
Become a Wayfinder, and unlock their powers as you choose your path and playstyle while pushing back a hostile force that has overtaken your world. A Co-Op ARPG where you directly shape and customize the endless adventures you go on with friends, because Wayfinders are stronger together.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 21.86/day in the week after.
About
This is the all-new Wayfinder, A 3 player Co-Op Action RPG. Featuring intense combat, deep customization, a huge world to explore and tons of loot to collect - for you and your house.
The World of Evenor is shattered. You must harness the power of a Wayfinder to Control the Chaos that has overrun your world. Join forces with 2 other friends to strengthen your powers. Control your adventures with mutators—customization modifiers that shape your exploration of an immersive world—to collect valuable gear and loot!
Control and harness the power of a mighty Wayfinder! Wield a variety of unique abilities ranging from ebbing arcane magic and tech to lethal martial prowess, catering to your preferred playstyle. Traverse an immersive world with other Wayfinders and shape your adventures the way you want. Control what you explore and what enemies you fight to best customize how you want to play your Wayfinder.
On every hunt and expedition into the Gloom you’ll discover new locations, monsters and gear. Collect every set of armor, each unique weapon, and hundreds of apartment decorations as you mend the various regions of a broken world.
Customize every play experience by entering a gateway of adventures with the help of a mysterious device known as a Gloom Dagger. Each adventure has unique modifiers and challenges YOU conjure and control. Customize the areas you explore, bosses you encounter, materials you collect, and the Wayfinders you become.
Wayfinders are stronger together! Tackling story missions or the latest boss hunt with friends as Wayfinder supports 3 player co-op allowing you to drop in and drop out of your friend's adventures and progress together in your fight against the Gloom.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 26.8Kreviews | 60% | — | $17.5M |
| $24.99 | 3.1Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is kinda Torchlight or Diablo but third person. Two evenings: that's all I can give for this title. And let me explain why: - Every mechanic that you see in this game is superficial: armor, weapon, echoes. - - Let's look at weapons for example: there's only one/two weapon types that each class can use. You can equip any other weapon, but for what reason? For instance, the void reaper guy uses a scythe – if you equip any other weapon type, you won't be able to gather resource for his first skill mechanic. Okay. We are stuck on one weapon type. But is there a variety of weapons within that type? No. There is only one scythe. And by the way, there is no weapon rarity: the devs decided to put stat buffs and unique effects into echoes that you socket into your gear. So you grind weapons only for main stats, which is boring: you don't actually get that 'happy' feeling when you get a legendary item that suits your build. You just get a weapon 5 points higher in gear score than yours. Okayge - - Armor. No armor at all – at least not in the form we're used to. Instead of 'armor' with stats, you are rewarded with 'skins' that give you a tiny bit of stat buff. Again: no rarities, no affixes, no random stats. Nothing. Okayge - - Echoes – the way you get those 'affixes' and random stats, but you can decide which stats you want to max. It's okay to be able to increase primary stats for the class you play, but in doing so you pay with that 'happy' feeling I was talking about earlier. In other games I've played, there is a possibility to reroll stats, add stats – which greatly combines with rarities. Sadly, it's not here. - Autoleveling. ♥♥♥♥♥♥♥ hate it. And if you're playing with friends, autoleveling looks really funny: - - you are level 15. You see mobs with 1500 HP. You get hit for 500 damage. - - your friend is level 5. He sees mobs with 1000 HP. He gets hit for 300 damage. Dafuq? Why doesn't it just use the