
Wayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own sets of abilities. Fight through steadily greater hordes of enemies.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
以前玩了好久安卓版,后面没玩了,今年想起来重新想玩,发现google play直接移除了,购买的记录也没了,这游戏没中文,玩家又极少,找个能在现在安卓手机上玩都难,ios倒是还能买。找了内网外网,就一个1.32.6版本能最新安卓玩。pc还是没汉化,玩的人还是极其少,外网找了半天有个无限道具的CT,不过是18年版本的,新版本不能用,汇编找了半天才改成功,半夜迷迷糊糊又忘记保存了,还得重新折腾一遍。文本看了还是在一个加密的压缩包里,汉化还得慢慢研究。
So there's something good here, but I think there's also a reason why I'm getting extremely easy to pop achievements and only 7% of players have gotten them. Wayward Souls is a twinstick roguelike a la Enter The Gungeon. It has solid writing, nice and relaxing music, and individual plotlines for each of its characters. There's a lot of content here---you can clear each dungeon with each cast member and get a little bit more story. However, Wayward Souls is not a twin stick *shooter*. Most of the characters are melee combatants. Those that have projectiles at all usually have them as a limited consumable. And enemy attacks are both minimally televised, somewhat difficult to read, and rip out at mach nine. Whereas your attacks are stubby and have big knockback, so you have to get in close and then keep pushing in---but not too much. It's really easy to eat a bunch of damage in a way that doesn't feel completely earned, especially with the walk speed being kind of slow. There is one character with a projectile normal---the wizard. And she's not a bad choice to get used to the game. You can also grind progression on individual characters (and unlock cross-character synergies), although weirdly it seems to be more lucrative on the first dungeon than the second. I do think the gamefeel here might be a problem for some people. It's not badly designed, it's just weirdly designed, and you have to get it to click for it to be fun long term. It isn't perfectly clicking for me, so I may not play a ton of this, but I think it's a good pickup on a deep sale if you like twin stick roguelikes and indie projects. If you're on the fence, maybe look up some gameplay on youtube before fully committing to it.
Underrated
Jogo excelente, com historia bem trabalhada
Opinión un poco extensa. Conocí este juego gracias al Game Pass de Google y me encanto, es un juego simple con mucha rejugabilidad. Luego, acabado el mes gratuito del Game Pass, espere a que estuviera en oferta para comprarlo. Lamentablemente, por alguna razón, el desarrollador lo saco de la Google Play Store y ya no pude jugarlo, eso me molesto realmente; lo busque en Steam y por suerte lo compré en oferta, es decir, compré en dos ocasiones éste juego a precio reducido. Pese a esa mala experiencia, el juego me encanta. Creo que es algo que pudimos tener en la era de los 16 Bits, es un juego hecho con amor, eso se nota. Aún no lo he terminado. Mi recomendación es que lo compres durante una oferta. Me imagino que actualmente, en las ofertas de invierno, debe estarlo. Compralo y pruebalo, creo que en menos de dos horas puedes darte cuenta si es para ti o no. Y si quieres verlo en acción, puedes visitar mi let's play en el siguiente enlace: https://www.youtube.com/watch?v=tDKcVq9CiUs&list=PLUkcFnKu0QJQXEWFUkZv5NxJiCiWRUHJR&pp=iAQB
[h1]1/10[/h1] [h3]Random game key: 18/152[/h3] This game looks and feels like trash. The gameplay started to grow stale in the tutorial, let alone my first attempt in a run that I intentionally gave up on so I didn't have to bear witness to this combat one second more.
it's sweet ass
Simple and charming.Great game.
补票。永远的白月光,上手玩了两把盗贼无压力初通了前两面,想起初中抱着个破手机被前两面折磨的要死的时光,恍如隔世。
童年回忆,当时在便宜ios上玩的不亦乐乎
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
Related
| Dwarf Journey | $68.4K | 366 | 93% | $9.99 |
| Blind Drive | $68.4K | 366 | 97% | $9.99 |
| Rugby Union Team Manager 3 | $68.5K | 61 | 69% | $39.99 |
| Naked Story | $68.4K | 133 | 83% | $24.99 |
| Fight of Animals | $68.4K | 472 | 94% | $7.49 |
| 暴杀残雨之夜 | $68.5K | 444 | 99% | $6.00 |