
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is less of a review and more of a gob smacked outrage at the entitlement of the new wave of gamers. Ive been gaming for 40+ years (Yah, im old back when two bars bounced a ball video gaming). This is a company with many games and they have employees to pay. The whole "OMG DLC COSTS MONEY, HOW DARE YOU" infuriates me. You arent entitled to their game and content because you exist. I have 3 DLC that I havent even made it to in game yet lol. The pirate stuff, skelmar, and the fog stuff. Ive re-played this game 4 times in the years ive owned it. Its core is unique. Camp management is first time ive encountered a system like that, its extremely cool and fun. You position things and it all matters. Like I had a heavy sleeper watching a prisoner and they got away, lol, lesson learned. Dragging a pig around to fatten it up to get its meat, chefs kiss. Exploring pays off, so so much is scattered around the world. Crafting is simple and it makes it fun, progression is steady and makes sense. Combat can range from easy to extremely challenging. But thats were the game really bogs down, like 60% of time is spent in fights. So typically I try to avoid them because I do get tired of fighting and just want to relax. Now that said, combat itself was exciting the first couple times I played. Characters are different and play strong roles, some are just stand out better than others. However I find each role imperative in any group build I make, at least 1 of each. I do wish they had a healer role though. If a character dies its gone. YOu can name them and put tons of work into them, so I enjoy that kind of risk vs reward. You really have to think out your fights. You get two choices, level match or the auto zone levels. I found both fun in their own ways. The second kind of leads you into each zone, while the first lets you explore however you want but each and every fight is more challenging. You can have 100 people in your group, but each one makes the enemies bigger. Including animals. You can capture animals and prisoners and turn them into group members if you want. Fief and Tavern add good elements to the game, but you can easily have one or the other if not interested in buying all the DLC. Both add another system of building and upgrading which give money\items\bonuses to your standard gameplay. I am just baffled at how much content there is and how people say its not worth $35. I got it on sale but still ive bought every DLC except The Pits which I didnt like (bunch of challenging combats) and the new one. Which ill probably buy on sale or next time I decide to do another run, likely soon. Overall this is an amazing game, deep enough to have tons of fresh snow (content/mechanics). I cannot even fathom the recent wave of hate, besides competitors using bots and AI to tarnish the games good name. The DEVs update, add DLC, and work on their games constantly. These arent scumbag DEVs who sell garbage. You wont regret buying this game, I promise you that. Ignore the whiny kids who are mad because life isnt free.
Fixing the Game? Nope! Releasing more and more Dlc? Yup!
used to really like this game, but instead of working on fixing and delivering promised features, the devs have turned this into a DLC money grab. I used to be a Shiro games fanboy, I have over 1000 hours in Wartales on PS5. What a disappointment
Türkçe koymayana geçer not yok BOYKOT OĞLU BOYKOT
En cuanto lo vi en el Pc Gaming Show ya me atrajo su puesta en escena. Si buscas: Juego por turnos con combate logrado, Supervivencia, reclutamiento de mercenarios (muy parecido a los soldados de Xcom; a cada miembro se les coge cariño y te dolerá enterrar a uno cuando caiga en batalla), clases, captura de animales y demás, crafteo de equipamiento, profesiones, comercio, dificultad, modo ironman, buena bso, campaña extensa... entonces ni lo dudes, es una compra obligada. Eso sí, el juego es lento en su avance. Lo menos bueno: Muchos dlcs, que si bien aumentan la experiencia, el gasto en total es elevado (esperar a rebajas o páginas de keys; yo compré todo porque el juego me ha dado muchísimas horas de disfrute). Dlcs recomendados: - Piratas de Belerion - La invasión de Skelmar - La maldición de Rigel (Licántropos merodeando la zona) - El DLC que sale en navidades 26 (estos 4 son los de mayor contenido) Dlcs opcionales: - Se abre la taberna - El Feudo - El Foso - La Caza de la bestia - Fuegos en la capital Algún bug menor, y con el cooperativo (que estaban trabajando en ello). Afortunadamente, ya corrigieron en el leveo de toda la vida la cantidad de enemigos; antes, en zonas altas uno se encontraba con +24 fácilmente, alargando los combates durante muchos minutos salvo si ya disponías de equipo y talentos de calidad; ahora, por lo que pude comprobar, se ajusta más a número de tropas, la dificultad que escojas y a la zona en la que te encuentres. Es un comehoras como te pongas a tope con él!! Saludos!