highest level possible so I can speed up leveling for my friend? I find this mechanic funny. And stupid. - No trading. At all. We weren't playing that much, but when my friend got a weapon I was looking for, I really wished there was trading. Dafuq is there not? - Gameplay progression. You unlock your last (4th) skill at level 9. That's like 1 hour of game or so. And that's all. No progression after that. No new animations, no new skills. All you do is continuously spam weapon attacks because your skills are on cooldown. There is a talents tree – 1 point per level, it grants you permanent stats, and legendary ones boost your stats when you do some basic movement or use a skill, which for me is just 'granting you stats'. I find this kind of game boring. I can't see a reason why you should be playing this instead of PoE or Torchlight. Yeah, it's not 3rd person (shoulder cam, I mean), but every mechanic you compare in those games is just A LOT MORE deeper, and gameplay progression at least exists in those games
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Japanese*, Spanish - Latin America*, Korean*, Polish, Portuguese - Brazil*, Traditional Chinese*, Spanish - Spain*, Simplified Chinese*languages with full audio support
| $24.99 |
| 692ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game on sale for like $10 and was pretty fun. Some of the quests do get pretty repetitive but the gameplay was solid. The freedom to use any weapon on any character was a nice touch. did have some stuttering but besides that no real issues. Having 100% the achievements was overall a good experience
I want to like this game because I do believe it has some seriously redeeming qualities. It's good for what it is, a unique blend of MMO-styled mechanics with a generally roguelite functionality. As someone who has burned out of MMOs and typically doesn't enjoy roguelites, this game has fit a cool niche that's resulted in a healthy chunk of hours put into it. Plus major props to the developers for letting the game go fully offline when live-service was fully stopped. But there's too many quirks about the game that make it just bad. Others have echoed optimization issues, which I have experienced on my own. Random frame rate drops and the screen/game fully freezing up for no discernible reason -- hasn't screwed with my runs, but it is a point of annoyance. Difficulty just doesn't matter. Playing on "challenging" difficulty will still give just average enemies the ability to one-shot you; there is no gradual increase, just an immediate "♥♥♥♥ you"-styled artificial difficulty with no outright rewards other than bragging rights. The fact that consuming potions requires a unique animation where you have to STAND STILL, when there are numerous boss mechanics AND imbuement affixes that require you to stay on the move, is utterly asinine to me. Basically, if you're playing melee, be prepared to AFK for 10-30sec during any given fight because you got chunked but you have to be standing still to consume a potion. This is just flat out stupid. Story overall is pretty meh. Combat is fluid if you aren't experiencing optimization issues. Game itself looks pretty. But for what it is, it simply needed to be better.
É um bom jogo, principalmente pelo preço que custa. Não é um jogo que eu recomendaria jogar por muitas horas seguidas, pois acaba se tornando um pouco repetitivo. Ainda assim, possui uma boa variedade de classes, e o estilo gráfico é muito bonito, principalmente os cenários, que têm um ótimo efeito de profundidade. A proposta é bem simples: você realiza missões, evolui seu personagem e continua progredindo. Um ponto muito positivo é que o jogo está totalmente localizado em português, incluindo a dublagem. Esse cuidado com o público brasileiro merece reconhecimento. No fim das contas, não foi um jogo que conseguiu me prender por muito tempo, mas ainda assim considero uma experiência válida, apenas isso.
Hey, you could be playing one of the Borderlands games instead of this game that got stretched out in every way possible, has quest design from 2 decades ago and too many time wasting character progression systems. Just saying.
