
Lord of the Wilds is a strategy game where you build and defend your territory in a wild land. Gather resources, train armies, and face threats from rival lords, orcs, and undead. Strategize to conquer the wilderness.
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About
In the wild lands, you are the last hope.
Lord of the Wilds is a game that combines strategy, construction, and survival elements. You will play as a exiled noble, starting from scratch to rebuild your domain in a war-torn wilderness, fending off threats from all sides, and ultimately becoming the ruler of this land.
Start from scratch, build a prosperous territory:
You begin in a land of ruins, surrounded by barren soil and crumbling remnants of the past. To survive, you must gather resources by hand and construct essential infrastructure. Lumber mills provide wood, mines allow you to extract precious ores, and farms become your source of food. As resources accumulate, you can plan the layout of your domain, build houses to attract settlers, establish barracks to train soldiers, and even open markets to boost economic prosperity. Every step requires careful calculation, as resource scarcity and harsh environmental conditions will constantly test your decision-making skills.
Fend off enemies, protect your people:
Dangers lurk everywhere in the wilderness. Rival lords eye your territory, seeking to annex it; orc tribes emerge from the mountains, burning and pillaging; undead legions awaken in the night, bringing death and terror. To survive, you must train soldiers and build a powerful army. Archers, cavalry, and infantry each have their strengths and weaknesses, and you must devise tactics based on your enemies' characteristics. At the same time, construct sturdy walls and towering arrow towers to defend against enemy attacks. Every battle is crucial—failure could mean the destruction of your domain, while victory will earn you precious resources and time.
Seek mystical powers, turn the tide of battle:
Deep within the wilderness lies ancient power. By building mage towers, you can recruit powerful wizards to study devastating spells. Fireballs can incinerate groups of enemies, ice magic can slow enemy advances, and summoning spells can bring powerful allies to your side. Meanwhile, constructing churches allows you to harness religious power. Devout priests can heal wounded soldiers, pray for divine blessings to boost army morale, and even summon angels to the battlefield. The combination of magic and faith will become the key to overcoming formidable foes.
Are you ready to face the challenge?
In Lord of the Wilds, you will face multiple challenges in resource management, territory planning, army command, and strategic decision-making. Every choice you make will shape your destiny. Will you become a benevolent ruler or a ruthless conqueror? Will you rely on technology and force, or will you turn to magic and faith? The choice is yours.
The Lord of the Wilds awaits your rise!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Portugal, Japanese, Traditional Chinese, Korean*languages with full audio support
Reviews
Запустил я такой игрушку и сразу получил баг. Начал строиться, и через буквально 3 минуты рабочие забаговались и стали невидимыми. Через какое-то время на земле появились только тени от юнитов. А сколько там еще багов, которые руинят игру, можно только представить. На данный момент это настолько сыро, что даже пробовать перезапускать не буду. Возврат.
