
Slice of Sea is a peaceful adventure and puzzle game. You play as Seaweed, a sea creature clearly out of their element. Explore desolate world of dust, all hand-drawn on paper in unique art style. Collect items, solve puzzles and lead Seaweed back home to the sea.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Spanish - Spain, Spanish - Latin America, German, Portuguese - Brazil, Dutch, Italian, Swedish, Czech, Hungarian +10 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Playtime: 5-7 hrs Difficulty: ★★★★☆ [b]Slice of Sea[/b] - is point & click adventure game made by Mateusz Skutnik, who also created Submachine. If you like any of Rusty lakes games or Samorost, Machinarium, Mechanic 8230: Escape from Ilgrot etc. You are gonna like this too. What some are saying in their reviews, i personally didn't encounter any glitches or game crashes. [b]Game play, Puzzles & Achievements[/b] - I think i'm little bit advanced what comes to using logic in this type of games, since i have played point & click puzzle games for ages now, but oh boy do i need to admit that this game got me stuck and scratching my head more than multiple times. I would say in a good way, since the solutions weren't made out of thin air and actually made sense when you realized them, but they also weren't crazy obvious at first.[spoiler]Like for example the one where you had to look the train car windows, do they have lights or not. I walked so many times past and didn't realize a that it was anything useful.[/spoiler] It doesn't have that much mini games like some of the other HOG adventure games, this is just more of the pixel hunting type. There is portals which you can use to switch between places, i think that's nice addition since this game has quite large amount of scenes and it would take way more time to move without them. Especially when i took some time to realize i have to collect books and seashells, i had to go back to every scene trying to find them so that i could get the achievement in steam. This game is pleasantly little bit challenging and really enjoyable time killer. It took me around 6 hours to complete, around 5 to get trough the game, but i went back and worth to collect all the achievements so i could get perfect game. So that added hour or something to my playing time. What comes to achievements i would say they are quite easily achieved and you can get them all in one game play which is good. I would say by the story and themes in this game it would suit for anyone, it doesn't have gore or mature content. I'm not completely sure tho is it too hard for younger kids. [b]Story, Artwork & Soundscape[/b] - Story follows a some sort of oceanic creature named Seaweed, who wants to find it's way back to the ocean by travelling trough desolated world, finding items and solving puzzles. I don't really have much to say about the story, because it was not so big part of the game in my opinion. What i mean is that there isn't much talking or whatsoever. That's about it, that's the story. If you are familiar with Mateuszs artwork you know this is just as amazing as the others. I like the hand drawn & artsy style of the game, with muted colors that make the game moody. Soundscape creates fitting ambient atmosphere, i got no complaints. [b]About price[/b] - I have really mixed opinions about the price, it costs 20,99€ (23,96 USD) without any sale. I love Mateusz Skutnik games and i know they have taken so much time to make and they are literally piece of art, but can i justify myself buying game that entertains me about 5 hours and i know i probably ain't gonna play it ever again, maybe not. But what makes my opinion mixed is that this game is so good, i'm just too stingy about using money. I would recommend buying it from sale, only reason being that the game doesn't take that much time to complete. No other reason. [b]Pros[/b] • Amazing hand drawn artwork • Challenging puzzles • 100% perfect achievement game in one play • Decent amount of game play (5 to 7 hours) [b]Cons[/b] • Price without sale [b]Story[/b] □ Bad □ Could be better □ Decent ☑ Good □ Enjoyable □ Immersive [b]Artwork[/b] □ Bad □ Could be better □ Decent □ Pretty good □ Beautiful ☑ Amazing [b]Soundtrack[/b] □ Bad □ Could be better □ Decent □ Good ☑ Immersive □ Eargasm [b]Mini games difficulty[/b]- Note; There barely had any. □ Toddler could solve □ Easy ☑ Medium □ Advanced □ Hard □ Had to check on google [b]Overal gameplay difficulty[/b] □ Toddler could solve □ Easy □ Medium ☑ Advanced □ Hard □ Had to check on google [b]Audience[/b] ☑ Kids ☑ Teens ☑ Young adults ☑ Adults ☑ Seniors
If youre amanita & rusty lake enjoyer, for sure you will be at home. Great artstyle, not an easiest achievements, vast map and well hidden riddles will make your time well worth. not for dialogue driven fans, other than that great game.
I finished the game but still don't know what's going on, some puzzles don't even have any hints and they took a long time to solve.
