
Warring States : Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]分量偏少的左宗棠鸡 ——小评《Warring States》[/h1] 本游戏得自SteamCN鉴赏家。 + 不过不失的回合制战棋战斗 + 丰富的兵种与地形 + 较为扎实的文化考据 + 传统中国风格的配乐 o 略显怪异的美术风格 - 游戏内容较少 - 优化较差 总评:6.0/10,以中国战国时代为背景的回合制战棋游戏,有趣但内容偏少,难以令人满意。 我在15年的时候就开始关注这个以古代中国为背景的游戏,其间多次联系开发组想自带干粮帮助他们制作官中,但都被委婉地拒绝了,本以为他们找好了本地化公司,结果正式版的语言支持还是只有孤零零的English...开发组你们开心就好。 回到游戏本身,《Warring States》是一个英国的小制作组制作的以中国古代战国为背景的回合制战棋游戏。不同于全战等历史策略游戏,《Warring States》抛下了种田与养成的过程,只有一场场战役,选定兵种、将地图上的敌国军队剿灭或驱离,就是游戏的全部内容。 游戏的战斗系统是相当保守的六角战棋,有限的行动点数、简单的指令、兵种配合、影响战力的士气值...虽然兵种与地图方面还算丰富,但没有任何令人眼前一亮的新机制或玩法,勉强称得上不过不失。 在战役模式的关卡中,玩家需要指挥秦国锐士抗三晋、平韩魏、灭楚赵,让玩家以指挥者的身份熟悉并了解战国中后期“秦王扫六合”的历史。 比起《Never alone》那样生硬的播片、《Guacamelee!》那样挂羊头卖狗肉的文化推广方式,《Warring States》的做法更容易让人接受,非中华文化圈的玩家可能不会去翻看那些佶屈聱牙的古文翻译,但却能在这个游戏中知晓《孙子兵法》那个时代的历史故事。 开发组在历史考据方面也用功颇深,游戏中出现的势力名称、将领、兵种、战役等历史元素大多有据可查,并未出现P社那样“中国人自己都认不出来”的可笑错误。 不过,偏美式卡通的美术风格与充满古典韵味的游戏配乐、厚重的战争与历史内容显得有些格格不入,一定程度上影响了游戏的整体氛围。我实在是无法接受一个长着鹰钩鼻、罗马将军模样的白起... 较少的游戏内容则是《Warring States》的另一个问题。这个游戏的EA时间长达三年之久,刚推出时就是十几个战役、一个自定义模式,三年后结束EA,依然是这些内容,优化也未见改善,价格却涨了一倍,因此这个游戏是否物有所值,还需玩家自己考量。 对我而言,《Warring States》就像是美国中餐馆的招牌菜左宗棠鸡,徒有“中国特产”的噱头,却不符合国人的口味,足以果腹,难解馋虫。
Cannot recommend highly enough. The systems are easy to grasp, the scenarios are thoughtfully constructed, and the unit diversity / special skill distribution is a lot of fun. There's a balance in turn-based tactics games between giving the player enough strategic tools to make each victory feel truly self-directed, verus having so much minutiae that it makes the experience completely impenetrable to newcomers. This game nails that balance perfectly. Doesn't hurt that the art really pops, either. Can't wait for the full release.
If you like turn based strategy games you'll love this little gem. Beautiful graphics, fun and challenging gameplay!
游戏没玩明白,表情和徽章是真的好看,完事退款了。
Pretty fun, if you like turn base games this is for you.
i can't get this game to launch. At this stage I have wasted my money!!
Love this game, if you like turn based games, you will love this, good units, good setting. hope we can get other settings like medieval or roman's would be good.
Таки так, гра дуже крута! Відчувається як би вплив "Кодексу війни" - але все дуже самобутньо Єдине засмутило, що локалізації на нашому немає, але це так для заморочливих, майже все зрозуміло, а процес - ульот Рекомендую, 10 гексів із 10)))) Хто кинув камінь - 10 сепуку із 10...
Gameplay Mechanics: 6/10 Narrative: 5/10 Graphics: 5/10 Sound and Music: 5/10 Replayability: 6/10 Innovation: 6/10 Warring States is a budget-friendly grand strategy game set during China's Warring States period. It aims to deliver a streamlined take on diplomacy, warfare, and empire-building in ancient China—but falls short in a few key areas. Gameplay mechanics are functional, but fairly basic. You manage resources, move armies, and engage in diplomacy and warfare. It’s a lighter experience than something like Total War or Europa Universalis, but that also makes it more accessible for newcomers. Unfortunately, the mechanics lack the depth and polish to hold up over long play sessions. Score: 6/10. Narrative is minimal. The historical setting is promising, but the game does little with it beyond faction names and brief flavor text. There’s not much storytelling or event-driven gameplay to bring the era to life. Score: 5/10. Graphics are plain. The interface is utilitarian, the map is uninspired, and unit models are simplistic. It gets the job done, but don't expect visual immersion. Score: 5/10. Sound and music are equally basic. There’s not much variation, and nothing stands out—though it doesn’t get in the way either. Score: 5/10. Replayability is moderate. There are several factions to try, and the map plays out differently each time, but the shallow mechanics limit the variety in long-term play. Score: 6/10. Innovation tries to shine through the setting. The Warring States period is underrepresented in strategy games, and the game deserves some credit for tackling it. But the execution lacks the depth and systems needed to really stand out. Score: 6/10. Bottom line: Warring States is a decent entry point for players curious about ancient Chinese history in a strategy format, but it’s too limited in scope and depth to compete with more polished grand strategy titles. Worth checking out on a deep sale if you’re a fan of the era.
Fun game, really like the feel of the troops and the landscape and how they work together. The tactics are smart and useful. I wish there were more levels, but I still got 40 hours out of it. Looking forward to WS2 or some dlc. Update: I wanted to update this review to say I really really have enjoyed this game. I found the pacing and diversity of tactics to be great for the size and play-space of the game-play. I greatly enjoyed trying to use the units as intended, and investing effort into supporting them into each of their specific roles. While some tactics are better than others depending on the situation, and the user can discover what the best tactics are to maximize their effectiveness, if you step away from that and play out the fullness of the game it is very very fun and enjoyable. Still hoping for a sequel or dlc drop!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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