[h1]Cómo revivir un MMO cancelado[/h1] Pues es muy sencillo. Te esfuerzas al máximo para no destruir tu proyecto nacido de la pasión y le das las suficientes vueltas para que pueda disfrutarse igual. En caso de que no hayas oído/leído sobre [b]Wayfinder[/b], tienes que saber que en un principio iba a ser un MMO puro y duro (con todo lo que es y lo que conlleva). Pero debido a cosas que pasaron, el proyecto no pudo continuar por esa ruta. Para no perder lo que se había creado hasta el momento, el equipo desarrollador decidió reutilizar todo y convertirlo en un ARPG "singleplayer" (tiene coop). Aun así, tuvo un lanzamiento bastante malo, lleno de bugs y otros fallos, pero con el tiempo (tras terminar el Early Access), demostraron que realmente querían dejarnos un juego divertido que vale la pena y eso es exactamente lo que tenemos aquí. [h2]Qué tiene de bueno[/h2] [list] [*]El [i]gameloop[/i] es, por un lado, bastante sencillo y accesible, y por otro, igual de adictivo. Puedes sentir los diferentes estilos de juego de cada combinación de arma+personaje. ¿Te gusta ser un taque que hace casi oneshot a todo? Sin problema. ¿Te gustaría ser ese mismo tanque pero atacar a distancia? Adelante. ¿Quieres cambiar todo eso y ser hiper ágil, pero con un hacha de 100kg? A la orden. La sensación del combate me recuerda muchísimo a Darksiders 2. Tiene los combos y habilidades justos para que no se sienta tan repetitivo. [*]A pesar de tener unas 4 diferentes secciones para "mejorar" el personaje, no es ni de lejos tan complicado como otros ARPGs. Acabarás desbloqueando casi todo simplemente jugando y puedes resetear constantemente lo invertido para acabar teniendo la [i]build[/i] que más te guste. [*]No tienes que hacer malabares para disfrutar de los cosméticos del juego. Se consiguen de manera justa y luego tienes toda la libertad para combinarlos sin límites absurdos. Porque al fin y al cabo, sabemos que el fashion es el verdadero [i]endgame[/i]. [*]A pesar de poder disfrutarse sin problema jugando solo, permite invitar hasta 2 personas más para hacer la experiencia más completa. Ahí el especializarse en diferentes "ramas" de los personajes tiene más peso, donde alguien puede que sea, por ejemplo, más [i]Support[/i] que [i]DPS[/i]. [*]Al igual que muchos ARPGs, el [i]endgame[/i] acaba siendo un poco el repetir las mazmorras en cada vez mayores dificultades para sacar [i]loot[/i] mejor y único. Parece que de la manera que están montadas y preparadas, dan una rejugabilidad casi infinita (si es algo que te interesa). [/list] [h2]Qué tiene de malo[/h2] [list] [*]Sí, el rendimiento es muy malo según qué momentos. Gracias al maravilloso Unreal Engine, hay bajones o parones ocasionales. También, se sufre mucho de bajadas grandes de FPS en el mundo abierto o cuando hay muchos enemigos (y hacen ataques con efectos). En las mazmorras va mejor, pero algunas también pueden tener estos problemas (tamaño y cantidad de enemigos). [*]Trae todo lo malo de un MMO que no llegó a ser. Esto se traduce en un mundo abierto un poco abandonado, donde se nota que habría más jugadores haciendo sus cosas. También se ve muy reflejado en las misiones y la propia historia principal. Típicas [i]fetch quest[/i] de "habla con este, ve aquí, mata esto y vuelva para recibir la recompensa". Una historia que se nota que tiene mucho lore, pero no deja de ser algo que está ahí para dar "contexto" a todo lo que haces. [/list] [h2]Conclusión[/h2] A pesar de los problemas de rendimiento y los restos de ser un MMO-lite, [b]Wayfinder[/b] me ha parecido super entretenido y, sinceramente, es algo poco visto hoy en día. Estamos hablando de un ARPG con coop, que no es live service, donde todo el contenido está disponible sin tener que pagar nada extra ni hacer grindeos insanos. Nada de FOMO. Un proyecto que sin duda se hubiera abandonado a la mínima mala noticia y solo tendríamos los trailers o las experiencias que la gente que tuvo tiempo de probarlo para saber de él. Y, en cambio, aquí está, disponible para todos. Creado de tal forma para no perderse en el olvido como tantos otros títulos similares que han llegado a recaudar millones y al final nada. Y seamos realistas, lo puedes comprar tan barato en las rebajas que creo tendría que ser ilegal quejarse de él. Por eso, [u]lo recomiendo completamente[/u] si te llama aunque sea un poquito.
Игра понравилась, все ачивки получены, маунты красивые найдены но не все, пыталась даже выбить все комплекты шмоток и собрать воспоминания всех моих персонажей но слишком уж душно и скучно стало. Как я поняла эта игра вообще супер неизвестная и нафиг никому не нужна кроме меня и ещё пары человек а жаль. После прохождения сюжета делать особо нечего, контента мало, локации мёртвые, локалки хуже чем в вов и черепаху до воды не довести и "молодчагой" никто тебя не назовёт (если вы понимаете о чём я). Обновы какие-то там вышли, для кого они и зачем не понятно.. Лаги имеются как же без них, но не всегда и не везде. Не знаю как сейчас но прохождение подземелья с аффиксом где нужно нести факел это вообще забейте, там полная беспросветная Ж.. (сильные лаги и тупо зависала игра, приходилось просто её закрывать). Боссы понравились, некоторые нормально так подбешивали и заставляли побегать. Очень надеюсь что игрой займутся будет продолжение сюжета, новые локации и тд.
