
WarPlan is an incredibly accurate World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Play a recreated World War II in every detail, thanks to the engine flexibility and database
Modeled estimate, not a reported figure. How we estimate →
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About
WarPlan is a World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Players have a choice of many scenarios and scale.
Developer Kraken Studios places their emphasis on games that are easy to use, hard to win. WarPlan employs one of the best interfaces to lower micromanagement as much as possible so players can focus on playing and thinking.
SCALES
The game's scale is massive, covering 70 different potential countries, in a map large 30 miles / 50km per hex using a Peters map scaling (which better represents real distances). The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 2 capital ships + support ships.
COMBAT SYSTEM
Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attack tactics allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Sub, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy.
20 different units with 15 different attributes, 17 different technological advancements, 5 different specialties. Each country has their own units with their own attributes. Additionally, units can be impacted by: Breakdown - Land units can be split or reformed, corps may detach a division, armies may split, Formation – Small formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.
COUNTRY MANAGEMENT
Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the North African Campaign. From a diplomatic standpoint, players may declare war, influence, attempt a coup, or negotiate a surrender. Each country has a loyalty score and an entry-level. Actions in-game may alter the entry and loyalty of various countries.
MAP
The map is Hex based, with 15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types, 5 different strategic resources. Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging.
FEATURES
70 different potential countries
Map scale 30 miles / 50km per hex using a Peters map scaling which better represents real distances
15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses
12 different resource types
5 different strategic resources
Fog of War – detection levels determine information of units
5 different weather conditions
20 different units with 15 different attributes, 17 different technological advancements, 5 different specialities
17 different advancements. Each unit has at minimum 2 advancement choices
Automatic repair and advancement
Multiplayer: play vs the A.I., in hotseat, and PBEM mode
WarPlan includes an editor to allow modding and creation of scenarios
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is a big game and fun when you learn all the ins and outs of the game!
Game crashes one minute after loading. Requested refund.
This game takes the best elements of board games and games like strategic command, streamlines and improves them. The naval aspect i particularly good, it simulates difficulty in locating enemy planes in vast oceans and also the power of planes in alleviating that.
讲真和同一发行商旗下的战略命令一战,二战的玩法基本一致(除了潜艇方面和将军方面),基本上就是改了个ui和画面让色彩更明亮了一点,规则简单易上手,但仍具有很高的可玩性,唯一缺点就是剧本设置变化不大,且全为史实剧本,而且规则过于简单,自由度可能不太够,想要挑战更高规则的玩家可以去玩Gary Grigsby's War in the East,但要有充足时间和中等偏上的英文水平,或者也可以看看有没有汉化手册什么的。想要更多剧本的玩家可以去玩战争艺术4。但用这款作为入门应该是够了。 本人不是专业测评,轻喷。
good mid difficulty wargame
Great game! Fun to play and not over complicated.
Yes, it is good. I recommend it.
Enjoyable game. Be prepared to go looking for answers on game mechanics when new to the game. Manual is not well written and leaves stuff out. So do the official video tutorials. But, the answers are easy to find.
They just don.t come any better than this game!
I recommend it because it doesn't cost much (on sale) and has a lot of potential. It reminds me of the "A World at War" box game with a bit of Third Reich thrown in. I've only tried the 1939 scenario. This is my first go at playing the game. It recommends that the human plays the allies for this scenario. With almost no knowledge of the game, it is now October 1940 and France is still resisting. So, it is seems to me that something isn't quite right with the, for want of some other word, the blitz mechanics. I even messed up and put the French army, almost to a unit, into garrison mode, but perhaps that allowed me to build even more units and defend in depth. Perhaps it is the defence in depth that proved problematic for the Heer, but I cannot see much air activity. Again, this is my first attempt and I have many, many years of playing this sort of game as a board and computer game, which includes keeping France in the game in WiF for as long. I did find that even essentially foot units are very mobile. I am a retired academic with a specialism in AI. I couldn't see any evidence of assistance fore the AI, but then I haven't played it for long. Again, this game has a lot of potential and is well worth the little it costs on sale.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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