
A teenage girl and the vengeful ghost possessing her stumble onto horrors of cosmic proportions as the latter searches for a way to murder the former.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
бред шизика с шапочкой из фольги, покупать по скидке только ради фона и карточек.
Apart of what I'd consider a trilogy of David Szymanski's early work, this one just like the rest really shows his insane talent for atmosphere and fantastic storytelling. Genuinely amazing stuff, play this game,
I've played three Szymanski games, and two of them, including this one, lean heavily into sexual relationships between adult men and preteen girls. There are only two reasons an adult man would repeatedly feature this theme in his games, the more charitable of those being for shock value, but it doesn't feel shocking, it just feels exploitative. Please stop using the abuse of minors to sell games.
objectives were somewhat unclear but luckily the maps are small so you'll figure out what you're meant to do soon enough. creepy atmosphere... fun to play. graphics unfortunately strained my eyes a bit but thats a skill issue. David Szymanski has become a bit of a legend to me
как дэвиду удаётся придумывать такую лютейшую дичь это поразительно, заслуживает всего хайпа если он был (этого я не застала) сначала кажется, что это обычный околохоррор симулятор ходьбы, но потом постепенно окружение всё чаще шокирует и вызывает реакцию "что??????" не знаю кому не показалось страшно, я лично под конец нормально так в штаны наделала, вау всё как всегда на высоте, и визуал, и музыка, и нарративная часть, снимаю шляпу. я хоть и хорошо знаю английский и читала все диалоги только из отзывов поняла, что произошло, но я так привыкла к абсурдным сюжетам этого разработчика, очень открытым к интерпретации, что это меня особо и не смутило
Out of all the Szymanski stuff I've played (so far) this was definitely the weakest. The pacing feels off, the narrative is thin and not really fully formed, and the atmosphere is kind of lacking. The visuals, while unique, don't really help out the vibe the game is going for in the same way Szymanski's usual retro-atmospheric-horror look would. While certain narrative ideas here are interesting, they're not really used that well, and the game kind of abruptly ends after floundering around with it for a while. Unless you're a fan going through Szymanski's entire body of work (like me) I don't think I'd recommend it.
The Music Machine sits on a simple premise. Though it delves deeper through its concepts. Like The Moon Sliver, this game is a walking sim that aims to get you to explore. To listen and think. To identify and digest. It's a simple treasure we often take for granted. You start by hearing the characters out, learning a bit about them. Then you learn more as time goes on. You never have the full story as much as you'd like to. But that's not what's important. What is important is that you understand what you are witnessing now. The Music Machine is a nightmare. A set of worlds without practical meaning. Creation for the sake of creation. The why is to imitate. Cheaply and without purpose. The worlds displayed in the Music Machine are brutalist and disgusting. A vile misinterpretation of what it means to build something. A divinity shrouded in madness, but not malice. Crude, misunderstood, lonely. Adolescent. If you played The Moon Sliver and want more from that same universe, or to understand that one a little bit better, then this game is for you. I do recommend it if you want something quick to play that will get you thinking about the deeper connotations and meanings behind it all. Excellent work from David Szymanski like always.
I think this is a standout in terms of David's narrative games, the dialogue was done tactfully and the environments were nothing short of stellar.
Recomendado, PERO cuando haya rebajita. Los colores y como los usa, de 10, pero tampoco hay mucho más. Hay momentos que mete una chapa... Recomiendo mucho más The Moon Sliver, del mismo dev.
Visually, atmospherically, and musically brilliant the game is let down by a story that feels like an edgy 12 year old wrote it? It's really weird, because the main characters feel completely and utterly out of place in the game's world, and the game might actually have been better without any of their dialogue at all. The visuals may have papered that over, but the game is nonlinear enough that until you do the 'right' thing, it's very unclear what you're even supposed to be doing, with large portions of the map and an entire gameplay function being nigh useless (being able to pick up and throw things, with a 'hold to throw harder' mechanic, is only relevant once). Worse still is that there is (as far as I can tell) one very specific way you can die in the game and when you do it starts you back at the beginning, and getting back to the point you died at requires a pretty substantial walk to reach again.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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