
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 8 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−72% | 35.9Kreviews | 86% | — | $7M |
| $39.99 | 4.8Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Could have been a gem of a game. but the DLC money grabbing went to far.
내가 이 게임사 좋아했었는데 이게임 DLC나오는 꼬락서니보고 기대를 접었다. 트러블슈터라는 한국산게임있다 그거해라 XCOM이라는 불후의 명작이 있다 그거해라 결은 조금다르지만 심포니 오브 워라는거해라 이런겜 관심있으면 반드시 취향에 맞을거다. 본편은 재밌다. 난 DLC따위 관심두지 않아!!라는 사람들은 본편만 사서해라 난 짐승사냥까지 사서 돈을 버렸다 짐승사냥당할만한 흑우새끼라고 반성한다. 니들은 짐승이 되지 마라.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #63, worst PL #98 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $9.79−72% |
| 229ratings |
| 84% |
| #162 |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played this game at release and decided to jump back in and see what changed. I thought "Oh I remember seeing that they made a DLC for the game" There's $80+ of DLC for a $35 game. This is scummy and should be discouraged.
Довольно прилично можно было бы наговорить про проблемы этой игры: про скудность и бездумность боёвки, про крайне скромное количество карт и их безыдейность, про DLC ценой в 2 игры, которые лишь в двух случаях из восьми хоть сколько-нибудь стоят внимания, не говоря уже про деньги, про баги, в частности постоянные локи камеры и вылеты, про совершенно ублюдское управление и неинтуитивные неудобные интерфейсы, про неработоспособность коопа, про кривой неконкурентоспособный искусственный интеллект, про отвратительно неинтересную прокачку, особенно в плоскости профессий, про непоследовательность и рваность геймплейных циклов, про сложности, которые правильнее было бы назвать "душностями", но которые при этом вообще не ощущаются после десятого часа игры... Но это полностью бессмысленно. Сейчас бы в Широ кто-то к фидбеку прислушивался. Лучше предупрежу, что графическая составляющая игры выделяется даже на фоне остальных: чего стоит одна неотключаемая виньетка. Занимался ею явно человек без способностей к визуальной оценке вывода монитора. Myдaк безглазый, терминологически.
Разработчики решили пойти по пути разработчиков ИКАРУСА,вот вам обложка от игры а весь остальной контент вы докупайте отдельно в ДЛС,как говорится вот вам обёртка от колбасы ,а если вы хотите колбаски то купите её отдельно,но сначало вы должны купить обёртку потому что без неё мы вам колбасу не продадим)Ненавижу таких разработчиков,мошенники чистой воды!
It is a great game with TONS of flaws and I'm not understating it. I'm not sure if I'm a huge fan of it or not. I have 352 hours in it but probably half or more of it was either lost or bugged. But the fact that i still wanted to finish the game and play it for another half means it must be fun. [h3]My experience:[/h3] - Extreme difficulty is so much fun. Other difficulties trivialize the game. If you play for lore and roleplaying purposes, go with easier settings. If you want to challenge yourself, go for extreme. There is nothing like it. - I disliked adaptive map system because enemies suddenly changed levels and strength whenever I added or removed/lost a party member. Sometimes a rat nest enemy had 12 hp and was lv 1. Sometimes they jumped up to 55 hp and lv 9 because I changed a party member or some minor thing within 10 minutes on the same location of same save file. So Region based system was perfect for me. More stable experience and more fun. It didn't feel "buggy" or "unintended". - Being a criminal and always being on the run is difficult and yet you kind of HAVE TO steal if you want to make the most of it. Sometimes you're even forced to because you will starve. Some skill/mastery books are so expensive, resetting a characters skills and stats are also required sometimes and that is also expensive. But you can pay 250 gold per book when you can't even afford to carry your gear or buy food so stealing it is. This is an rpg after all and you're a mercenary band for hire. - Exploring the map was fun, silly little puzzles for the most part was fun. It always felt rewarding as well. - Almost all quests were meaningful, nothing felt wasteful. I was happy with the outcome whether by moral compass or useful gear/items. - Professions made the game much more fun, being self-sufficient always feels better than farming money and buying things in games. Cooking