
Warlords Under Siege is a mix of RTS and Roguelike genre, where you build a small city and defend it against continuous waves of enemies. Improve your assortment of weapons with each playthrough, unlocking new possibilities to beat the ever-increasing threat.
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About
They are coming! There are hundreds of them! Prepare your city for defence and do not let them get in! Command your men, build high walls, improve the town buildings, and lead your mighty hero into the middle of the fray!

Collect resources to build and improve your city and prepare for a siege!
Recruit soldiers to sally forth against your enemies
Select your hero and command them to defend key chokepoints. Collect experience points to upgrade them
Decide which bonuses to pick at daybreak. Infantry improvements? Faster production? It’s up to you!
Build and revise your card deck with upgrades to help you in your next playthrough

Collect gold during the siege. Even if your city falls, you can use it to upgrade your next city! Spend it on unlocking new technologies, improvements, and card packs. Defend longer with each playthrough!
And once you've done ALL that, why not to build your own levels in a level editor?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Simplified Chinese, Traditional Chinese, Italian, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Весьма не-плохой представитель жанра Tower Defence, только тут всё переработано. Сначала строим деревню(Здания сразу не доступны, нужно что бы в карточках которые тебе выпадают в процессе игры появилось что то, при этом ты самостаятельно собираешь колоду. Так же в этих карточках могут быть усиления для юнитов, героя и зданий.) и отбиваемся от атак. Поока мы раз за разом умираем на 1 миссии :D копится золото За которое мы можем вытаскивать сразу 3 новые, рандомные карточки (Для следующей колоды) и с каждой покупкой мешка с карточками, цена на него возрастает . Так же можем за золото улучшать юнитов, здания и героев навсегда. При чем эти бусты очень ощутимы ) Сперва дешевые улучшения по 10% (ХП, Урон) стал по богаче, уже на 20% еще богаче ? 30%,40%,50% и т.д. и это всё стакается. В начале каждой миссии , из-за того что ты не знаешь какие карточки тебе упадут первыми (Есть возможность взять в руку сразу 6 начальных карт, при чем любых) интерес к игре не пропадает. Очень залипательно, вроде закончил миссию, увидел надпись поражение, хныкнул, пошел улучшать что то на заработанные деньги, и от того что после каждой миссии ты становишься все сильнее оторватся от игры не реально) Так же есть немного минусов, иногда выбрать нужный тебе отряд просто нереально, когда в нем остается 1 юнит. Шелкаешь по иконке и вокруг неё, все без толку (Разработчики, сделайте так что бы можно было выбирать отряд по его значку над отрядом!) Иногда почему то выбираются сразу несколько юнитов, хотя вроде как ты отменил свой пред. выбор и взял новых юнитов, а потом оказывается что и старые юниты тоже выбраны. =_= Еще мечники не умеют возвращаться на позицию где они стояли, после того как отбежали на врага. И так уходят от стен замка и зашиты, что очень не круто. Можно конечно приказать юниту не двигаться. Но это совсем не удобно. Когда несколько отрядов стоят возле отряда который атакуют, они тупо стоят и нихера не делают. Приходится всё это вручную менеджть. Много лишних кликов можно было бы избежать если бы разработчик сделал юнитов чутка умнее... Вывод : Хорошая и залипательная стратегия, которая может отнять у вас не мало часов, в погоне за новыми карточками ) При этом игра дешевая. Я весьма доволен такой покупкой. И вам советую попробовать.
Okay so the game is fun; however I will say I don't like how awfully one sided it is when you're just starting. Yes we know it's a Roguelike and these types of games have a variety of ways in which they may present themselves in terms of gameplay: Either each run will simply be a unique experience where you unlock new tech and discover new technologies for future runs or it'll be how this game is and the beginning of the game is at it's core the most difficult because each time you get your ass whooped you're generating points which can be used in the menu to unlock new units, structures and permanent upgrades to enhance towers strength, HP, damage etc etc. Unfortunately my complaint with this approach with this game is the grind <-- Not only is the game super complicated at the beginning it's also insanely grindy and not necessarily in a fun way. Yes there's the guarantee of future upgrades, future unlocks and better deck building but you have to grind immensely to get there. Because even the first mission it's Boss has absurd HP, your towers by default and units are super weak and while I did unlock a few new cards and get some upgrades to enhance my HP, tower and unit strength the enemies come at you so aggressively that by the time it's 12min I am overrun and back in the menu with hardly enough gold to purchase upgrades to help me surpass this expiration date I keep hitting within the enemy waves. I did come across a glitch I would like fixed: - When you put archers on the wall and then move them to a different position on the wall, I was unable to put new archers in the location on the wall they previously were positioned at.
Хочеться больше контента и обновлений
要说策略游戏不如说是塔防游戏 耐玩性一般
Świetna gra! Zasługuje na miano gry roku!
bland game that takes away the fun and dynamic tension from the genre of tower defense/footy style games and bogs it down with a tacked on deckbuilding mechanic and glacial pacing. it takes forever to "win" and you will game over a lot. avoid this/play minion masters if you want pvp instead.
BUY THIS GAME!!! -The President
打了两个小时没打过第一关最低难度,你的关卡流程游戏体验像坨屎,基本上就是不断看着基地被推平,游戏外抽卡也无法变强多少,哪有rogue游戏前期全是负反馈的,一把死出来2000金币你花两万金币死三四个小时也不一定打得过第一关,是人类吗? 我真的很少给独立游戏打差评
I bought this thinking someone made a Peace is not an option x slay the spire game; instead I got an incremental autoclicker with extra clicks required The action and animations are pretty slow and dated, but that's a matter of tastes I guess. The grind though is not, the game will serve you HP walls you have no hope of getting through regardless of skills and then expects you to grind maps up to your current wall in order to buy the XX% upgrades that let you through. From what I saw there's little to it beyond this new bigger dude has bigger hp and bigger damage you need the bigger damage and bigger hp unit upgrades to deal with it; paid for by bigger harvesters. There's no real builds to make, and everything is so slow you just fast max speed your way to a couple of games and a refund
The game is clunky, crashes regularly and doesn't run properly. The hero doesn't deal damage one game in two and the general lack of 'polish' makes this game painful to play. I come back to it every now and again to see if it has improved and thus far it is disappointing to say the least.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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