
Coffee Talk is a coffee brewing and heart-to-heart talking simulator about listening to fantasy-inspired modern peoples’ problems, and helping them by serving up a warm drink or two.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Aug 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 12.6Kreviews | 95% | — | $2.1M |
| $13.99 | 6.1Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Os Clientes são os Protagonistas[/h1] 🔹 Coffee Talk é um jogo Cozy com uma Vibe Lo-Fi, uma belíssima Visual Novel ambientada em um mundo de fantasia onde Elfos, Orcs, Vampiros e Humanos "tentam" conviver e tocar suas vidas. [i] (Com críticas bem pontuais a nossa realidade)[/i] 🔹 Os personagens são bem expressivos, a música Jazz e Lo-Fi são muito intimista e sua única função como barista é preparar bebidas que podem influenciar nos diálogos e é claro, aquecer corações. Conforme os clientes desabafam e contam suas inseguranças e dilemas do cotidiano, lentamente e de forma bem natural, a intimidade aflora com você, jogador. 🔹 [b]Coffee Talk é um exemplo que são as histórias que nos prendem e não apenas a jogabilidade. [/b] Essa experiencia é marcada por um visual e paleta de cores inspirada nos animes dos anos 90, que ajudam a transmitir uma atmosfera relaxante durante as madrugadas chuvosas. [b]Bora um Coffee Talk Episode 2?[/b] [url=https://steamcommunity.com/profiles/76561198354766014/screenshots/?appid=914800&sort=newestfirst&browsefilter=myfiles&view=grid] [h3]Imagens da Jogatina AQUI ! [/h3][/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German, Traditional Chinese, Spanish - Spain, Turkish, Russian, Portuguese - Brazil, Indonesian
| $13.99 |
| 4.9Kratings |
| 88% |
| — |
| not modelled |
| $6.49−50% | 122ratings | 82% | — | not modelled |
| $12.99 | — | 95% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 214 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm an avid reader, so I thought it would have been an interesting experiment to try and see what they meant to do with this game. Unfortunately, the result was underwhelming. The script has its moments, but overall dialogues feel very naive at times. The "adventures" your customers face are not very exciting in general, incidentally they will mostly all get along with each other, and in a few days their private business will become everybody's business, especially the business of the real co-protagonist of this game, a customer called Freya, this green-haired leech of a character is a writer and will shamelessly spy on what your customers say and use their private business as material for her book. The story will only last a few hours, the plot is generally weak, and the dialogues are way too under developed to sound intriguing, at this point I might as well go to a real coffee shop and get better dialogues within a few weeks of attendance. The developers have tried to build a world where fantasy creatures all live in the same world (werewolves, fish-humans, cat-morphing humans, vampire...), with some sterile references to racism that is never developed. Your customers have 3 or 4 small animations that aren't evidently enough for this small adventure. Faithful to its title, the only really developed part of this game is the number of coffees you can make, around 30 types. Paying 17 euros (luckily not the price I've paid) for this, is definitely too much. The experiment per se is interesting, but quite bare boned. I don't think the game is "bad", but it's not as good as it appears either.
Coffee Talk is the kind of game you play when you're tired of video games. Not because games are exhausting, but because somewhere along the way they became obsessed with being louder. Bigger worlds, higher stakes, another apocalypse waiting to be stopped. Coffee Talk doesn't ask you to save anyone. It just asks you to make them a cup of coffee... and maybe listen to them for a while. The coffee was never the point. It was simply the reason people kept coming back night after night, long enough to let their guard down and tell the stories they had been carrying all along. Sometimes that's all a game needs to do to stay with you long after the credits roll.
The presentation is excellent. The pixel art is cozy and pleasant, the soundtrack fits the atmosphere perfectly, and I really like the character designs. Unfortunately, the lack of dialogue choice completely killed the game for me. You don't really get to decide how the protagonist responds, which conversations you want to engage with, or whether you want to participate in them at all. Instead, you're mostly forced to sit through predetermined conversations. Because of that, I could never properly immerse myself in the protagonist's point of view. It didn't feel like I was roleplaying or participating in these interactions - it felt like I was watching someone else's conversations while occasionally being allowed to make a drink. For a game so heavily focused on dialogue and personal interactions, I expected much more agency. The visuals, music, and characters are great, but the almost complete lack of conversational choice made the experience frustrating rather than immersive for me. Not recommended if you're looking for meaningful dialogue choices or the ability to shape how your character interacts with others.
