
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
Media
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Could have been a gem of a game. but the DLC money grabbing went to far.
내가 이 게임사 좋아했었는데 이게임 DLC나오는 꼬락서니보고 기대를 접었다. 트러블슈터라는 한국산게임있다 그거해라 XCOM이라는 불후의 명작이 있다 그거해라 결은 조금다르지만 심포니 오브 워라는거해라 이런겜 관심있으면 반드시 취향에 맞을거다. 본편은 재밌다. 난 DLC따위 관심두지 않아!!라는 사람들은 본편만 사서해라 난 짐승사냥까지 사서 돈을 버렸다 짐승사냥당할만한 흑우새끼라고 반성한다. 니들은 짐승이 되지 마라.
Довольно прилично можно было бы наговорить про проблемы этой игры: про скудность и бездумность боёвки, про крайне скромное количество карт и их безыдейность, про DLC ценой в 2 игры, которые лишь в двух случаях из восьми хоть сколько-нибудь стоят внимания, не говоря уже про деньги, про баги, в частности постоянные локи камеры и вылеты, про совершенно ублюдское управление и неинтуитивные неудобные интерфейсы, про неработоспособность коопа, про кривой неконкурентоспособный искусственный интеллект, про отвратительно неинтересную прокачку, особенно в плоскости профессий, про непоследовательность и рваность геймплейных циклов, про сложности, которые правильнее было бы назвать "душностями", но которые при этом вообще не ощущаются после десятого часа игры... Но это полностью бессмысленно. Сейчас бы в Широ кто-то к фидбеку прислушивался. Лучше предупрежу, что графическая составляющая игры выделяется даже на фоне остальных: чего стоит одна неотключаемая виньетка. Занимался ею явно человек без способностей к визуальной оценке вывода монитора. Myдaк безглазый, терминологически.
imo this is a good example for how dlc should, and shouldn't be used. the base game is fine, and if you enjoy turnbased, tactical combat, with rpg elements you'll probably enjoy it, although i do want to note that the characters themselves aren't narrative characters, like in fire emblem, but rather blank slate type characters like in x-com 2 which i find essential if a game wants character death to be a viable consequence players will accept. as someone who enjoys well designed "hard-core" game modes i think viable character death(with out loosing story content) is essential. the game scales enemy teams to your party size, wich prevents you from steamrolling, but also makes combat far longer i always felt incentivised to keep a small tight party because of this, i believe there is some more balancing to be done regarding that particular challenge and game flow. in the "late game" i tend to start avoiding fights to save time... but the obvious issue is that it is verry subjective as to what is too much/long or too easy/short. as a note though the last time i have played was shortly after the skelmar invasion. my biggest issue with this game is in the way updates and dlc's are handled. the narrative dlc's are generally speaking fine, besides two imo the pits were completely uninteresting to me because having another arena with more fights with more random mechanics didn't feel interesting to me considering that fights are, at least to me, often more work than its worth. the other one beeing the pirates of belerion, it is fun in general but since the implementation of the boat is limited to only the dlc area, it ends up feeling like walking and camping with extra steps, and money drains. also you gain boat upgrades by completing the dlc areas quests so by completing the area you will have all the upgrades, which are now mostly useless, since you completed the area, and you will never again need that boat. i despise such assinine game design. if you grant upgrades, through completion, you need final challanges that test you at full strength. dlc's like the tavern and fief offer interesting utilities, but they will eat up your time, since you will have to manage them just like the camp, and you will need to do so every night, or at the verry least you are incentevised to do so every night. on top of that when the tavern came out i replied to a poll they made, and told them i was baffled about the tavern and told them "it felt like a money printing animal daycare" and that "it should have been a stronghold instead" should have been is the important part of the wording in my opinion. now here is the issue with the dlc model as a whole, they sold a product that for the most part cannot be changed, if these were free updates it would have been easy to combine these ideas, and develope the tavern into a stronghold with an inn, a combnined feature with less micro managing and more utility in one tool. but if you change a sold product, even a bad one you set precident that the product you are selling cannot be relied upon. adding gameplay features through dlc is a difficult balance, its obviously an enticing idea, but if like in this case, the added features cause issues, you cant realy roll them back, or change them too much. if you change things too much people might want refunds, or grab their virtual pitchforks. so with a model such as this adding more and more dlc's you kinda have to live with it that there are problems at the core, that are somewhat solved if you pay for a dlc (early game economy for example) but the dlc's are stapled on in a way that causes new problems, since they werent originally concieved as a part of the whole mechanically speaking. ending an in game day while looking at the camp is fun, taking a look at your tavern every day is fun too, but once you have to do both or even all three(the fief) every day, the games original flow breaks apart bit by bit. tl;dr: base game sure if you like these kind of games, dlc's only grab stuff with new regions like skelmar invasion.
played this game at release and decided to jump back in and see what changed. I thought "Oh I remember seeing that they made a DLC for the game" There's $80+ of DLC for a $35 game. This is scummy and should be discouraged.
