
Warring States : Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China.
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic turn-based strategy game with an insane amount of depth, especially given its tiny dev team. Appealing and clean visual style complements the tight + satisfying combat perfectly. 9/10
While I appreciate the recent update there are some glaring issues I see with not being able to fire over stonewalls. You can have all the missle weapons available to defend a siege and still can't do anything against overwhelming ground forces outside your walls. That seems like a pretty big flaw to me. Also, for the enemy to be able to see inside your walls without being on top of them seems a little OP. The main part of the game I see the major issue of this is in the final mission. There is no way to defend against enemy missle units without exposing yourself to heavy fire that is guarenteed to destroy even your best units. Maybe if you get spotters on the wall or can blind fire that would be acceptable? Even archers can target troops on the wall with an AOE volley and hit troops behind the wall which is a way to cheat the system. Overall, I do appreciate the tactics of this game. It could use some more balancing and maybe enhance bonuses for flanking. Some troops just seem impossible to break or kill unless you get your crossbowmen at point blank.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hidden gem! Bought this on a whim as it was based on the warring states period (which I like) and I liked how it looked. It took me some time to get used to the mechanics but once I did I found it so satisfying. On the surface I thought it would be a simple turn based tactics game but there was actually quite a bit of depth into it. Can't wait to finish the campaign and challenge my friends to a battle :D Solid game, challenging AI, beautiful art and music.
Looks promising for early access.
貌似是2015年买的,记不清楚了。当时逛steam的时候正在想有没有啥有意思的游戏,谁想到这个出现了,然后就买了。的确,steam上的有关中国历史的游戏除了日本的厂家几乎是没有,就算有也是挂羊头卖狗肉。所以当时第一眼看到还很惊艳,但是一进入游戏,操纵第一对士兵。跳出,再进一次,还是跳出。就积灰去了。 这现在到了18年,看见那全站三国的预告片,突然想起自己还有这个游戏,于是重新下下来。玩玩感觉还不错,就想写点评测。 1.游戏内容依旧不健全,只有战役,而且战役也就几个。不够丰满,希望有自由模式。就是可以自己控制一个国家,占地为王,发展军队,一统六国。 2.这种类型本来就是小众,题材又是中国的战国,更是小众,不如加个中文吧,至少能在中国区卖多点。 3.各国兵种没啥区别,有点儿无聊。 以后玩着会接着写。
I'm generally a COD or Fifa gamer but enjoy the occasional strategy/simulation type game. Thought i'd give Warring States a go and loved it. Easy to get to grips with for a part-time gamer, great game play and an excellent historical element. Would definitely recommend.
Amazing turn-based strategy game. Highly recommend it!
[h1]分量偏少的左宗棠鸡 ——小评《Warring States》[/h1] 本游戏得自SteamCN鉴赏家。 + 不过不失的回合制战棋战斗 + 丰富的兵种与地形 + 较为扎实的文化考据 + 传统中国风格的配乐 o 略显怪异的美术风格 - 游戏内容较少 - 优化较差 总评:6.0/10,以中国战国时代为背景的回合制战棋游戏,有趣但内容偏少,难以令人满意。 我在15年的时候就开始关注这个以古代中国为背景的游戏,其间多次联系开发组想自带干粮帮助他们制作官中,但都被委婉地拒绝了,本以为他们找好了本地化公司,结果正式版的语言支持还是只有孤零零的English...开发组你们开心就好。 回到游戏本身,《Warring States》是一个英国的小制作组制作的以中国古代战国为背景的回合制战棋游戏。不同于全战等历史策略游戏,《Warring States》抛下了种田与养成的过程,只有一场场战役,选定兵种、将地图上的敌国军队剿灭或驱离,就是游戏的全部内容。 游戏的战斗系统是相当保守的六角战棋,有限的行动点数、简单的指令、兵种配合、影响战力的士气值...虽然兵种与地图方面还算丰富,但没有任何令人眼前一亮的新机制或玩法,勉强称得上不过不失。 在战役模式的关卡中,玩家需要指挥秦国锐士抗三晋、平韩魏、灭楚赵,让玩家以指挥者的身份熟悉并了解战国中后期“秦王扫六合”的历史。 比起《Never alone》那样生硬的播片、《Guacamelee!》那样挂羊头卖狗肉的文化推广方式,《Warring States》的做法更容易让人接受,非中华文化圈的玩家可能不会去翻看那些佶屈聱牙的古文翻译,但却能在这个游戏中知晓《孙子兵法》那个时代的历史故事。 开发组在历史考据方面也用功颇深,游戏中出现的势力名称、将领、兵种、战役等历史元素大多有据可查,并未出现P社那样“中国人自己都认不出来”的可笑错误。 不过,偏美式卡通的美术风格与充满古典韵味的游戏配乐、厚重的战争与历史内容显得有些格格不入,一定程度上影响了游戏的整体氛围。我实在是无法接受一个长着鹰钩鼻、罗马将军模样的白起... 较少的游戏内容则是《Warring States》的另一个问题。这个游戏的EA时间长达三年之久,刚推出时就是十几个战役、一个自定义模式,三年后结束EA,依然是这些内容,优化也未见改善,价格却涨了一倍,因此这个游戏是否物有所值,还需玩家自己考量。 对我而言,《Warring States》就像是美国中餐馆的招牌菜左宗棠鸡,徒有“中国特产”的噱头,却不符合国人的口味,足以果腹,难解馋虫。
