
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #31, worst UK #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 49.3Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情挺不错的,主线玩着其实还挺爽的 但是本体+dlc总共100多个支线任务全是罐头给我打吐了,重复度实在太高 UBI的土豆服务器大家也都懂的,折腾半天联机任务根本连不上服务器,完全没法做
这射击视角是给人玩的???
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game won't launch sadly. It'll say its running, but it never starts.
我发现我还挺爱打育碧罐头的……前期做点手机品、做点支线,等技能点的差不多再打主线 我以为的艾登皮尔斯应该是黑客加收尾人的形象,上天下地无所不能,但是呢: 缺点: 1.抬不了头,那个勾八直升飞机垂直在你头上瞄准你,别说想反击,想干扰以后跑路都不行 2.车手感 绝对的傻逼本来车就难开还设一些开车任务指定你开那些肥皂车 3.后期点了技能,炸药变多,但是黑客相关的道具没变多,还是5个……难道官方也鼓励这种玩法吗?不应该是鼓励多一点低调点的打法吗 4.任务 要打三波的敌人,如果死了,直接从头打还要走过场……敌人杀完如果跑路过程你不小心被自己蠢到炸死也得重来…… 5.迷之bug dlc里有次支线:神人之霰弹重甲兵会爬上高点直接占山为王你爬不上去,而且不知道是不是因为只剩下他一个,他他妈不会消除敌意真他妈傻逼,我操你妈还有她妈俩连体婴重甲我玩你妈了。 tab失灵何意味;人全杀光了但是任务没结算只能重打;这些个傻逼打的还挺准伤害也高 6.摄像头灵敏度太低,也不能分别调,只能调鼠标速度 7.逃离警察/收尾人确实刺激,还有躲车里的设计,逃跑时利用各种设施,这些都挺有意思的,就是车手感实在难评,除非开摩托车,这个好开多了。做任务/逃跑不能传送,我还能理解,凭什么不能叫车?我理想中的神通广大的艾登就应该跑路的时候可以叫车,然后火速逃离现场,虽然这么设计也变简单了…… dlc: 玩完本体再玩dlc反而觉得dlc更好玩一点点,有没有懂的 1.dlc的优点我觉得是,可以侵入/炸物品而不被发现然后安全离开,而不是主线里侵入到一半可能就被打…… 2.有个小车,可玩性又变高了 3.艾登怎么跟个跑龙套了一样的,客串都算不上,给我一种因为出场费太高而只能配音的感觉
Tak
never forget what ubisoft used to be
Goat
Best game Ubisoft ever made.
el juego es entrenido, pero si lo juegas para tener todos los logros ya no tienen servicios de obisoft
Ojala los hackers de la vida real sean así y no solo te quieran robar la cuenta de discord para chamuyarse un chileno con foto de anime, juegazo infravalorado
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5M | 96.8K | 71% | $2.99 |
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