It is a great game with TONS of flaws and I'm not understating it. I'm not sure if I'm a huge fan of it or not. I have 352 hours in it but probably half or more of it was either lost or bugged. But the fact that i still wanted to finish the game and play it for another half means it must be fun. [h3]My experience:[/h3] - Extreme difficulty is so much fun. Other difficulties trivialize the game. If you play for lore and roleplaying purposes, go with easier settings. If you want to challenge yourself, go for extreme. There is nothing like it. - I disliked adaptive map system because enemies suddenly changed levels and strength whenever I added or removed/lost a party member. Sometimes a rat nest enemy had 12 hp and was lv 1. Sometimes they jumped up to 55 hp and lv 9 because I changed a party member or some minor thing within 10 minutes on the same location of same save file. So Region based system was perfect for me. More stable experience and more fun. It didn't feel "buggy" or "unintended". - Being a criminal and always being on the run is difficult and yet you kind of HAVE TO steal if you want to make the most of it. Sometimes you're even forced to because you will starve. Some skill/mastery books are so expensive, resetting a characters skills and stats are also required sometimes and that is also expensive. But you can pay 250 gold per book when you can't even afford to carry your gear or buy food so stealing it is. This is an rpg after all and you're a mercenary band for hire. - Exploring the map was fun, silly little puzzles for the most part was fun. It always felt rewarding as well. - Almost all quests were meaningful, nothing felt wasteful. I was happy with the outcome whether by moral compass or useful gear/items. - Professions made the game much more fun, being self-sufficient always feels better than farming money and buying things in games. Cooking was my favorite thing I believe as well as blacksmithing. - Save files corrupted, my friend often couldn't join the game we played for 100 hours and we spent 5-6 hours just debugging and retracing what changed and what is wrong. We re-installed the game, updated gpu drivers, verified game files, changed graphics settings, tested different things to continue in our save file. We even quit the game twice actually and never returned to it. - Naming your characters and companions was silly and fun. My brother had the most fun from it lol. - Somethings were bugged for so long (such as Rouste game in Grinmeer, etc) that we couldn't play or progress with the game. - Saving and rerolling the game takes too long on most pcs, even on my pc (which is a great pc for today's standards). So after every mistake or misclick, you have to sit there and wait for game to reload for like 5 minutes. Co-op saving doesn't pause the game either so if your host has slow fingers, you're kind of ♥♥♥♥♥♥. You always have to spam F5 to keep making quicksaves. - Combat and builds were mostly great and game was enjoyable. By the end, combat gets repetitive. You just do the same cycle regardless of enemies in the enemy groups. I could consistently kill enemies 3-4 levels higher than me in Turn 1 before any of them get to attack me (except for attacks of opportunities and unique effects). - Challenges, arenas, dungeons were all fun. I really enjoyed battling unique bosses with unique simple mechanics across the map in hidden places. - DLC achievements are added to base game achievements. So even if you %100 the game, you'll have to come back and buy the next DLC and get the new achievements because ♥♥♥♥ you thats why and give me your lunch money while you're at it and take this bad dlc which has mixed reviews on it instead of fixing the base game problems like buggy co-op save files and bugged rouste minigame which crashes your game. - You can tame animals, gear them for battle or use them for meat or to carry your loot. Lovely. - You can get prisoners and force them on to labor. If you treat them well, they might even join you. - You can even tame dungeon dwellers and wild scary zombie pigs. It is like having your own terrarium. I rate the rpg aspect and variety of the game a solid 9/10 but the software issues and monetization with dlcs and everything a so bad. I rate them 4/10. [h3]So my final verdict is: 7/10[/h3]