[quote=author] Diğer oyunlar ile ilgili incelemelerim; | Check out my other game reviews: https://store.steampowered.com/curator/46239399/ [/quote] 🇬🇧 English Review If you want to lean back, sip your warm coffee on a rainy night, and fully unwind, Coffee Talk is the definition of a perfect cozy masterpiece. Running a late-night cafe in a fantasy Seattle, you listen to the stories of unique characters and impact their lives by brewing the perfect drinks. I just finished the game, and I absolutely loved it! Except for one or two people, the fascinating professions and jobs of the regular customers were incredibly well-written, making their workplace struggles and stories a joy to listen to. With its gorgeous pixel art and soothing lo-fi soundtrack, it’s the ultimate game to relax and clear your mind! However, since I played it at night, its extremely peaceful nature and occasional slow pacing did make me quite sleepy at times; it’s the perfect game to wind down before bed. ➕ Pros: Deeply engaging characters with fascinating professions, wonderful dialogue, amazing lo-fi soundtrack, unmatched soothing atmosphere. ➖ Cons: Gameplay is completely text-based, and its slow pace can make you sleepy when played late at night. 🇹🇷 Türkçe İnceleme Eğer arkanıza yaslanıp, yağmurlu bir gecede sıcak kahvenizi yudumlarken tamamen rahatlamak istiyorsanız, Coffee Talk aradığınız tam anlamıyla kusursuz bir cozy oyun. Fantastik bir Seattle atmosferinde bir gece kafesi işletirken, içeri giren birbirinden özgün karakterlerin dertlerini dinliyor ve hayatlarına dokunuyorsunuz. Oyunu az önce tamamen bitirdim ve kesinlikle bayıldım! Özellikle kafeye gelen misafirlerin (bir iki kişi hariç) sahip oldukları meslekler, yaptıkları işler ve profesyonel hayatlarındaki dertler o kadar hoşuma gitti ki onlarla sohbet etmek çok büyük bir keyif verdi. Karakterlerin samimi ve derin diyalogları insanı gerçekten ekran başına kilitliyor. Muazzam piksel sanatı ve lo-fi müzikleriyle kafa dinlemek için birebir! Ancak oyunu geceleri oynadığım için, o aşırı huzurlu yapısı ve bazı anlarda yavaş ilerleyen temposu sebebiyle arada tatlı tatlı uykumu getirdiğini de söylemeliyim; tam bir uyku öncesi gevşeme oyunu. ➕ Artıları: İlgi çekici ve özgün mesleklere sahip karakterler, derin diyaloglar, harika ve dinlendirici lo-fi müzikler, eşsiz sakinleştirici atmosfer. ➖ Eksileri: Oynanışın tamamen diyalog okumaya dayalı olması ve geceleri oynandığında yavaş temposuyla uykunuzu getirebilmesi.
西幻咖啡师行动,挺有氛围感的游戏,人设饱满,小表情生动,故事也足够有趣,就是2、3级配料顺序对配方也有影响,不看攻略初见有点懵。
Overall a letdown. There are some good parts - the music is excellent, the art is great, and I really liked the rain effects. Also the coffee brewing mechanic is totally fine. The pieces for a good game are here. But what kills it is the characters and writing. The characters are all uninteresting cliches and they all speak with the exact same voice. It doesn't matter if you're listening to the supermodel vampire or the basketcase writer or the surly orc, they're all using the same stilted and overly formal expressions and dialogue. It's like watching a one man play put on by someone who can't act. And you will be doing a LOT of watching because you don't get to make any choices. The characters request drinks and you either brew the one they want or you don't. It's a binary pass/fail system. If you brew the right drink your reward is getting to watch more dialogue. You never get to make a single choice or have any say over what your character does other than make the right or wrong drink. It's worse that your character has dialogue and frequently chimes in with their thoughts - you have no say over this and the writing is just as bad as all the other characters. I would have preferred a silent protagonist. Another gripe - the game is set in Seattle in 2020. Why? We spend more time hearing about Coachella than anything to with Seattle. It may as well have been Pleasantville in 1950. It's a completely wasted setting. There is definitely a good game to be made with this idea and setup. This wasn't it.
I truly adored this game, from the art style, the silly posters on the wall, the political fantasy reflect to real life events. This game was really made with love and you can tell! I had no issues with this game and never had any problems with it. My favorite mechanic was being able to do coffee art, it really gives you an inside look into how hard it really is to make it but it gives you a good challenge >o< Now onto the story: the characters were crafted so nicely and the dialogue never got boring in my opinion. Being able to start a new night with the newspaper and being a comfortable safe space for people really brings a mellow or chill mood to the game. It makes you feel like this is truly your regular day to day job. I really enjoyed the uniqueness of having a coffee shop only be open at night, and I loved that everyone slowly integrates themselves into each others lives. (ALSO I LOVE YOU NEILLLL) I loved this game!! The story really captivated me and hooked me in as soon as I started playing. It ran just fine on my pc and I had no problems with glitches etc. The characters are far from boring and their designs really pull in with how unique this game truly is. 100000/10!! I really enjoyed this game and I highly recommend it! :D
Coffee Talk é um jogo excelente e inegavelmente charmoso, mas que exige a dose exata para brilhar. Assumir o balcão de uma cafeteria noturna servindo bebidas e ouvindo os desabafos de elfos, vampiros e humanos ao som de lo-fi cria uma atmosfera fantástica. No entanto, como a mecânica principal se resume pura e simplesmente a ler, tentar maratoná-lo é um erro que desgasta a experiência. O segredo é encará-lo como um ritual: jogando no máximo duas vezes por semana, a jogatina se transforma em algo puramente terapêutico, funcionando como uma pausa relaxante e um bálsamo para o estresse do dia a dia. Acima dessa frequência, a magia se perde; o excesso de texto ininterrupto sobrecarrega e o jogo se torna rapidamente cansativo. Por isso, eu recomendo fortemente a obra, mas com uma regra de ouro: dedique pouco tempo semanal a ele, em sessões curtas, e você terá à sua disposição um refúgio virtual perfeito para relaxar.
This game has been such a fun ride story wise along with just helping me get closer with this now great friend group as we would just voice over different characters for the fun of it, I already have beaten the game on console but decided to get it on pc as well since it is such an amazing game. I also have both the second game and now Coffee Talk Tokyo this series has been a blast to follow and play and can't wait to see what other stories come out in the future
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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