
Gunpowder and Sorcery Squad-Based Tower Defense game made by just one person
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Is one complete game, no ads or cash shops. Just a game. It's wonderful.
I enjoyed my time in this game. Cool tower defense game. Took me a moment to get into the groove of the gameplay, but once I did I had a great time trying to make sure I could survive the waves.
I didn't get past the tutorial, and given the dinky graphics, I barely wanted to.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Addictive little tower defence game that is easy to get into and progressively harder giving longer playability. Cute dialogue; a bit of fun.
I would like to be able to drop a positive review for this game, but it is just not possible, there is too much wrong with it. First and foremost, too much is a mystery. I get heroes, with no idea what they do. I get dialogue, with no idea who the people are, are they on my side, or the enemies? No clue. The fluff is a maze of confusion. It also doesn't help that there are things on the map that are unexplained, things that stand in the middle of the path, totally unexplained. Another big issue is that the map is tilted, which is fine, but the area that units can be sent are is defined by a circle that ISN'T tilted, so it makes no sense. Also, sometimes I have been told I won, without knowing why. Very confusing. I feel like the is a good game here somewhere, and what appears to be a very rich story, but the developer is so familiar with it they don't feel the need to explain it to us. Very sad... hopefully they are working to fix these issues. As is, four thumbs down, not recommended, even if it becomes free.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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