Vraiment, ça m'ennuie de mettre une évaluation négative car j'aimais et j'aime vraiment beaucoup Wartales, les idées qui le caractérisent, le concept de monter sa petite coterie de mercenaire, de les faire évoluer ect ... Tout est propre, ou presque. C'est assez joli sans être transcendant, l'ambiance sonore est bonne, l'interface est bonne, ça manque peut être un peu de profondeur niveau scénario mais bon, on est une bande de mercenaires après tout. Mais voila, comme tout les jeux Shiro Games, c'est bourré de DLC a en roter du mégaoctet. Les bugs persistent mais les DLC, eux, sortent a vitesse grand V si bien que l'intégralité du contenu a ce jour coute pas moins de 100eu ! Alors, vous me direz, si le jeu est bien, pourquoi se plaindre ? Bah c'est la façon de faire que je n'apprécie pas. J'ai acheter Wartales a sa sortie et, les yeux plein d'étoiles, j'explorais son univers, avide de découvrir de nouvelles terres et puis ... un jour ... je vois une terre brumeuse au nord de ma position et la ... rien. Un mur invisible. et au dela ? Une grande région qui n'attend que son DLC pour se débloquer. En gros, le jeu de base est tronqué car "t'inquiéte y'aura des DLC". Je trouve ça a gerber et un peu malhonnête, ce qui motive mon évaluation négative. Ils vendent des jeux en kit, voila. Reste que, malheureusement, le jeu est très bon et c'en est meme dommage de flinguer un si bon jeu avec autant de contenu uniquement la pour te faire passer a la caisse. Un beau gachis.
Pourquoi le POUCE ROUGE ? Oui le jeu est excellent, c'est un BattleBrother simplifié dans sa difficulté globale, avec des beaux graphismes, et une grande richesses d'activités et de mini-jeux (forge, collecte, musique etc). Le jeu offre une grosse ligne d'optimisation via des voies, des passifs, des améliorations d'équipements, un système de rareté, des sorts relatifs à l'armes, des spécialisation et j'en passe. Si vous ne connaissez pas le jeu et que vous adorez les tactical RPG je vous le recommande vivement ce doux mélange entre un Baldur's Gate 3 et un Battle Brothers (vraiment, les combats et l'esthétique sont plus proche d'un BG, le fonctionnement globale s'approche plus d'un BB). EN REVANCHE : - Vous allez tomber sur des points d'intérêt IN GAME avec un petit bouton vers la boutique, dès la première ville, c'est CRINGE. - La direction du jeu s'oriente depuis un BON MOMENT vers de l'ajout de petit DLC massif, mal raccordé avec le jeu, et très cher pour ce qu'ils offrent. Je comprends qu'un studio ait besoin de vivre, mais au lieu de peaufinez ce bijou, le choix du business à été vraisemblablement prioriser au détriment de l'artisanat. La balance est parfois difficile à respecter, ici, c'est un crash complet, je recommande ce jeu pour ce qu'il est, mais je tire ouvertement une balle au studio qui perd logiquement la confiance de joueurs fidèles à son produit, sans appliquer de modification pour autant. Mon conseil, achetez uniquement le jeu sur IG pour 10 balles quand il est en stock, aux vues de la roadmap 2026, y'a 60% de chances qu'ils fassent un essorage de la licence, 30% de chances qu'ils se réveillent tardivement avec un résultat potentiellement déconnecté des attentes de la commu, 10% de chances qu'ils continuent à proposer du contenu payant mais en faisant quelque chose d'époustoufflant (et pour ça, stay tuned, et lisez les avis).
Honestly love the game, but the fact there are still bugs from vanilla that have not been fixed and there are now about 8 DLC (mind you half of them add mechanics that should have been in the base game to begin with) that are 13 to 20 USD each, screw them. I stopped buying DLC and refuse to buy anymore DLC till you fix your damn issues. So tired of this garbage from developers.
Gutes Spiel aber sehr Gierige Entwickler, viel zu teuer mit den ganzen DLCs... Muss nicht sein. Wir sollten dene Zeigen das man das nicht mit uns machen kann.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Party Animals | $24.4M | 78.2K | 80% | $19.99 |
| Wandering Sword | $24.6M | 35.7K | 95% | $24.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Hotline Miami 2: Wrong Number | $24.3M | 79.3K | 94% | $14.99 |
| The Evil Within 2 | $24.3M | 30.8K | 92% | $39.99 |
| Overcooked! 2 | $24.7M | 83.1K | 90% | $12.12 |