
Wayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own sets of abilities. Fight through steadily greater hordes of enemies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aguas el juego es bastante bueno pero como habían dicho otros comentarios pues está mega desbalanceado. A mi no me afectó porque ocupé hacks para darme plata infinita y poder curarme cuando quiera awebo, pero en general solo hay una parte jugable del juego y son las primeras 3 zonas, ya que a partir de ahí si no tienes todo maxeado no puede jugar nada o en cambio si juegas con el paladín pues prepárate para ver el final en youtube o hackear el juego porque esa cosa es casi imposible de completar. De resto el juego es buenísimo. Me gusta mucho la música, el gameplay está divertido la verdad, la historia en general también está buena, aunque la historia del paladín es lo que más me gustó del juego sin duda y encima había visto un mod que traducía al español todo y que metía más historia, aparte de que también me gustó el gameplay de usar cheat engine para conseguir dinero y vida. Les juro que con la vida intenté tener decencia pero es que el paladín abusa con la dificultad, esa asquerosidad es injugable
之前在手机上常玩,好玩是蛮好玩的,就是容错率太低了,解锁帕拉丁难度较高,对新手来说不太友好
I mostly played this in the mobile version. The positives: A very atmospheric game with sad dark melancholic theme, decent combat, high difficulty, different classes to try The negatives: Very grindy, upgrades are unsatisfying. Some encounters may be too unfair Overall it is, like 7/10 or something. The atmosphere really sells it
Extrémně těžké systém vylepšování bidnej ve většině případech úplně zbytečnej 3 dungeon projít víc jak 6 pater je extrémně hard a o náhodě a i tak boss stále nikde celkově lituji že jsem zbytečně vyhodil peníze
It's been tough to decide to recommend or not. On one hand I like the game, but on the others it is overwhelmingly frustrating. but I've decided that on principle, I cannot recommend this game. First of all, I have played the mobile version years ago, and I liked it. I like this port as well, I really do, but there are some glaring and frustrating gameplay issues. Let's talk about controls: You can only attack in the cardinal directions(up, down, left, right, some items like explosives can attack in all directions, but that's beside the point). This is a problem because it forces you to reposition yourself in front of an enemy, where you are left open to that enemy and many others around you. You can attack "diagonally" but it is awkward and unreliable at times. Many enemies, however, can hit diagonally. Mage, Rogue and Cultist class don't have much problems combating this since Mage is a ranged class and Rogue and Cultist have the ability to confuse/stun and backstab enemies, but with the rest of the classes which are melee(Warrior, Adventurer, Spellsword, and Paladin), they have a hard time with this. Especially with a certain enemy that takes 10 hits to kill and unpredictably attacks in your direction and can't be interrupted. Let's talk about the gameplay: The gold dungeon is where things go downhill. The dungeons have rooms where enemies reside. Some floors have very few rooms, and some are just unnecessarily long. Once you enter a room, doors will seal the entrance and exit until you kill everything in it. One of the problems with these dungeons(starting from the gold dungeon), is the sheer enemy spam. Many times when you enter a room, they'll immediately swarm the door you came from, not giving you a chance to prepare or retaliate. Then you got the projectile spammers, forcing you to run in circles looking for a sliver of an opening, all the while running away from thorned melee enemies, which stay on your tail relentlessly. And no matter what, you WILL get cheaply hit. Then there's the problem with putting more than one tough enemy in a room. If you have no items to fight them, it's gonna be exhausting, it's not fun. The emberforge upgrades to your weapons and gear are not upgrades, but SIDE-grades, and most aren't worth taking, as taking them will mean the end of your run. There are very few true upgrades. This goes the same for your character upgrades, most of them aren't worth it, but you have to get them to get the gift upgrades, which benefit all classes. The Labyrinth becomes accessible after you beat the gold dungeon, you will have to repeat that for each character. This is where the game takes a nosedive off the cliff. 20 floors, overwhelming amount of enemies that are upgraded, unfair enemy setups, no saving(except for save shrines which don't appear often), and a final boss that spawns huge amount of enemies in quick succession. I've only beaten one Labyrinth run as the Warrior, and it has been a miserable experience. It is simply not fun. I have played nearly 70 hours, not including mobile. I have played over and over, I know what every enemy is and what they do, and I'm still taking cheap hits. And then there is the Paladin class, which is a....huge can of worms to open. Not gonna spoil but my goodness I think it may be worse than the Labyrinth. Again I like this game very much, but for the average gamer you will not enjoy this after the first 2 dungeons. I myself will continue to play, I have the completionist curse.
The first song was great
Increible un juegazo
wish it stayed on phones but still a beautiful game
Good game, although quite difficult.
so i've def put more hours into the mobile version of the game but lemme say every ounce of this game is amazing and perfect down to story telling, combat, and random rooms
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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