
Warring States : Tactics is a turn-based battle strategy game set during the Warring States period of Ancient China. The Warring States period is one of turmoil in China, where various feudal states struggle for control of all of China.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oyunun grafikleri ve müzikleri gayet güzel. Bizlere ait olan birlikleri en doğru stratejiyi kullanarak yönetmeye çaşılıp, rakiplerin ordularını yok etmeye çalışıyoruz. Bu oyunda zamanın nasıl geçtiğini fark etmeyebilirsiniz.
Glad I waited. Has enough depth to make it worth thinking about your actual maneuvers and unit choices for attacks, etc, .. Has the ease of play I was looking for when I wan't a more relaxed gaming session. I really like the Movement mechanics and substantial range of indirect fire. I didn't think I would like the art style but I can see why it's OK now... Clear visuals, combat results and animations. A pleasant game for simple tactical fun.
Wow, how much is wrong with this one? After 1 hour just some of the problems I observed. Bow units are WAY overpowered, having way too much range, being way too accurate when firing indirectly and having special abilities that allow them to effectively attack too many units at once. I mean one of my units was BEHIND A BUILDING and was destroyed in 2 turns by indirect bow fire from maximum range. Ouch!! Then I got one of my infantry into melee with an enemy bow unit, and I did acceptable damage, only to watch on the AI's next turn that same bow unit disengage without taking any damage, move back one hex then turn and fire a crippling volley into my unit. Totally inconceivable that a bow unit would be able to disengage from a melee unit(that they are supposed to be vulnerable to) unscathed, then turn and launch an effective attack against that unit. I think the AI is given way too much of an advantage, AI units would rally almost immediately after being broken, while my units seldom, if ever rallied. I like hex-based tactical combat games and have played my share, but this one left me less than impressed. Based on this disappointing experience, I can not recommend this one at all.
- only a few words which explain everything - After releasing - abandoned... No updates, no balance, no another camapigns, no missions, NOTHING...
Ive been interested in this since forever, and its come a long way since I first laid eyes on it. Great game, with charming art and music. Gameplay reminds me of Dynasty Tactics (its not really like that, but it gives me the same feel). Worth picking up for the strategy heads out there.
[h1][b]《战国奇谋》(Warring States: Tactics)评测:爱吃炸鱼薯条的军神白起?[/b][/h1] [i]* 感谢SteamCN鉴赏家提供游戏评测机会[/i] 《战国奇谋》(Warring States: Tactics)是一款六角格回合制战棋游戏,游戏背景设定在三家分晋后的战国初期,玩家扮演军神白起,率赳赳老秦历经4章共15场战斗,扫平天下。 独立开发组Polynation来自英国,游戏基于西方视角,努力还原华夏古风,大体遵从战国史实,填充以娱乐化内容。 游戏迄今仍无中文,制作方对中文本地化亦全无热心。国区标价80元见仁见智。游戏更适合大中华文化圈以外的策略战棋玩家猎奇尝试。 [h1]游戏机制点评[/h1] 游戏主线剧情分为4章共15场战斗,各场战斗大体可分为战前准备、战斗过程、战后剧情三个阶段。此外游戏还支持单场自定义战斗和联网对战,聊胜于无。 [b]战前准备[/b] [list] [*][b]剧情介绍:[/b]大多以人物对话揭示本关剧情背景,介绍本关胜利条件,包括击破敌全军、攻/守城、夺旗等等。 [*][b]战场鸟瞰:[/b]剧情关卡没有战争迷雾设定,玩家可根据敌方既有兵种和站位,选择我方出击兵种和初始排布。 [*][b]购买单位:[/b]每关开始前,都会给予玩家一定点数,用于购买仅限本关可用的战斗单位。战斗单位大体可分为—— 戟兵:共3阶,怕远程,克骑兵。 枪兵:共3阶,克骑兵。 刀兵:共2阶,攻防俱佳,主力肉盾。 弓兵:共2阶,远程输出,怕肉搏。 弩兵:共2阶,远程输出,克重甲,怕肉搏。 骑兵:共2阶,机动好,怕戟兵和枪兵。 骑射:共2阶,机动好,远程输出,怕戟兵和枪兵。 器械:三弓床弩、投石车、冲车和井欄共4种,攻城专用,非常怕肉搏。 [/list] 有趣的是,游戏没有用西方玩家容易理解的戟Halberd、枪Spear/Pike、剑Sword去描述对应兵种,而是直接用了戟、枪、刀各自的拼音!另一方面,三弓床弩、投石车、冲车和井欄共4种中式攻城器械,游戏又直接用了与西方同类兵器较接近的单词,分别是弩炮Ballista、投石器Catapult、攻城锤Ram和攻城塔Siege Tower。 玩家买好并部署完成单位,即可进入本关卡的战斗过程。 [b]战斗过程[/b] 战斗过程以传统的六角格回合制呈现,相比敌我轮流对砍,以活用“战法点数Tactic Points”,层层推进,努力击破敌方士气的击溃战思路,更适合我方少数精锐的布局。 [list] [*][b]士气:[/b]每个单位初始都有4点士气,连续挨揍会士气下降,降到1点时就会跑路!击破敌方单位会增加士气,但不会超过4点上限。 [*][b]战法点数:[/b]由全军共享,上限100点,任意单位发动特定战法时会消耗对应点数,击破任意敌方单位会增加一定战法点数。 [*][b]战法:[/b]除了各兵种通用的回复兵力战法外,不同兵种可使用的战法不同,如弓兵的穿透射击、戟兵的横扫攻击、骑兵的突破敌方等。施放战法时,有很中二的特效画面呈现! [*][b]区域控制ZOE:[/b]比较儿戏的设定,即分属敌对双方的两个单位一经接触,就被各自吸引,不可再施放战法。脱离敌方ZOE、或从敌方单位身边经过,反而没有任何惩罚。 [*][b]其它:[/b]有昼夜变化、战争迷雾设定,没有兜后、侧翼等概念。每回合有自动保存,不算太苛刻。 [/list] [b]战后剧情[/b] 战后剧情仍以人物自动对话呈现,同时给出本关评分。影响评分的因素包括杀敌数、本方损失数、消耗回合数,一般来说,达成过关条件不算难,但想打出S级评分还是有难度的。 [h1]人物形象点评[/h1] 白起一生攻城七十余座,歼灭近百万敌军,无一败绩,“北摧长平,遂围邯郸,武安为率”,确实无愧军神美名。司马迁在《史记•卷七十三•白起王翦列传》称赞白起用兵是“料敌合变,出奇无穷,声震天下,南拔鄢郢”。长平一战,白起坑杀赵国降卒四十万,多么恐怖的数字!今天在陕西关中方言里,“白起”仍是形容某人“蛮横、不讲理”的形容词,如“那个谁谁,白起得很哩!” 游戏以白起作为主角,选择秦国的视角切入,既重现了军神一生戎马倥偬,亦重现了秦国横扫六合的经历。从伊阙之战(对应游戏战役模式首章)、征服巴蜀,到鄢郢之战、华阳之战、陉城之战(对应第2、3章),直到长平之战(对应第4章),一气呵成,不亦快哉。 游戏为主要登场人物都绘制了萌系立绘,吕不韦、赵襄子、赵括等人粉墨登场,白起更是有青年中年老年版等不同时期的形象。 不过,抛开游戏中各历史人物登场年代与史实的大量出入不谈,单说人物萌系立绘,就与国人审美相去甚远,或许如此才能更贴近西方玩家心目中的华夏英杰形象? 更加遗憾的是,相比玩家们在同类游戏中津津乐道的“妖术师诸葛孔明30级可升为咒术士”或“骑铁霸王织田信长”,游戏并没有给任何单位赋予特殊外观或能力,也没有积累经验值的设定,放眼望去,总共就那么10来种大同小异的兵模,还是敌我通用的,战斗中只会有“秦国刀兵突击了赵国戟兵XX点”,根本不会有“白起对赵括施放了疑兵之计、赵括陷入了混乱”这样很容易脑补的内容。至于一骑讨?呃,想多了,不存在的…如此,玩家的沉浸感、代入感都荡然无存,每关开始和结束那点过场剧情介绍实在是太单薄了,没有英雄们直接参与的回合制战斗过程,说难听点不过是杂鱼们的大乱斗罢了。 [b]最后还是忍不住要吐槽:[/b][spoiler]就凭既有的游戏内容和质量,对汉化志愿者的冷脸相对,加上神TM定价,是谁给制作组的勇气?梁静茹吗?http://music.163.com/#/song?id=399353366[/spoiler]
Picked this up very early access and seemed to have potential. Got interested again after a recent update and am excited now for the full release after reinstalling and seeing the progress. The style is great and the strategic elements have the right amount of depth. Give it a go.
Very fun and challenging strategy game especially if you're trying to get an S rank score on missions. Each unit has interesting specials that can make for some really nice combos, sometimes even turning around a losing fight! Nice visuals and music as well. Highly recommend especially if this is the kind of genre you like ;)
This game is really pretty! The gameplay help is well explained too, so even a newbie to this genre (like me) can easily figure out what to do :D
[h1]Great turn based tactical game[/h1] I'm loving this game. I am interested in historical topics, and recently I've been reading manga and watching Chinese war films about the warring states period. (Hero, with Jet Li, being a personal favorite). This game really fulfills that mood. The graphics are beautiful and beautifully animated, the story is rich and fluid, and the gameplay is great! Unlike other hex strategy games, units here are quite versatile, having special abilities that allow them to charge, resupply or gain some morale boosts. Morale is very important, and sometimes it's wiser to keep a unit from attacking instead of letting it loose all it's morale. One of the things I liked the most is the graphic style. Cartoony, smooth, but with a lot of nudges towards Chinese art and painting. [list] [*] Easy to learn, easy to get into tactical turn based combat. [*] Bunch of units, each with special moves. [*] Great art and graphic style. [*] Fun, smooth and unintrusive animations, that give a lot of flavor to the game with out getting in the way of the action/planing. [*] Inspired by historical events, but not to heavy on the History class (You might want to play Romance of the 3 Kingdoms for that). [*] Nice, upbeat, fitting music. [/list] [b]As always, I appreciate this game being available in my OS of choice, Linux[/b]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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