
Build a resistance as you fight to take back a near-future London facing its downfall. Welcome to the Resistance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 12.6Kreviews | 56% | — | $2.1M |
| $59.99 | 9.5Kratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
trash
Not the best watch dogs game in terms of story, bu till say it is somewhat fun, i would give it a 7/10
legalzin
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Dutch, Japanese*, Polish, Russian*, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень скучно играл на хардкоре с перманентной смертю агентов умер я от духоты и повесточки данной части (да вприципе как и остальные части данной франшизы)
Ho un bel po' di cose da dire su Watch Dogs: Legion. Questo capitolo non è un gioco brutto, ma non lo considero neanche il migliore. Lati positivi: - Ha una bella storia, dove introducono persino nuovi personaggi interessanti e scritti molto bene, Specialmente Skye Larsen che ha una trama unica. - Il "Gioca con chiunque" è carino come idea, anche se ha un problema (Che dopo spiegherò) - I combattimenti sono belli - Le boss fight sono fatti veramente bene (Tranne una) - Il DLC Bloodline è Absolute cinema! Lati negativi: - Le missioni sono troppo ripetitivi - Se in Watch Dogs 2 c'è la possibilità di rigiocare alle missioni, senza fare per forza "Nuova partita", in questo capitolo non puoi farlo. E' questo può dare fastidio. - Per quanto il "gioca con chiunque" sia una bellissima idea, non azzecca per nulla con la trama. - Nel gioco va a mancare la parte più personale della maggior parte dei personaggi. Infatti.. su Nowt non viene spiegato nulla: Né le sue origini, né come ha avuto l'idea di chiamarsi "404" e neanche cosa l'ha portata ad indagare su Skye Larsen - La final boss fight è veramente banale. Sarebbe stato figo un combattimento corpo a corpo e poi la sconfitta del villain Cosa c'é da migliorare: - Rendere la grafica un po' più realistica - Sarebbe carino avere la possibilità di mettere una recluta nei preferiti (Con una stella o un cuore), così che la tua recluta preferita viene salvata su Ubisoft cloud e quando fai "Nuova partita" puoi giocare di nuovo nei suoi panni. Senza perderlo definitivamente. Inoltre, se quella recluta è nei tuoi preferiti, puoi giocare nei suoi panni anche online, proprio come i personaggi della season pass. - Avere la possibilità di rigiocare alle missioni, come in Watch Dogs 2 - dare più trama al personaggio di Nowt, magari in un futuro DLC o nel prossimo capitolo, perché dal mio punto di vista è trattata male VOTO: 7,5/10 INVECE IL DLC BLOODLINE GLI DO': 9,0/10
看门狗在当时试图以“信息控制”重塑开放世界互动逻辑,这一核心设想具有明显前瞻性。通过对城市基础设施的即时操控,玩家能够在追逐、潜入与对抗中获得不同于传统射击的节奏体验,尤其是在警匪追逐与环境干预的结合上,展现出一定的系统潜力。 在氛围与叙事层面,其整体基调偏冷峻,围绕监控与个人复仇展开,试图营造一种技术时代下的孤立感,这种表达在部分桥段中确实具备张力。然而,角色塑造相对单一,情绪推进略显直线,使主题深度未能完全展开。 玩法方面的问题同样明显。尽管“黑客”机制提供了新颖入口,但实际任务结构趋于重复,往往围绕固定流程展开;战斗与潜行系统缺乏足够深度,AI反应模式较为有限,难以支撑复杂策略。 总体来看,它更像是一部概念先行的作品:核心创意值得肯定,但在系统整合与内容丰富度上仍显不足。
Para quem gosta de ter a experiência de se jogar em uma cidade tecnológica bem inquisitora, vale apena
After finishing a game on Ironmode & hardcore difficulty I must say it's quite an interesting experience. Yes, you cannot control your resistance by giving them tasks and that does remove a lot of interactions with them & possibilities, but you do it via your team anyways & if you die, your operative dies. This gives some revenge quests of your own, you can track down your enemies friends relatives via deep profiler feature and hunt them down, it's like hitman of my own, lol, quite good one btw & immersive, whatsover this is just a small fun thing within it. Gameplay functions besides contant puzzles & robot/drone ones, it's great, it's fun reactive & free. Like you can approach each mission in your own preferred way without major restrictions, you can do guns blazing run, sneak one, melee one, minions one aproach or even robot/drone approach. This game is good despite what all other people say, yes story it's very predictable just think what you never seen yet in person & kind of you get the hint lol, [spoiler] it took me maybe first few minutes to get an idea who potentially could be Zero Day, [/spoiler] but whatver, overall game is good. Story also surrounding your personal AI hive mind is quite good tbh, so even tho people say it's annoying I would say it's the only fun thing to listen to as it's kind of the main character. The more you will play it the more this idea will make sense. Overall it's fun, has interesting reputation/love/hate systems for each NPC & remembering who did what to them or to their friends. Good game overall, but not ideal... as it's veeeeery repetitive at times.
норм пока что
If I'm gonna get stuck inside something every hour, I'd rather not play the game. Also, what kind of Cyberpunk knockoff is this?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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