
Build a resistance as you fight to take back a near-future London facing its downfall. Welcome to the Resistance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ya ya saya setuju
Хорошая игра для тех, кто хочет поиграть:)
Just like london! (except alot less stabbings)
The story is pretty bland, and if you're expecting GTA, you'll probably be disappointed. The "play as anyone" mechanic is genuinely fun, but it comes at the cost of giving characters meaningful development since you're constantly swapping between recruits. That said, if you can grab it on sale, it's absolutely worth it. The gameplay is entertaining, hacking is fun, and building your own team keeps things fresh. Just go in expecting a fun sandbox rather than a story-driven masterpiece.
hey this game runs really really poorly! i just got done replaying cyberpunk and it was completely smooth, but on the same machine watch dogs can't manage a solid 60fps even without ray tracing on. i played it at launch with about the same experience, but wanted to try it again now that it's been out a while and i have a much better gpu/cpu. nope, still pretty choppy! in terms of the game itself: it's the best-playing in terms of watch dogs hacky-sneaky-shooty gameplay, save for the fact that they've removed the ability to auto-hack certain things while driving like traffic lights - you have to turn your camera around to do anything like that manually, which is near-impossible on controller. i really like the idea that there are levels of escalation based on your approach - if you start shooting guns, everything will pop off as much as it can, but get detected and you're only using melee weapons, things will be a bit more restrained. backup wont necessarily be called, etc. i still feel like watch dogs characters should be fully non-lethal, without having 3d-priinted military-grade weapons or whatever, and this is a cool step in that direction. the "recruit anyone" gimmick ended up feeling stilted. to make that work, they essentially nerfed every character from "you have all the tools you've unlocked" to a couple abilities/perks per person. that would be fine, but their tech for switching operatives requires awkward menuing and long fades-to-black/loading screens. if the whole thing had been more seamless, i wouldnt mind switching between operatives on the fly, but as it stands i never want to go through the process. the clumsy way the system is presented makes the idea that you're coordinating a big team of hackers seem farcical since theyll never ever go on a raid together, or tag-team missions, or anything like that. each person just goes in alone, and if they get incapacitated another person will come along and do the exact same mission over again. not to mention how little personality all the procgen'd characters have. it is quite literally impossible to care about anyone in your squad, with the exceptions of wrench and aiden if you have them unlocked because you at least have some history with them. on top of that, every single conversation comes with a loooong fade-to-black, then a black screen for a few seconds, before fading up on some canned camera angles and awful algorithmic lip syncing. it breaks the flow of the game completely. you can really tell which characters got the mocap treatment and which are just barking lines. as good as watch dogs 2 was, it's a bit difficult to go back to now that i've played legion for a very simple reason: when you need to download a file, the position of your physical body doesn't matter anymore. your connection to a camera or spider-bot will do the trick just fine, allowing you some clever uses of the gameplay mechanics to sometimes avoid combat. in watch dogs 2, even though you have that little roller bot, your body still has to be within range to download.
its really bad 10 hours later it's still quite bad. flat voice acting. wooden animation. pathetic weak guns recruiting RNG team members is aight. the roll animation after a long fall is the only good thing i have to say so far. generic ass rpg 13 hours later i cant stop playing this. it is...fun
没有第一二代好玩,没有脱离BUG功能,枪械不能携带多种类型,角色太单一整体体验不好,希望与第一代第二代不加入人物血条,洗窗升降梯没有二代好用,无人机不能飞太高
我已经把三部看门狗的主线任务通关了 我认为这代军团是值得赞叹 延续风格看门狗的风格 当然也有槽点 捡不了敌人武器 对于喜欢猛攻的玩家是要去招募有冲锋枪的市民成为探员 玩过看门狗2的朋友都知道 操控汽车的技能点是需要升级的 看门狗军团不需要了 体验感是有提升的 军团添加了新的一些玩法 最后我的总结是 每个人的口味是不一样的 所以每个人喜欢的游戏也不一样小时候 我就听说过看门狗这款游戏 现在终于有设备玩 终于体验到并且体验完看门狗所有系列 像追剧一样 不知道有没有续作了 如果有的话 我会期待 如果没有 那也圆满了 我玩的真的很开心 再见看门狗
twenty hour gimmick they never expand on
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Dutch, Japanese*, Polish, Russian*, Simplified Chinese, Spanish - Latin America +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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