was my favorite thing I believe as well as blacksmithing. - Save files corrupted, my friend often couldn't join the game we played for 100 hours and we spent 5-6 hours just debugging and retracing what changed and what is wrong. We re-installed the game, updated gpu drivers, verified game files, changed graphics settings, tested different things to continue in our save file. We even quit the game twice actually and never returned to it. - Naming your characters and companions was silly and fun. My brother had the most fun from it lol. - Somethings were bugged for so long (such as Rouste game in Grinmeer, etc) that we couldn't play or progress with the game. - Saving and rerolling the game takes too long on most pcs, even on my pc (which is a great pc for today's standards). So after every mistake or misclick, you have to sit there and wait for game to reload for like 5 minutes. Co-op saving doesn't pause the game either so if your host has slow fingers, you're kind of ♥♥♥♥♥♥. You always have to spam F5 to keep making quicksaves. - Combat and builds were mostly great and game was enjoyable. By the end, combat gets repetitive. You just do the same cycle regardless of enemies in the enemy groups. I could consistently kill enemies 3-4 levels higher than me in Turn 1 before any of them get to attack me (except for attacks of opportunities and unique effects). - Challenges, arenas, dungeons were all fun. I really enjoyed battling unique bosses with unique simple mechanics across the map in hidden places. - DLC achievements are added to base game achievements. So even if you %100 the game, you'll have to come back and buy the next DLC and get the new achievements because ♥♥♥♥ you thats why and give me your lunch money while you're at it and take this bad dlc which has mixed reviews on it instead of fixing the base game problems like buggy co-op save files and bugged rouste minigame which crashes your game. - You can tame animals, gear them for battle or use them for meat or to carry your loot. Lovely. - You can get prisoners and force them on to labor. If you treat them well, they might even join you. - You can even tame dungeon dwellers and wild scary zombie pigs. It is like having your own terrarium. I rate the rpg aspect and variety of the game a solid 9/10 but the software issues and monetization with dlcs and everything a so bad. I rate them 4/10. [h3]So my final verdict is: 7/10[/h3]
if finishing game requires a paid DLC, thats a NO for me dawg.
Vraiment, ça m'ennuie de mettre une évaluation négative car j'aimais et j'aime vraiment beaucoup Wartales, les idées qui le caractérisent, le concept de monter sa petite coterie de mercenaire, de les faire évoluer ect ... Tout est propre, ou presque. C'est assez joli sans être transcendant, l'ambiance sonore est bonne, l'interface est bonne, ça manque peut être un peu de profondeur niveau scénario mais bon, on est une bande de mercenaires après tout. Mais voila, comme tout les jeux Shiro Games, c'est bourré de DLC a en roter du mégaoctet. Les bugs persistent mais les DLC, eux, sortent a vitesse grand V si bien que l'intégralité du contenu a ce jour coute pas moins de 100eu ! Alors, vous me direz, si le jeu est bien, pourquoi se plaindre ? Bah c'est la façon de faire que je n'apprécie pas. J'ai acheter Wartales a sa sortie et, les yeux plein d'étoiles, j'explorais son univers, avide de découvrir de nouvelles terres et puis ... un jour ... je vois une terre brumeuse au nord de ma position et la ... rien. Un mur invisible. et au dela ? Une grande région qui n'attend que son DLC pour se débloquer. En gros, le jeu de base est tronqué car "t'inquiéte y'aura des DLC". Je trouve ça a gerber et un peu malhonnête, ce qui motive mon évaluation négative. Ils vendent des jeux en kit, voila. Reste que, malheureusement, le jeu est très bon et c'en est meme dommage de flinguer un si bon jeu avec autant de contenu uniquement la pour te faire passer a la caisse. Un beau gachis.
130$CAD of DLCs to be able to play the full game. Lol, no thanks
Gutes Spiel aber sehr Gierige Entwickler, viel zu teuer mit den ganzen DLCs... Muss nicht sein. Wir sollten dene Zeigen das man das nicht mit uns machen kann.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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