Cannot recommend highly enough. The systems are easy to grasp, the scenarios are thoughtfully constructed, and the unit diversity / special skill distribution is a lot of fun. There's a balance in turn-based tactics games between giving the player enough strategic tools to make each victory feel truly self-directed, verus having so much minutiae that it makes the experience completely impenetrable to newcomers. This game nails that balance perfectly. Doesn't hurt that the art really pops, either. Can't wait for the full release.
Ah, [b]Warring States[/b]... I have quite a history with this game. Bought it as a part of the bundle back when it was in [b]Early Access[/b] and really wanted to play, since screenshots looked pretty promising. The problem is – the developer was, like, ultimate slowpoke ninja grand master lv. 999999+ and at some points the game looked totally abandoned. I mean, [i]TOTALLY[/i]. Up to the point when the store page promised us that it'll be released the last year. Like, you know. Timey-wimey... stuff. Naturally, when the game finally came out of [b]Early Access[/b], I expected it to be a complete disaster and launched it just to finally write something bad about it (because yes, I felt that the way the developer treated us, customers, deserved some bad reviews). But guess what? It isn't bad. At all. I know, I'm shocked too. But seriously, I can't write anything bad about this game. Even though... I kinda want to. The worst thing here is that it may be a bit too unbalanced. Even though it looks very casual and all in all, gameplay is very limited, difficulty may be a bit rough here and there. Especially if you're up for a perfect score on all missions. But aside from that? It's totally fine. Sure, there isn't much about [b]Warring States[/b]. The entire game is just a series of small tactical maps (you can unlock them all if you want, since here and there the game still feels like a beta version and includes some features that feel like something from “work in progress” releases), some of which include more than one battle. You choose units to deploy (there's a certain amounts of points you can spend on every map), you choose where to place them and then it's you against your opponent (there's a single player campaign with a story and also co-op). Every unit type has its own weaknesses and special powers, there's a special power meter that you'll use for all of your forces, some missions include cities and points to capture, a-a-a-and... that's pretty much it. There's nothing else. Like I've said, [b]Warring States[/b] is a pretty basic game. And whether you should waste your time on it, or not is a very big question. Even the story here is way too basic and feels like a casual take on real historical events. Which means that there's no depth, or interesting complicated characters here. And with so many games to choose from in [b]Steam[/b]? Let's just say it's one of those games that you can totally skip without missing much. On the other hand, it's a very charming little title, units are really nicely animated, while gameplay is... surprisingly addicting. In other words, like I've said, I just can't give this game a thumb down. Even though developer treated the customers pretty poorly back in the days. It's a cute little tactical game for everybody who'll decide to waste a couple of days to beat it, or play against friends. Don't expect much and there's a chance you'll like it even more than it actually deserves. Dixi.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.2K | 80% | $29.99 | |
| $100.7K | 193 | 71% | $19.99 | |
| $9.3K | 25 | 68% | $12.99 | |
| $6.4K | 14 | 100% | $19.99 | |
| $1.2K | 8 | 88% | $5.99 | |
| $1.3M | 4.2K | 85% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1K | 307 | 43% | $4.99 | |
| $49.1K | 614 | 87% | $4.99 | |
| $49.1K | 432 | 95% | $6.99 | |
| $49.1K | 207 | 80% | $9.99 | |
| $49.1K | 132 | 98% | $19.99 | |
| $49.1K | 1.8K | 99% | $0.99 |