有中文 没成就
游戏根本玩不了,一开始就没有农民
[h2]策略建造游戏[/h2] 《荒野领主》是一款策略建造游戏,玩家开局可以自定义游戏内的地形、资源、任务目标、迷雾等局内设置,通过招募人口、建造建筑物等手段,完成任务目标。取得游戏胜利。 游戏画风为油画画风,人物为3D方块小人,动态效果做的很好,游戏的画质较高,在场景地图、房屋建造、人物攻击特效等方面都有着不错的画面表现。 [h2]可以一玩[/h2] 总的来说一个游戏满分10分我给7分,本作操作手感较为奇怪,控制单位攻击的点击操作经常点不到。游戏有着引导系统,但为线性引导,玩家无法直观的了解自己想要的功能,建议出个功能说明的设置。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
Game is somewhat okay with basic rts mechanic (Playable) I would argue this game is in early concept prototyping stage. as long AuroraDawnGames continue develop it and add touch up with sensible art style than within years the game can be finished as complete product. Main issues are box selection algorithm, UI, camera, inconsistent unit movement speed and voxel art limitation. a) Box Selection Algorithm Box selection algorithm now heavily favor building due to bigger hitbox (Unreal Engine Voxel Art Limitation). So whenever you box select / manual select units near building, algorithm will always select building. Dev will need to make building selection algorithm more tight and better feel. b) UI Maybe because of UE default menu blueprint template, resource tabs are in the build menu (when building cant see resource). Location of build menu is at top right which is awkward, I suggest AuroraDawnGames to separate resource icon to top screen and move build menu to bottom right (at bottom right like traditional rts). c) Camera Another issue will be camera angle, speed and movement control I understand to make voxel art look good, camera need to be tilted or in angle. However the current camera angle make it hard to see terrain (whether is it a slope or flat land), unit and enemy. (24-05-2025 added) Suggest adjust camera angle to top down view like traditional rts (with slight tilt / ortho view whatever they call) For camera speed, I suggest dev to fine tune camera speed setting from straight slope to higher speed bump. (camera should move fast but with slight speed bump at the end, something like a tilted F shape) Currently, there is no drag pan in the game and the current edge pan is too sensitive. (I believe drag pan and custom setting can be easily added to setting menu in the UE engine) Also please make camera higher. (current camera is even smaller than old warcraft 3 zoom out when released) d) Inconsistent Unit Novement Speed Unit movement speed is inconsistent. / weird movement logic. Dev need to tweak the game engine movement logic. currently all units appear to be floating and slight speed boast when select movement towards buildings or attacking. When order unit to attack, unit will move around despite in range to attack. (for example, archer & crossbow will strafe left and right despite enemy standing in front hitting them. e) Voxel Art Limitation / optimization From the setting, I can see that AuroraDawnGames understand UE engine render data storage limitation for Voxel Art (character limit set to 1000). As expected, when I reach mid game with 800+ units, game become a bit laggy and sfx/effect no longer display properly in lowest setting. I will argue some of the later level enemy units have too much details and can be further simplified (if voxel art is the final art style). I am not art person but I believe there must be way to optimize the voxel art data storage limitation just like how other games with similar voxel art can do (more than 400k+ without any post processing) Also please don't introduce any shader or post processing effect in near future (or allow player to completely disable them). Late game will be unplayable if any shader is introduced for this type of game.
