
Warman is action-adventure RPGs distilled. Don't worry about plot or moral choices: Create your hero, then go out and conquer a vast, procedurally-generated world. Gather loot, raise your stats, then go out and seek further challenges - on your own or with up to seven friends at the same time!
Modeled estimate, not a reported figure. How we estimate →
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About

Warman is a pure hack-and-slash game, focusing not on lore and stories, but what action-adventure RPGs do best: Combat, stats, and loot. There's no moral dilemmas here, no unearthing ancient secrets that threaten reality, or princesses to save.
Instead, there's plenty of action, endless possibilities of developing your character through a freeform class system and random item generation, and, of course, monsters to explore and dungeons to defeat!

No Story, No Worry - You don't fight because you were called to war, there's no nation to save or kittens to rescue. You fight because you want to.
Adventure Alone or in Groups - Adventure together, with up to eight players at once. Warman can be Warmen (or Warwomen).
Freeform Class System - Archer, Warrior, Bandit, Fire Mage, Wind Mage. Each class has unique skills and passive ability tree. Want to switch? Go from burning monsters to cutting them up just by swapping weapons.
Endless Loot - Every item can drop with modifiers, letting you grow your character. There's always room for further growth. Don't like an item? Go visit the Blacksmith and reforge it!
Mayhem for Fun and Relaxation - Want to be overpowered? You can be overpowered, if you're clever enough. Sky's the limit when it comes to stacking modifiers and reaching ludicrous power levels.
Travel the World, See the Dungeons - 17 interconnected maps across 3 biomes await, each offering unique challenges, monsters, and a mix of handcrafted and procedurally-generated dungeons for the ambitious adventurer!
Death is a Slap on the Wrist - Death happens. Pick yourself up, brush off the blood, then go back into the fight, because you don't lose your gear if someone manages to smear you on the dungeon walls.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感觉想法是好的,但还有不少需要完善的地方。我看作者发布了两年半了还在更新,值得鼓励,继续加油! 以下是一些建议改进的地方: 增强新手指引。 q调出菜单不方便,默认为右侧的i,p,m之类的会比较好。 分不清哪里是地图的边界,以为能打到结果被看不见的空气墙挡住了。
Gra jest nudna. Tyle tylko mogę o niej powiedzieć.
装備が1種類しかない マルチでやると全員頭に眼鏡を載せた革装備で誰が誰なのかわからない ボスも1種類のみ? 何でこれが非常に好評なのか謎
This game feels like a basic, budget asset flip. Whoever developed it wasted their time, squandering it in the most apathetic, lifeless way possible. It’s clear that no passion or creativity went into this, as there’s nothing inspired or worthwhile. It’s junk that should remain forgotten. If you’re unlucky enough to get it in a bundle, don’t bother.
steamdeck打不开了
游戏内的系统过于简陋了,一个职业就4个技能加十来个被动技能点。 一个固定视角的镜头上方还加个模糊,直接让我产生了晕3D的感觉了。
단순하고 지루하고 동기부여도 없고 굳이 이 게임을 해야하나 싶은 그정도
Starts fun but becomes grindy verrry quickly. Underdeveloped for $20. Biomes have the same few enemies with variations on their health that typically mean repeating the same actions for a minute before they die. Only certain enemies and chests drop loot. Bosses will instant kill you. Overall, I put it on the low side of meh. 3/10
I've played this game for half an hour, only ever had one weapon, the enmies got stronger real fast, there were spawner everywhere and i only ever saw one type of enemies. I can imagine that it is more fun and more managable with friends and once you get a bit further but to me it felt so lackluster that i didn't have the motivation to continue on.
enjoyable game - is interesting but the difficulty level is quite big
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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