
Warpips is the ultimate quick to learn but amazingly deep tug-of-war strategy game. Deploy the right composition of soldiers, tanks, helicopters and planes in this tight, streamlined strategy-focused war game. Compose the best army, research the right tech; overwhelm your enemy!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 29 → 2.29/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 5.2Kreviews | 87% | — | $1.8M |
| $19.99 | 132ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
muy buen juego deberian sacar mas mapas y unidades
要是携带的兵种没有限制就好了,游戏把兵种战备做成可消耗是这个游戏最大的败笔,还有就是防空的兵种太少了,对面武直一来我就废了,刚打完一台武直另一台就来了还没有专门防空的兵种,对面一台武直加一台防空车,而且对面的防空车可以对地扫射,我的小兵出来就死装甲车也一样飞机就更不用说了,因为兵种战备限制的原因游戏很难爽起来,毕竟你想玩的那些导弹和建筑,游戏里面的战备卡给的很少,一般就一个一个给你用,还不是每把结算都有,通一遍关有些战备卡可能就只能玩到3——4次,真的爽不起来。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 142.33/day in the week to Jul 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish, Spanish - Spain, Korean
| $19.99 |
| 67ratings |
| 90% |
| — |
| not modelled |
| $2.55−85% | 42ratings | 82% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
é um otimo passa tempo. Tenho jogado em varias sessões Lembra age of war 2 aquele de navegador Só que 3D Não possui historia, mas a jogabilidade e diferente estrategias te seguram o suficiente
Played on the Rog Ally X. Amazing game, already at 100%. This is a gem, so addictive.
Where do I start with Warpips? The graphics are fantastic. The game features a 3D modelled background with 3D vehicles but also 2D sprites. The mix of a 3D tank with their 2D gunner is such a good look. I thought the sprites were stuck to x and y. But, when a pip is taken out by explosions, the sprite flies away in 3D like a paper cutout and I thought that was such a neat look. I know there a many games out there with 2D sprites but, regardless, when a pip fires their weapon and the sprite lights up yellow, I just thought is looked so good. The animations are fantastic. Each pip has a feeling of actual character to them and I was genuinely upset whenever one got taken out. I often found myself distracted by looking at the sprites or following the direction of shots. For me, the game is quite stimulating in regards the the visuals. I felt that in my head I was genuinely asking questions on the lives of these pips, they just have so much character. My favourite is the 2D spec-ops pips dropping out of a 3D Chinook and then spreading out to lay their 3D mines. Now the gameplay. It is engaging enough, though it does get repetitive. I'm not much of a strategy game player and this is the first tug-of-war game that I have played since Age of War back when I was in high school. I did enjoy that I had to plan the use of my units and take strategic deviations on the path to collect more of what I needed. It is refreshing to not have everything available and have to use weaker units to save the stronger ones for a later challenge. It is also nice to have a more sandboxed mode with the endless fights. I quite enjoyed playing around with different unit combinations. As I said, I am not much of a strategy game player. I found the difficulty curve very demanding. The first island was easy. The second island had a couple of slightly challenging fights. Then the third island was such a steep build in difficulty. The fourth island doesn't tell you what to expect so I ended up wasting a lot of good units to hopefully push through. But hey, that's what you save them for. Overall, I would say that the gameplay is fun at times but easily repetitive and the overall campaing is only a few hours if you plan well. General difficulty was nearly impossible. I won't lie, I did ALT+F4 a lot after the first island to avoid losing the only life. The music and visuals are definitely what kept me engaged. Now, the music. Chris Garcia did a fantastic job on the soundtrack. The loadout music works really well. All of the soundtrack is 'banging'. I have it kept many places and listen to it all the time, even when playing other games. The music goes so well with the gameplay and visuals and you start to mix it together and it just works. I want to say something unique about the game that really puts it high up my list. The mix of the pips running about combined with the sounds of fighting to Chris Garcias' Commander Kashmire made me feel something. I am not sure what it is exactly but it is rare that a game gives me a genuine emotional reaction. I guess it is similar to hearing a particular part of your favourite song, you know, the part that gives you goosebumps. But it was the complete audio and visual combo that gave me shivers. Maybe it was a feeling of awe. To review; 8/10. A well-rounded if short and repetitive strategy game with fantastic visuals and audio. I would recommend the game for those parts way more than the actual gameplay. Good job SMG.
War Pips plays like a modern retelling of Armor Alley. The gameplay isn't particularly deep, but it's entertaining. It's nice to have something fun that you can pop open for a few rounds without a big time investment. The storage utilization is actually reasonable too, if that's something you care about.
Very in-depth, with a surprisingly high skill ceiling. For Piponia! Also very easy to pick up :D
Wow just, wow buckle my belt, bend me over and call me sally while we play the ♥♥♥♥ of this game and go to pound town. Holy ♥♥♥♥ though I was ready for this to be mid or just really okay, but damn does it hit that sweet spot. Not too hard, not too easy and doesn't take half your ♥♥♥♥♥♥♥ life to complete. To say it was short is true yes, but there is an endless mode if you really want to, but I'm actually happy it didn't outstay its welcome. ♥♥♥♥♥♥♥ great game, especially for that cheap price, even better on discount.
harika bir oyun 2 saat aralıksız oynadım. Tavsiye ederim. gelişime de çok açık bir oyun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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