Не смог пройти этот душный туториал, настолько нудный что и не интересный что сама игра уже дальше стала не интересна
[h1] Lord of the Wilds ----放置类小游戏[/h1] [hr]UwU[/hr] [quote]关注&加入[url=https://store.steampowered.com/curator/45335586/]哈密瓜的游戏乐园[/url],咱玩家最懂玩家的心思![/quote] [h2] 游戏简评 [/h2] [table] [tr] [td]游戏名称[/td] [td]Lord of the Wilds(荒野领主)[/td] [/tr] [tr] [td]游戏类型[/td] [td]中世纪,军事策略,建造,城市模拟,卡通,3D[/td] [/tr] [tr] [td]适合人群[/td] [td]16+[/td] [/tr] [tr] [td]画风美术[/td] [td]卡通,奇幻[/td] [/tr] [tr] [/tr] [tr] [td]游戏评分[/td] [td]7.9/10[/td] [/tr] [tr] [td]是否推荐[/td] [td]喜欢rts类游戏的小伙伴们可以尝试一番[/td] [/tr] [/table] [u] 关注狐姐喵,关注狐姐测评喵 [/u] [hr]UwU[/hr] [h2] 游戏详评 [/h2] [h3]这是一款策略建造类游戏,也就是通常所说的rts类游戏,正如其名所示,玩家将在一片荒芜的大地之上展开资源的收集,设施的建设,逐步扩大自己的领地和军队规模,同时武装自己的军事科技,以保卫家园和对外殖民扩张。在这个过程中,玩家需要精心规划自己的发展策略,合理分配资源,以确保在与其他玩家或电脑对手的竞争中保持优势。游戏中的每一个决策都可能影响到最终的胜利,因此,玩家需要具备前瞻性的思维和灵活应变的能力。这不仅仅是一场关于资源和领土的争夺,更是一场智慧和策略的较量。玩家需要在不断变化的战局中,找到最佳的平衡点,既要发展经济,又要强化军事力量,同时还要防范敌人的突然袭击。每一个成功的建筑,每一次巧妙的战术运用,都可能成为决定胜负的关键。在这个虚拟的世界里,玩家将体验到从无到有的成就感,以及在策略博弈中不断成长的喜悦。 [/h3] [h3] 然而,根据目前的游玩体验来看,所感受到的游戏体验还是有些不尽如人意之处。当玩家开始一个新的游戏存档,进入游戏时,新手引导环节所提供的提示信息似乎并不够详尽,让人感到有些模糊不清。特别是游戏左侧的背景介绍和操作说明,并不能够使玩家达到完全熟悉游戏的程度,因此玩家只能依靠自己不断地尝试和探索,来逐渐掌握游戏的玩法。但看到后续的评论区,说明作者还是又在关注玩家们的意见的,可以更期待后续的表现啦 [/h3] [hr]Ovo[/hr] [quote] 我们致力于做[u] 最全面 [/u]的游戏测评,了解[u] 最真实 [/u]的玩家心情,用[u] 最细致 [/u]的测评,给游戏[u] 最详细 [/u]的评价。 [url=https://store.steampowered.com/curator/45335586/] 关注点一点,开心快乐到永远!!! 每日送精品小游戏,大家要及时领取!!! [/url] [table] [tr] [th][url=https://store.steampowered.com/curator/45335586/] 哈密瓜的游戏乐园测评组,欢迎大家加入![/url][/th] [/tr] [/table] [/quote] [hr][/hr]
[h1]卡通风格策略战棋,排兵布将讨伐山贼——「荒野领主」[/h1] [h1]前言[/h1] 《荒野领主》是一款模拟战棋游戏,游戏的主要玩法是城市建造和即时战术。由AuroraDawnGames于2025年4月1日正式在Steam平台发售,目前游戏并无dlc,本体在玩法上较为单调,但还是非常有趣的一款战棋游戏。 [h1]游戏玩法[/h1] 在游戏中,玩家将会扮演一位流亡的贵族,在荒郊野岭重新建造属于你的领土。在此期间不仅要耕地种田,招兵买马,更要时刻提防来自强盗甚至是亡灵军团的进攻。 游戏的主要玩法和文明6,纪元1800等游戏非常相似,通过利用现有的货币和资源,比如木材石头,食物金钱等等不断扩充领土,发展城市。 通过食物等可以招募农夫工人或是士兵。工农可以采集食物或者木材等资源,是城市发育的必要阶级。士兵分为很多兵种,比如步兵,弓箭手,骑兵等等,这些兵种的作战手段和善于应对的敌人都不同,玩家需要熟悉掌握并运用。 拥有者资源和人力当然是不够的,还需要建造建筑来维持居民生活,建造法师塔箭塔等等用来低于外敌。 游戏在玩法上略显单调,并且市面上相同题材的游戏非常多。但游戏的可爱的卡通画风,和极易上手的难度,也是值得考虑的。 [h1]优缺点和体验[/h1] 玩了一阵子游戏给我体验就是内容不错,但手感很差。游戏在玩法上可以说是有着无数“先辈”铺路,很难踩到很大的雷区。可是游戏中不知道是bug还是单纯的优化不好,经常会出现无法选中目标的情况,并且无法通过键盘移动视角,只能通过鼠标移动,在操作上确实有待优化。 游戏的便宜定价和可爱的卡通画风让人赏心悦目,玩法上也较为传统,中规中矩。但游戏的操作手感略微有点反人类,而且前期教程指引不明确,玩家可能会不知道自己要做什么。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
《荒野领主》是一款由AuroraDawnGames制作并发行的策略养成游戏。游戏的玩法很像多年前的魔兽争霸,玩家一开始可以制造农民并指派他们收集诸如金矿、石头、木材等材料并升级我们的营地。随后就可以建造军队并讨伐任务目标,随着玩家的熟练度上升游戏可以选择更高的难度去攻略更强力的敌人,届时玩家也可以有时间积累更多的军队以及建筑来享受一场低ploy风格的魔兽之旅~ 不过可惜的是游戏目前尚有bug,比如笔者就发现制造的农民完全不可见也不能选中...于是目前属于是两眼一黑,希望开发者能够尽快解决! PS:莫非是愚人节彩蛋?! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
不是 哥们 你上架前自己都不玩玩的吗?刚上架那天 村民不显示 只有ZZZ 然后这一直更新 一直修复 你修复了个寂寞啊 要不就是村民卡到浆果丛 石矿 金矿里面 不动 搁那虚空工作 要不就是一个个的 搁那干着干着活ZZZ了 睡起来了 而且走起路来一个个的都跟帕金森一样 看的极度不适 就是 哪怕是再小的游戏 也要测试好再上架吧? 你起码让他可以流畅运行 才能达到标准吧? 就是看着 库库库 几个更新公告 一直在修复 实则 不知道修复了什么
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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