers the door unlocking for no obvious reason. Puzzles are straightforward and survival is fairly easy. I'd give this a 6/10. Worth a punt if you can get it on a good discount.
This game has an interestin premise with it's camera mechanic. To do things ya have to put it down in particular areas as it keeps an eye on ya. Without it the game is point and click. When holdin the cam it is standard 1st person. We're told to "not look at her". The PC controls are not great with the inverted movement. It works fine with a controller tho. I liek that it features voice acting. It gets the job done and brings some life to the characters. Made it thru day 2 and interested to see how the rest of the game unfolds. Gameplay Impressions: https://youtu.be/wMIcfjSYSxU
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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