
This is a turn-based historical chess simulation game Players will experience major battles between 1840 and 1920 The game consists of four conquest scripts, each with three different modes and 60 free conquest years to choose from, where the player takes on the role of a commander
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
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不知道这款游戏与欧陆战争的大鏖战mod有没有什么关系,但的确能看到很多的相似之处。维多利亚时代一直是我最喜欢的一个时期,这个时期总是孕育着无数的进步与探索。同时资本主义世界市场的正式确立,也将整个世界更为紧密的联系在了一起。所以当我看到熟悉的名字与熟悉的时期相结合时,便毫无犹豫的购买了。 作为一款独立制作的国产游戏,毫无疑问,这款游戏有许多的不足。能明显的感受到是一个半成品的气息。糟糕的游戏反馈(指按按键你都不会感觉到),粗糙的界面,以及由内而外散发出的廉价气息。但我依然选择将这款游戏介绍给了我的一些游玩E社和P社的朋友。 原因也很简单,你能明显感受到这款游戏所想要独立出的一些思考。而这些思考是做mod所无法实现的。但同样的,这款游戏很明显的在E社游戏的框架下所套牢了。如出一辙的外交机制与相似的游戏设置,对于我这种偏向于内政与外交的玩家极不友好。但我也清楚这只是一款战棋游戏。 个人也曾经试图做过一些战略和文字游戏。但后来都以失败告终。所以我更明白,独立制作一款自己心目中的游戏是如此的困难。因此,我便耗费了更多的精力去写下这一篇长评。 希望购买这款游戏的朋友,在购买之前一定要思考,自己希望的是一款什么样的游戏。如果作为一款手机游戏,那他作为一款手游上的战棋,毫无疑问是一种大胆的思考。但如若作为在PC端发行的游戏,这款游戏有太多的缺陷了。 最后我想要说的是,一定要记住这款游戏是一款战棋游戏,而不是外交内政游戏。整款游戏极度简化了各个环节,所以一定要慎重考虑。 还是很感谢当初欧陆战争的大鏖战mod,让我体会到了一段美好的时光。
Well, I came here to give my feedback to the creator, both to show what the game has to improve and to congratulate him for doing it alone. Well, at first I can not say, that the game looks in many ways with the games Mobile European War and World Conqueror of the company EasyTech, but also has an exception itself (at the moment still small, but exists). The main mistakes on the basis is more about why the game is unfinished, examples of this are the menu screen with a strange quality, the button for the commander screen still does not take the commander screen (in fact it does not yet have this aspect); Within the game itself still a little confused, because even for me, someone who has already played the games of EasyTech and also plays Hearts of Iron, Stellaris and others, it took me a few good minutes deciphering how to make the economy and the game itself "walk together”; and one thing to emphasize and diplomacy, because it does not seem like diplomacy, for some reasons: 1- It is practically useless, in fact it is useless, because in less than 5 shifts all the adjacent countries already declare war on you. 2- Need to spend resources, this is a BIG mistake, because the player will never use diplomacy if they need to choose between spending the limited resources on improving their country or spending them with the possibility of becoming friends with another country, obviously choose the 1 option, so I recommend you change the mode of diplomacy, 1 creating a better screen/tab for it, and exchanging, instead of resources, create Diplomatic Points or D.P and they will be used to improve diplomacy with other countries, how to achieve D.P? 2 ways: 1- Build Ministry of Diplomacy in your country (one building per province) each giving +1 D.P per turn. 2- Asking the country in question if he lets you build an embassy in his country, if he accepts, you, the player must pay the costs (this will be the only option that will spend resources to be made) to build the embassy, it is made to give you +10 D.P every 3 shifts in the relationship with that country where you built it. In addition, the Embassy had released more diplomatic options with the target country, because without an embassy, the only options available with the other countries will be: Declare War, Improve Relationship (without embassy can only be improved the ratio up to a maximum of 50 Points out of 100) and ask to build embassy. Now for the country you've built, all options will be released. Other than that, in general is very early in the game, which I know well about it, I bought knowing this, this part in question so far, I'm not talking in the bad sense, on the contrary, the game has a lot of potential, and if you follow the path you have in your mind, I guarantee that the game will have a great future, but for now obviously it's as if the perfection of the game is a beautiful wearing a glamorous dress, meanwhile, the game at the moment is only cotton in the still on the field. Unique sides that until the moment i only saw in this game and found incredible: 1- The fact of being able to choose which cities focused on what type of production, this is very useful, do not need to do every holy turn the hassle of going one by one and choose. 2- The military mechanical, it is something simple but well done what makes the game even being war, be something relaxing and calm to play, without having to fry the brain trying to learn 500 military taticas, but still need to improve, because some results are not so clear and understandable. 3- The map is big, VERY LARGE, I simply love it, not to mention the fact that we can choose any civilization. 4- The concept of construction tied to the researches. From feeling the evolution of cities and country in general as the game goes on, because we improve things and this and good, BUT, something that can be added in conquest mode is a symbol for each construction, so that after being built, the symbol appeared in the state on the map equal to the Fort, because at the moment, you always forget what has built in that state / province and to remember need to enter the tab every time, if it had on the map would be easier, and to know the level of these buildings, put a simple number (equal to the existing for more than 1 military unit join) or a star equal to that has in the construction tab itself showing the name. For all who have read even here I say, buy the game, I guarantee you will like, but as i have had several times above, keep in mind that the game is in the beginning, but playable and with a vision of the future that we can even see each other. Dear developer, if you read it here, I thank you, and Also come with a question, if you like and leave, I would like to give you more ideas, I'm studying Game Design and one of the reasons I like the game so much is the fact that much of the ideas I have in mind for a future game, You already put them in yours. So if you want ideas, help in refining the concepts of your game, please tell me, I will be happy to help and I will not ask for anything in return, since I thank you for your time.
老朋友,好久不见,你可能早已忘记我们。 大鏖战,苦涩的和平,三国鏖战。 一晃十载,旧时代的残党,正如其名。 游戏制作不算精美,还是熟悉的滋味。 在这里相遇,真是幸运,感谢你,少年心中的大神。 时光不再,希望通过这款游戏可以重新认识你——
非常好玩,快点更新.
不乍地
我認為遊戲本身是可以的,但是圖片解析度實在太低了,尤其是地圖跟介面,像是上個世紀在用的。建議把畫面也重作。 我也覺得做成手機遊戲比較好,不過現在手機螢幕解析度都超過電腦了吧。總之加油。
how can edit end turns ??
这个游戏很像e社手游,更适合手机上玩
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