
A chess-themed tower defense game with unique strategies, stories, and illustrations!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Classic Defense Saga is a classical style TD, no save points, no choosing level, restart from scratch when dead. That makes it similar to "Goblins keep coming" if you liked that game, but there are no random elements and no economy affecting buildings. [b]Problems with the game:[/b] I haven't been able to find a pause button!! I'm flabbergasted. I must have missed it, right?! A run takes a long time, so you'd better cancel dinner with family. There are 6 power ups, which you can buy from a shop for rubies. There is however only one item that can affect more than the current wave, namely "a random amount of gold coins 0-77777". How can I prepare for a real run with that info? Come on, that is just evil. xD I think rubies drops randomly, and in my 3 hours I got 35 rubies. The "Random amount of gold"-item costs 100 rubies. So get ready to do a lot of grinding (like a crazy amount. what if you get sub 1000 gold on your first 3 rubies?). I also I think that if you quit out instead of die then you lose your rubies, so careful with how you rage and make sure you exit the game properly! The UI is weird at times and the help screen seems outdated? (i.e. sell tower buttons). [b]To sum things up:[/b] Some weirdness and quirks, but it's a good lil' TD. Don't expect to spend too much time with it unless you really love grinding the same levels over and over ad nauseam.
No pause or save available? You just have to play the game non-stop for 2~3 hours, or your progress is lost. Enemy's words are not skippable. That is annoying. The balance of the towers is poor... The pawn is too strong. Spamming the pawn and assist with 1 horse can beat most of the levels. The UI can be improved. It is unlike most TD games and involves inconvenient operations.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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