单从游戏性上来看这是个好游戏,无论是内容还是质量都是一款可以说是优秀的游戏,但唯一败笔是制作组吃相太难看;顺便一提这个制作组也是北境之地(Northgard)的制作组,北境之地距今已发布12个dlc,可想而知这个游戏的后续dlc绝对不会少,建议打折购入本体然后dlc凝聚力支付(ps:dlc的内容量并不多,真不知道制作组哪来的自信订这么高的价)
回合制战棋游戏,以我玩过的游戏打比方,战斗方面基本上是简化版的神界原罪2,单个角色养成方面更是简化版的神界原罪2。但该游戏并非像神界原罪2那样是个走剧情游戏,玩家扮演的是个类似骑砍那样的自负盈亏的“战团”,实际上该游戏的rpg元素大多体现在对这个“战团”的养成而非局限于战团的某个成员。而在游戏的玩法方面,同样是类似骑砍那样的自由探索,这一点我很喜欢。 该游戏可操控角色比神界原罪多得多,完全能够弥补单个角色养成方面的不足。到了后期一大堆人打一大堆人,玩起来实际上还要比神界原罪2费神不少。 本游戏的最高难度也具备相当高的耐玩性,我一周目耗时170+h也才打完本体不带任何dlc内容的2/3左右,完全可以称得上量大管饱。 故此推荐对回合制战棋类游戏感兴趣的玩家游玩本游戏。
Мне, как любителю пошаговых игр, очень зашла боёвка Wartales. В неё было весело играть, прокачивать героев и размышлять над расширением состава. Но сама игра с точки зрения нарратива и прогрессии достаточно плоская и скучная. Визуал довольно посредственный, анимации кривые, музыка не запоминается. Сам геймплей постоянно зацикливается, да и регионы структурно повторяют друг друга, лишь косметически что-то меняя. За счёт боёв я наиграл 50 часов, но в итоге устал от самоповторов. Оцениваю игру на 6,5/10. Стоит играть, только если вы любите пошаговые бои и на горизонте нет альтернатив
Great bones, fundementally flawed and sometimes broken UI and Quest System. After a long experience in this game I have to give it a downvote in the hopes the Devs see it and fix some critical issues. If they can adress them I would be happy to change it to a positive review. The Good. Exploration and early region stories are straightforward and rewarding. Starting out feels great—you explore, uncover lore, and progress naturally. The game hooks you early. Constant engagement. You're always gathering, cooking, leveling, and moving around the world. There's always something to do. The gameplay loop is addictive and keeps you invested in your squad's growth. Procedurally generated missions with genuine variety. The endless side missions somehow don't get boring. There's enough variation in objectives and encounters that grinding feels purposeful rather than tedious. The bad. Quest UI is broken. The questlog randomly disappears and reappears. The hotkeys don't work half the time & finding your objectives is a excersise in futility. Quest objectives are cryptic and poorly communicated. The game tells you to "investigate the embassy" but doesn't explain how to actually access it. NPCs give vague directions. No clear markers. I ended up seeking help online and still couldn't progress. The Plaugue ridden. - Mission NPCs can get stuck in your party. You're forced to have them tag along with specific quests, but then they end up staying in your troop until your forced to ask AI how to get rid of them because you have no idea where to take them. They end up draining resources. Worse, In combat, they take up valuable early turn moves and can get themselves killed causing combat resets. - Unreliable Grinmeer quest progression. You can't tell if you're missing a step or if the game is bugged. - Overly convoluted Grinmeer story. This suffers from unclear progression. Quests like the Yorvenn jailbreak and embassy investigation are infuriating, because the game doesn't guide you properly. This caused me to outright restart the game several times. Or simply to the bare minimum Grinmeer questline quota to unlock the region. Closing note. Wartales is a genuienly enjoable game early on and even mid Game, But once you Hit the Grinmeer provice it falls apart. Broken quest design, unreliable progression, and UI failures make this region's storyline cause burnout and for most players, impossible to complete. I've played through multiple times and always quit when I go to finish the Grinmeer questline. It's convaluted garbage that could be fixed by now. Wartales review May 31rst 2026. Updates will be posted here with timestamps.
Look I know this game won't appeal to everyone but wow this is seriously one of my favorites in my library. It is nearly the perfect game for what I enjoy, Open world exploration, resource management, turn based combat, different classes/Subclasses, wide array of skills to explore, challenging combat and puzzles. Wartales is a game about survival and learning when to let go, I have lost characters that I started with after 80 hours in and I feel the impact heavily, as you journey through the world your party starts to feel more and more alive with what they like and dislike. You might have one party member that is a drunk and demands more food each rest but will charge into the fray to defend their friends. You might have a character that on paper looks amazing but everyone else in the party hates them and they refuse to get a long with anyone causing fight in the camp. You can even tame animals and let them join the party which unlocks a completely different playstyle. I cant rave on this game enough honestly, I understand the the DLC's for the most part have been lack luster but honestly I think the nailed it with the Pirates of Belerion and Skelmar Invasion. In my opinion the game doesn't need to many large content drops because of how much is available in the base game it will take you at least 100 hours to even get near to completing the base areas. If you decide to try it out then the only thing I would recommend is not save scumming battles as that is what really makes the game, if you lose a party member you can find a nice area and bury them and go back to visit and reminisce. The game will frustrate you at times but keep at it and learn and you will not be disappointed. Wartales 8/10 Highly Recommend.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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