
Warpips is the ultimate quick to learn but amazingly deep tug-of-war strategy game. Deploy the right composition of soldiers, tanks, helicopters and planes in this tight, streamlined strategy-focused war game. Compose the best army, research the right tech; overwhelm your enemy!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish, Spanish - Spain, Korean
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
good
harika bir oyun 2 saat aralıksız oynadım. Tavsiye ederim. gelişime de çok açık bir oyun.
好玩
Macht Spaß. :)
How simple to create a masterpiece sometimes=)
Where do I start with Warpips? The graphics are fantastic. The game features a 3D modelled background with 3D vehicles but also 2D sprites. The mix of a 3D tank with their 2D gunner is such a good look. I thought the sprites were stuck to x and y. But, when a pip is taken out by explosions, the sprite flies away in 3D like a paper cutout and I thought that was such a neat look. I know there a many games out there with 2D sprites but, regardless, when a pip fires their weapon and the sprite lights up yellow, I just thought is looked so good. The animations are fantastic. Each pip has a feeling of actual character to them and I was genuinely upset whenever one got taken out. I often found myself distracted by looking at the sprites or following the direction of shots. For me, the game is quite stimulating in regards the the visuals. I felt that in my head I was genuinely asking questions on the lives of these pips, they just have so much character. My favourite is the 2D spec-ops pips dropping out of a 3D Chinook and then spreading out to lay their 3D mines. Now the gameplay. It is engaging enough, though it does get repetitive. I'm not much of a strategy game player and this is the first tug-of-war game that I have played since Age of War back when I was in high school. I did enjoy that I had to plan the use of my units and take strategic deviations on the path to collect more of what I needed. It is refreshing to not have everything available and have to use weaker units to save the stronger ones for a later challenge. It is also nice to have a more sandboxed mode with the endless fights. I quite enjoyed playing around with different unit combinations. As I said, I am not much of a strategy game player. I found the difficulty curve very demanding. The first island was easy. The second island had a couple of slightly challenging fights. Then the third island was such a steep build in difficulty. The fourth island doesn't tell you what to expect so I ended up wasting a lot of good units to hopefully push through. But hey, that's what you save them for. Overall, I would say that the gameplay is fun at times but easily repetitive and the overall campaing is only a few hours if you plan well. General difficulty was nearly impossible. I won't lie, I did ALT+F4 a lot after the first island to avoid losing the only life. The music and visuals are definitely what kept me engaged. Now, the music. Chris Garcia did a fantastic job on the soundtrack. The loadout music works really well. All of the soundtrack is 'banging'. I have it kept many places and listen to it all the time, even when playing other games. The music goes so well with the gameplay and visuals and you start to mix it together and it just works. I want to say something unique about the game that really puts it high up my list. The mix of the pips running about combined with the sounds of fighting to Chris Garcias' Commander Kashmire made me feel something. I am not sure what it is exactly but it is rare that a game gives me a genuine emotional reaction. I guess it is similar to hearing a particular part of your favourite song, you know, the part that gives you goosebumps. But it was the complete audio and visual combo that gave me shivers. Maybe it was a feeling of awe. To review; 8/10. A well-rounded if short and repetitive strategy game with fantastic visuals and audio. I would recommend the game for those parts way more than the actual gameplay. Good job SMG.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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