I love Mateusz Skutnik's puzzle games. They're challenging, they're gorgeous, they've got intrigue, DEEP MYSTERY, and humour. Really lovely subtle callbacks to Submachine: Legacy throughout this (another game I've loved since it first came out over a decade ago). I'm very attached to Seaweed now. If you've not read the game description first (like I didn't, it's a Mateusz Skutnik game, I know what I've signed up for and I am INTO IT) and just dive in, the little guy's quest is ambiguous till the end, so the ending makes for a lovely surprise. Just. So fun. Yay!
Slice of Sea es una obra de arte. Sigo los juegos de Mateusz Skutnik desde que tenía 5 años (2006) y publicaba en Pastel Games. Nunca me arrepentiré de comprar sus juegos y apoyar su arte porque es todo un visionario. Altamente recomendado.
There's no guidance, story or ANYTHING !!! I don't know what is my character, what is the mission or what the point of doing anything. You have to figure out everything on your own. I had to watch a YT walkthrough and still ended up being stuck. DON'T BUY THIS GAME ! It's a waste of time and money
This game is fantastic, but unfortunately there's a bug where if you take a screenshot it crashes and your save is corrupted. EDIT- The bug only happens the FIRST time you take a screenshot. So open the game, take a screenshot, and then you'll be fine in all future saves. Still very frustrating if you lose progress.
[b]Slice of Sea[/b] é uma aventura point-and-click com uma arte lindíssima, mas que testa a sua visão e paciência com a quantidade de vezes que você precisa ir e voltar pelos cenários. Recomendo, mas apenas se estiver em uma boa promoção. -------------------------- [h3][b]Análise:[/b][/h3] Criado pelo mesmo desenvolvedor da clássica série de puzzles Submachine, [b]Slice of Sea[/b] te coloca no papel de Seaweed, uma alga marinha simpática pilotando um traje mecânico por um mundo desolado e poeirento. O jogo é focado em exploração e resolução de quebra-cabeças, e brilha intensamente pelo seu visual, que é inteiramente desenhado à mão e cheio de charme. No entanto, é justamente a arte detalhada do jogo que cria um dos seus maiores problemas. O cenário é tão poluído visualmente que os itens com os quais você precisa interagir acabam se camuflando. Tem objetos minúsculos e tão bem escondidos que fica MUITO difícil de enxergar. Você acaba fazendo uma caça aos pixels, precisando apelar para guias e vídeos no YouTube para não ficar empacado. A navegação também pune o jogador. As fases são muito grandes e o jogo não possui nenhum tipo de mapa. Como resultado, você se perde facilmente e precisa ficar toda hora indo e voltando pelos mesmos lugares para procurar coisas, o que deixa o ritmo de jogo bem cansativo depois de um tempo. Para quem gosta de platinar, o desafio não é de habilidade, mas de resistência. Fazer 100% do jogo exige que você gaste horas olhando para cada pixel de cada tela em busca dos vários colecionáveis absurdamente escondidos. Como se não bastasse, para pegar todas as conquistas, você precisa fechar o jogo pelo menos duas vezes, ou até mais, se tentar a sorte sem seguir um guia. -------------------------- [h3][b]Pontos Positivos:[/b][/h3] - Arte desenhada à mão fantástica e com uma identidade visual única - Trilha sonora relaxante que embala bem a exploração - Ótimo clima de mistério, clássico de bons jogos de point-and-click -------------------------- [h3][b]Pontos Negativos:[/b][/h3] - A ausência de um mapa torna a exploração de fases grandes muito confusa - Ir e voltar toda hora excessivo deixa o jogo cansativo - Objetos essenciais minúsculos que se misturam com o cenário - Busca pelo 100% é frustrante devido aos colecionáveis invisíveis e à necessidade de múltiplas jogadas -------------------------- [h3][b]Conclusão:[/b][/h3] [b]Slice of Sea[/b] é, sem dúvida, uma bela obra de arte interativa. Se você curte aventuras gráficas antigas e tem paciência para ficar clicando meticulosamente pela tela, vai encontrar valor aqui. Porém, devido à navegação exaustiva e à frustração de precisar de tutoriais na internet para enxergar itens na tela (especialmente se o seu foco for platinar), é melhor esperar por um bom desconto. Prepare um guia no monitor secundário e boa sorte com a sua visão! -------------------------- [h3][b]Recomendado (em promoção)![/b][/h3] --------------------------
great art, sound, music. it's pretty light on puzzles and heavy on pixel hunting, which can leave you scavenging across the entire game hoping to find a key item you might have missed. still it's a nice world to get lost in. had to use walkthroughs for the last few items i'd missed (and honestly glad I did, I'd have spent 10 hours looking for them otherwise). still a strong recommendation in spite of those shortcomings because the visual artistry is just that good.
操作有bug,键盘左右键移动不了。。。。。。
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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