What an absolute masterpiece of a turnaround. It is incredibly rare in the modern gaming landscape to see a team face such severe adversity, completely pivot, and deliver something this spectacular. After a rocky early access launch, they were pushed to the brink when their original publisher abruptly pulled out, forcing them to self-publish amidst layoffs and immense financial pressure. Rather than letting the game die like so many other failed live-service titles, they made the incredibly bold move to completely strip away the forced always-online requirements, predatory microtransactions, and grindy MMO systems, rebuilding the experience from the ground up as a premium, offline-compatible co-op action-RPG. The sheer amount of passion and dedication poured into overcoming these hurdles radiates through every single update. They took a project that easily could have been abandoned and polished it into a stellar experience that truly puts the players first. If you were on the fence, wait no longer—these guys absolutely deserve your money. Buying this game isn't just an investment in an incredibly fun ARPG; it is a direct vote of confidence for a team that refused to let their vision die. They’ve earned every bit of their success.
Picked it up on the cheap cuz it looked kinda neat from the store page. Actually playing the game single player it feels like it wants to be Vanilla WoW and Destiny and Darksiders but somehow makes all the same mistakes those games did without any reflection while missing what made them memorable. Namely, those games all play wildly differently and smashing them all together doesn't quite work imo. No idea what the story is because as soon as i realized everything was just overwritten text dumps. I just skipped everything as quickly as possible (which still took way too long). A bad thing happened, and it's ME that is needed to fix it. Wow amazing how interesting and unique can I go back to the decent combat now? Combat seems to much prefer melee as 6/8 classes are melee focused, which would be fine since melee combat feels much better than the ranged. 3 Abilities you spam on CD and an ultimate. Not breaking any expectations here a very generic console ARPG setup. I stuck with mostly 2 characters for my time, Gendel the berserker-like cat dude was the most fun for me (with shadow rogue lady being a close 2nd in fun) and Silo the only-ranged-class-unlocked-at-the-start that I needed to level for specific bosses for reasons i will get to in a moment. Said reason is also why I stopped playing to write this review. The "main quest" is terrible old mmo inspired endless chains of mindless fetch quests and bounty quests on bosses(with dumb modifiers) that very quickly started getting old. As I have started getting access to more bosses and dungeons, the difficulty of the game seems to be entirely the "don't stand in the fire" school of design. All 5 dungeon modifier things are just "don't stand in the fire" but with a theme and the combinations are even more extreme versions. Progressing the story and dungoens the problem is only becoming more clear. It's more challenging sure, but its artificially increasing the gear and skill requirement in a way that feels cheap since all it's doing is lowering how much time you have to dps before it's back to dodging. The melee characters are imediately hard mode simply because entire rooms are covered in goop, or enemies explode when they die. Even the greed modifier is "don't stand in the [strike]fire[/strike] [i]piles of gold[/i]". For a game that seems intent on me having to grind in order to increase my power to beat things, the minute to minute gameplay isn't nearly fun or unique enough to pull this ♥♥♥♥. It reeks of 2010s f2p mmo in the worst way possible. So I do a quick search and the game literally was a f2p microtransaction filled mmo and the release version I'm playing/reviewing is a moderately modified offline co-op ARPG that was salvaged by the devs. I have no context or opinion on the publisher drama involved since I learned about the game from steam and tried it based on the description on the store page. This as a final product was worth the $5 i paid on sale but id be upset if I paid the $30 full price for this. It's not horrible, it's just all been done better before elsewhere.
The game runes like ♥♥♥♥.. It doesn't seem to run well at all with max specs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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