
A teenage girl and the vengeful ghost possessing her stumble onto horrors of cosmic proportions as the latter searches for a way to murder the former.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- I'm sorry. - Ok. - About what I did. I'm sorry. - I said ok. - Doesn't it matter ? - No.
бред шизика с шапочкой из фольги, покупать по скидке только ради фона и карточек.
I've played three Szymanski games, and two of them, including this one, lean heavily into sexual relationships between adult men and preteen girls. There are only two reasons an adult man would repeatedly feature this theme in his games, the more charitable of those being for shock value, but it doesn't feel shocking, it just feels exploitative. Please stop using the abuse of minors to sell games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Apart of what I'd consider a trilogy of David Szymanski's early work, this one just like the rest really shows his insane talent for atmosphere and fantastic storytelling. Genuinely amazing stuff, play this game,
objectives were somewhat unclear but luckily the maps are small so you'll figure out what you're meant to do soon enough. creepy atmosphere... fun to play. graphics unfortunately strained my eyes a bit but thats a skill issue. David Szymanski has become a bit of a legend to me
как дэвиду удаётся придумывать такую лютейшую дичь это поразительно, заслуживает всего хайпа если он был (этого я не застала) сначала кажется, что это обычный околохоррор симулятор ходьбы, но потом постепенно окружение всё чаще шокирует и вызывает реакцию "что??????" не знаю кому не показалось страшно, я лично под конец нормально так в штаны наделала, вау всё как всегда на высоте, и визуал, и музыка, и нарративная часть, снимаю шляпу. я хоть и хорошо знаю английский и читала все диалоги только из отзывов поняла, что произошло, но я так привыкла к абсурдным сюжетам этого разработчика, очень открытым к интерпретации, что это меня особо и не смутило
Visually, atmospherically, and musically brilliant the game is let down by a story that feels like an edgy 12 year old wrote it? It's really weird, because the main characters feel completely and utterly out of place in the game's world, and the game might actually have been better without any of their dialogue at all. The visuals may have papered that over, but the game is nonlinear enough that until you do the 'right' thing, it's very unclear what you're even supposed to be doing, with large portions of the map and an entire gameplay function being nigh useless (being able to pick up and throw things, with a 'hold to throw harder' mechanic, is only relevant once). Worse still is that there is (as far as I can tell) one very specific way you can die in the game and when you do it starts you back at the beginning, and getting back to the point you died at requires a pretty substantial walk to reach again.
I think this is a standout in terms of David's narrative games, the dialogue was done tactfully and the environments were nothing short of stellar.
Really love the art direction.
Recomendado, PERO cuando haya rebajita. Los colores y como los usa, de 10, pero tampoco hay mucho más. Hay momentos que mete una chapa... Recomiendo mucho más The Moon Sliver, del mismo dev.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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