
Relive the most intense battle scenarios of medieval Europe in this third-person 3D epic saga. Brandish your sword as you slay enemies amidst adrenaline-pumping action while you lead your troops to victory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra dzieciństwa. Przeszedłem przynajmniej z kilkanaście razy i co jakiś czas wracam ;)
Recommended - it is a little-known third-person mass-knight-fighting game. Some would call it "Dynasty Warriors at home" with much less polish. The game has most polish when it comes to the player-controlled fighting and the least in AI. The AI has garbage path finding and acts as if it could not see some of the obstacles and gets stuck running into them until explicitly corrected by the player. Generally it okay as a knight simulator and has those comically overpowered combo and finisher moves (and finisher combos - it is as damaging and special bar depleting as it sounds). Unlike in Dynasty Warriors for what I know, basic enemies will kick your ass if you give them a chance, meaning even the pop corn can turn you into pop corn. While the game has equipment and stat attribute systems to qualify as a basic RPG, most of the choices are not there because you will only equip the most powerful items. You are most likely going to max out only your Strength stat because not doing so will make the enemies super spongy tanks because of their HP increasing drastically over the course of levels and not having decent damage will make you unable to remove the enemies with a full combo. It is a game with fun to be had. It is just that the glitches and jank are vastly more memorable than the other aspects. In practice, all that impression from fighting will quickly turn into confusion once your commander once again gets stuck in a stairway or getting killed in a split second by practically invisible arrows. What you will learn to hate are the archers with exploding arrows. I swear most of the difficulty in the game is dealing with archers in some way. You have to because your AI allies do not prioritize archers at all, meaning you will have to do it and chase those ever-evading mofos with your slow-ass combo moves that root you in place and make hitting moving targets almost impossible. The game could have used a couple of more months of playtesting to get rid of bugs such as minions getting stuck and effectively soft-locking the current run until you load a save. I do not know how long the game is because I kept testing every single side objective to see if they work. It turns out there are side objectives with hidden time limits before they fail and the game only tells you about your failure only after you come to its scene. Another annoyance is that the enemy champions do insane damage with their special moves that they spam all the time. We are talking about 67 % of Joan's full health in one slice and 33 % on Easy. On the difficulty note, the enemy archers sometimes shoot you through the walls. You need a lot of patience and loading saves to get past some of the worst jank. The story is some made up, sugar-coated stuff that gives everything a happy ending and adds in comic book villains. You need some patience with this game because it is a bit long. Even if you spend "just" 3.0 hours per level, that is still 6 x 3.0 = 18 hours. The game does not exactly respect your time because you have to traverse the big maps and exterminate hundreds of enemy troops per level in groups of about 4 to 6. If you like knight-based medieval sword-swinging, this game might be somewhat enjoyable to you. Maybe play it a bit without trying to beat it all at once because the levels drag on quite a bit and require careful playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
why no chinese now?
We need a update for bigger resolutions. but still very good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $68.1M | 172.1K | 98% | $19.99 | |
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| $2.2M | 1.7K | 66% | $49.99 | |
| $588.1K | 991 | 67% | $19.99 | |
| $30.9K | 129 | 71% | $14.99 | |
| $1.1K | 13 | 69% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.6K | 1.7K | 79% | $1.99 | |
| $79.6K | 460 | 86% | $7.99 | |
| $79.6K | 252 | 56% | $11.99 | |
| $79.7K | 175 | 75% | $19.99 | |
| $79.7K | 350 | 93% | $5.24 | |
| $79.7K | 720 | 75% | $4.99 |