
Warpips is the ultimate quick to learn but amazingly deep tug-of-war strategy game. Deploy the right composition of soldiers, tanks, helicopters and planes in this tight, streamlined strategy-focused war game. Compose the best army, research the right tech; overwhelm your enemy!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 29 → 2.29/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 5.2Kreviews | 87% | — | $1.8M |
| $19.99 | 132ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a fun game. I got it from a bundle and didn't know what to expect, but it's a lot of joy to play it.
Steam add a middle thumb please. Eh idk its fine for what it is, just not for me I don't think. I would prefer some sort of permanent roguelite uprade system rather than it completely resetting every run. Games like this just feel like a big time sink to figure out, given how its loudout system works. If you took too little you fail, if you take too much you wasted resources and will now fail. Dull way of "learning" the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 142.33/day in the week to Jul 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish, Spanish - Spain, Korean
| $19.99 |
| 67ratings |
| 90% |
| — |
| not modelled |
| $2.55−85% | 42ratings | 82% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very unbalanced when it comes to fighting the AI. They continuously build power and become so unbalanced that it isn't even a fun fight even on easier difficulties.
要是携带的兵种没有限制就好了,游戏把兵种战备做成可消耗是这个游戏最大的败笔,还有就是防空的兵种太少了,对面武直一来我就废了,刚打完一台武直另一台就来了还没有专门防空的兵种,对面一台武直加一台防空车,而且对面的防空车可以对地扫射,我的小兵出来就死装甲车也一样飞机就更不用说了,因为兵种战备限制的原因游戏很难爽起来,毕竟你想玩的那些导弹和建筑,游戏里面的战备卡给的很少,一般就一个一个给你用,还不是每把结算都有,通一遍关有些战备卡可能就只能玩到3——4次,真的爽不起来。
Played on the Rog Ally X. Amazing game, already at 100%. This is a gem, so addictive.
Getting overrun in the second level of the Tutorial and only reason for not losing is that my own base is invincible.... Great start... not....
4/10
Very in-depth, with a surprisingly high skill ceiling. For Piponia! Also very easy to pick up :D
Genuinely good and addictive game, combines auto-battling, RTS, TD and slight rogue-like mechanics for anyone who loves that mix of genre. The only downside for me is not enough content, for a game that figured out such a good balance I'd love for the devs to add more levels. Even a multiplayer mode would be so dope My friends who've played this all had the same reaction - they got sucked in for hours, this is one of the few games that perfectly triggers that sweet spot. DEVS PLEASE MAKE MORE CONTENT
War Pips plays like a modern retelling of Armor Alley. The gameplay isn't particularly deep, but it's entertaining. It's nice to have something fun that you can pop open for a few rounds without a big time investment. The storage utilization is actually reasonable too, if that's something you care about.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $520 | 6 | 67% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $100K | 292 | 70% | $5.54 | |
| $11.8K | 30 | 70% | $15.99 | |
| $1.1K | 4 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.2K | 74% | $24.99 | |
| $1.8M | 1.9K | 82% | $49.99 | |
| $1.8M | 1.2K | 82% | $59.99 | |
| $1.8M | 2.8K | 88% | $14.39 | |
| $1.8M | 968 | 59% | $49.99 | |
| $1.8M | 6.8K | 95% | $19.99 |