
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.1Kreviews | 80% | — | $21.1M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我打了80个小时的将军模式,好玩!但是AI有点呆,战术战斗的话,AI又太强了
Hilarious arty balance and another p2w dlc filled with slop. Also, have people ever heard of something called test/dev servers? This is like fking tarkov where devs treat the game as it is still in beta.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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The balance has progessivly gotten worse. I've never been one for the multiplayer scene, so my issues mostly stand for the army general campaigns. As Nato I feel like I'm just fighting Nato but red and more numerous. The gameplay has been "balanced" into a homogenous slurry. I feel like when the campaigns first released there was a more assymetric feeling to the battles, where as Nato on the defensive you had to rely on elasticity and ambushes, mustering your forces for decisive counters. Now it just feels like I'm smashing a horde of blue icons against a bunch of red ones constantly. Also the arti rebalance is the worst but everyone talks about that. It doesn't help the frustration that in having to balance Nato forces against Soviet forces they had to make a pretend version of the Red Army to be competative. I think if the Devs had some balls they'd do the reverse, what if war were declared, so to speak, and the Soviet shortcomings actually cause real problems, the shock of their attack sees them take large swathes of ground, but after Nato gets their ♥♥♥♥ together they are forced onto the backfoot and have to try and do more with less. Maybe give the Soviets access to the fortifications from SD2? Anyway, TLDR, like so many games, the devs have made slop in the endless pursuit of balance. Also AI art is lazy and low effort, especially for the pricetag, but I guess thats why its slop.
My first time in the Genre, never played wargames or Broken Arrow, but I really enjoy this. The Total War style maps, feature larger geographical regions but with modern equipment marries up in a shockingly good way. I'm still working on single Player, can't wait to start defeating Real Commies online!
They broke my favorite mods with this latest update and refuse to give us more modern content like my mod gave us FFS come to a deal with mod creators to become part of the dev team. Like some are so good you're ACTUALLY missing out on quite the lot of talent out here in the community.
傻逼欧根最需要改的是你那丑逼兵模和丑逼兵牌,还有屎一样的平衡以及几乎不存在的匹配机制。这么扎实的游戏基础就要被你们这群傻逼法棍霍霍完了😂
great game remove ai slop pt.2
It's 2026, and the pathfinding in this game is still absolute dogwater. Playing single player and ordered a large group of units to cross a bridge? Better roll the dice to see whether the Fr████ code will work this time or if your units will form a massive, intractable traffic jam for no reason at all! Maybe they're just trying to simulate how their farmers behave in the street in front of a public building when government subsidies are cut by 0.01%. I would suggest that the team work nights and weekends until the game is functional, but I'm sure Fr████ labor laws forbid employers from making their shiftless employees do their jobs. Fr████ can't possibly be a real place. Hard pass.
富尔达缺口1010激情大对邦舞台,欢迎每一位U咩乐队上演姐妹阋墙东西对冲南北互搏。每天都是黑马的最后一博安东诺夫没有懦夫,想和米娜桑打一辈子窝阿里马斯。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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