
Wayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own sets of abilities. Fight through steadily greater hordes of enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extrémně těžké systém vylepšování bidnej ve většině případech úplně zbytečnej 3 dungeon projít víc jak 6 pater je extrémně hard a o náhodě a i tak boss stále nikde celkově lituji že jsem zbytečně vyhodil peníze
Aguas el juego es bastante bueno pero como habían dicho otros comentarios pues está mega desbalanceado. A mi no me afectó porque ocupé hacks para darme plata infinita y poder curarme cuando quiera awebo, pero en general solo hay una parte jugable del juego y son las primeras 3 zonas, ya que a partir de ahí si no tienes todo maxeado no puede jugar nada o en cambio si juegas con el paladín pues prepárate para ver el final en youtube o hackear el juego porque esa cosa es casi imposible de completar. De resto el juego es buenísimo. Me gusta mucho la música, el gameplay está divertido la verdad, la historia en general también está buena, aunque la historia del paladín es lo que más me gustó del juego sin duda y encima había visto un mod que traducía al español todo y que metía más historia, aparte de que también me gustó el gameplay de usar cheat engine para conseguir dinero y vida. Les juro que con la vida intenté tener decencia pero es que el paladín abusa con la dificultad, esa asquerosidad es injugable
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So there's something good here, but I think there's also a reason why I'm getting extremely easy to pop achievements and only 7% of players have gotten them. Wayward Souls is a twinstick roguelike a la Enter The Gungeon. It has solid writing, nice and relaxing music, and individual plotlines for each of its characters. There's a lot of content here---you can clear each dungeon with each cast member and get a little bit more story. However, Wayward Souls is not a twin stick *shooter*. Most of the characters are melee combatants. Those that have projectiles at all usually have them as a limited consumable. And enemy attacks are both minimally televised, somewhat difficult to read, and rip out at mach nine. Whereas your attacks are stubby and have big knockback, so you have to get in close and then keep pushing in---but not too much. It's really easy to eat a bunch of damage in a way that doesn't feel completely earned, especially with the walk speed being kind of slow. There is one character with a projectile normal---the wizard. And she's not a bad choice to get used to the game. You can also grind progression on individual characters (and unlock cross-character synergies), although weirdly it seems to be more lucrative on the first dungeon than the second. I do think the gamefeel here might be a problem for some people. It's not badly designed, it's just weirdly designed, and you have to get it to click for it to be fun long term. It isn't perfectly clicking for me, so I may not play a ton of this, but I think it's a good pickup on a deep sale if you like twin stick roguelikes and indie projects. If you're on the fence, maybe look up some gameplay on youtube before fully committing to it.
之前在手机上常玩,好玩是蛮好玩的,就是容错率太低了,解锁帕拉丁难度较高,对新手来说不太友好
so i've def put more hours into the mobile version of the game but lemme say every ounce of this game is amazing and perfect down to story telling, combat, and random rooms
[h1]1/10[/h1] [h3]Random game key: 18/152[/h3] This game looks and feels like trash. The gameplay started to grow stale in the tutorial, let alone my first attempt in a run that I intentionally gave up on so I didn't have to bear witness to this combat one second more.
It's been tough to decide to recommend or not. On one hand I like the game, but on the others it is overwhelmingly frustrating. but I've decided that on principle, I cannot recommend this game. First of all, I have played the mobile version years ago, and I liked it. I like this port as well, I really do, but there are some glaring and frustrating gameplay issues. Let's talk about controls: You can only attack in the cardinal directions(up, down, left, right, some items like explosives can attack in all directions, but that's beside the point). This is a problem because it forces you to reposition yourself in front of an enemy, where you are left open to that enemy and many others around you. You can attack "diagonally" but it is awkward and unreliable at times. Many enemies, however, can hit diagonally. Mage, Rogue and Cultist class don't have much problems combating this since Mage is a ranged class and Rogue and Cultist have the ability to confuse/stun and backstab enemies, but with the rest of the classes which are melee(Warrior, Adventurer, Spellsword, and Paladin), they have a hard time with this. Especially with a certain enemy that takes 10 hits to kill and unpredictably attacks in your direction and can't be interrupted. Let's talk about the gameplay: The gold dungeon is where things go downhill. The dungeons have rooms where enemies reside. Some floors have very few rooms, and some are just unnecessarily long. Once you enter a room, doors will seal the entrance and exit until you kill everything in it. One of the problems with these dungeons(starting from the gold dungeon), is the sheer enemy spam. Many times when you enter a room, they'll immediately swarm the door you came from, not giving you a chance to prepare or retaliate. Then you got the projectile spammers, forcing you to run in circles looking for a sliver of an opening, all the while running away from thorned melee enemies, which stay on your tail relentlessly. And no matter what, you WILL get cheaply hit. Then there's the problem with putting more than one tough enemy in a room. If you have no items to fight them, it's gonna be exhausting, it's not fun. The emberforge upgrades to your weapons and gear are not upgrades, but SIDE-grades, and most aren't worth taking, as taking them will mean the end of your run. There are very few true upgrades. This goes the same for your character upgrades, most of them aren't worth it, but you have to get them to get the gift upgrades, which benefit all classes. The Labyrinth becomes accessible after you beat the gold dungeon, you will have to repeat that for each character. This is where the game takes a nosedive off the cliff. 20 floors, overwhelming amount of enemies that are upgraded, unfair enemy setups, no saving(except for save shrines which don't appear often), and a final boss that spawns huge amount of enemies in quick succession. I've only beaten one Labyrinth run as the Warrior, and it has been a miserable experience. It is simply not fun. I have played nearly 70 hours, not including mobile. I have played over and over, I know what every enemy is and what they do, and I'm still taking cheap hits. And then there is the Paladin class, which is a....huge can of worms to open. Not gonna spoil but my goodness I think it may be worse than the Labyrinth. Again I like this game very much, but for the average gamer you will not enjoy this after the first 2 dungeons. I myself will continue to play, I have the completionist curse.
it's sweet ass
The first song was great
以前玩了好久安卓版,后面没玩了,今年想起来重新想玩,发现google play直接移除了,购买的记录也没了,这游戏没中文,玩家又极少,找个能在现在安卓手机上玩都难,ios倒是还能买。找了内网外网,就一个1.32.6版本能最新安卓玩。pc还是没汉化,玩的人还是极其少,外网找了半天有个无限道具的CT,不过是18年版本的,新版本不能用,汇编找了半天才改成功,半夜迷迷糊糊又忘记保存了,还得重新折腾一遍。文本看了还是在一个加密的压缩包里,汉化还得慢慢研究。
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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