
Warlords Under Siege is a mix of RTS and Roguelike genre, where you build a small city and defend it against continuous waves of enemies. Improve your assortment of weapons with each playthrough, unlocking new possibilities to beat the ever-increasing threat.
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About
They are coming! There are hundreds of them! Prepare your city for defence and do not let them get in! Command your men, build high walls, improve the town buildings, and lead your mighty hero into the middle of the fray!

Collect resources to build and improve your city and prepare for a siege!
Recruit soldiers to sally forth against your enemies
Select your hero and command them to defend key chokepoints. Collect experience points to upgrade them
Decide which bonuses to pick at daybreak. Infantry improvements? Faster production? It’s up to you!
Build and revise your card deck with upgrades to help you in your next playthrough

Collect gold during the siege. Even if your city falls, you can use it to upgrade your next city! Spend it on unlocking new technologies, improvements, and card packs. Defend longer with each playthrough!
And once you've done ALL that, why not to build your own levels in a level editor?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Simplified Chinese, Traditional Chinese, Italian, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Koncept bardzo interesujący, ale... Grind, grind i jeszcze raz grind, wieczne powtarzanie tego samego poziomu/mapy, słabe AI, zawieszające się animacje, małe zróżnicowanie przeciwników, małe możliwości rozbudowy, wygląda na niedokończoną. Element losowy w dobieranych kartach powinien być w jakikolwiek sposób zbalansowany.. 2h gry, jakieś 6-7 podejść, a ja wciąż na pierwszej mapie.
Warlords: Under Siege is a niche, grind-forward strategy game that does what it sets out to do, but won’t be for everyone. The core loop revolves around running short, repeatable campaigns to earn resources that feed your out-of-campaign progression—mainly deck-building and upgrades—so you can tackle tougher missions later. That design rewards persistence and planning, but it also means progression feels cyclical rather than linear; you’re constantly running similar scenarios to slowly inch your power forward instead of experiencing a steady narrative or escalation. The mechanics are solid and the deck-building adds meaningful choices, but the repetition is noticeable: many campaigns reuse the same structure and encounters, so the excitement of each run can fade after a while. If you enjoy incremental progression, optimizing resource runs, and building synergies over many sessions, you’ll find a satisfying game here. If you expect a tighter, story-driven campaign or continuous new content, this may feel thin. Bottom line: Warlords: Under Siege is fine for players who like tactical, repetitive loops and gradual meta-progression—go in knowing that it’s a resource-grind style game and you’ll get what it promises.
就在刚才异形怪胎们向我们发起了冲锋,我们需要在这些怪胎的围攻下坚守住防线,或许我们的城池注定要沦陷,但是我坚信我们人类必胜!为了人类,誓死守卫这座破灭城吧!让我们在绝望之中凝聚意志团结一致!战士们保护运输商队,不要让敌人拦截我们的补给线!英雄不死只会逐渐凋零,即便是强大的英雄也难以阻挡无尽的怪物军团。城墙已破,防御设施也被摧毁殆尽,在这般绝望下,坚持住!我们还需要再坚守三十秒! 游戏的视觉风格采用中世纪幻想风格,城镇建筑、英雄角色以及敌人的设计充满中世纪魔幻细节。(玩着有点伤眼睛,希望能稍微优化一下画质) 音效方面,背景音乐充满紧张感与史诗气息,战斗中的打击声效和城镇建设的声音细致入微,每个英雄和敌人都有独特的兵戈声音,极大地增强了游戏的沉浸感。(兵器声不戳) 在玩法上,《王国围攻》将即时策略与塔防元素巧妙融合。玩家开局仅有少量资源和一名英雄(后期的话抽卡机制还行),需要在敌人一波波的进攻下保护城镇中心。玩家可以像在传统即时战略游戏中一样建造房子、收集资源,资源建筑只需点击建造即可自动产出资源。利用资源建造造兵建筑和防御塔,抵御敌人进攻。建筑物需在固定地标建造,玩家可操作英雄和士兵战斗,防御塔自动攻击附近敌人。(游戏基本上以守家一定时间以后算胜利,但是不会马上结算,需要玩家战败以后才会结算) 游戏中的卡牌系统是一大亮点。每次消灭一定数量敌人后可抽牌,卡牌来自战前组好的卡组,能为建筑、士兵提供属性加成,为英雄提供新技能和额外属性,或允许建造和升级建筑 ,卡组的合理搭配成为重要策略点。卡牌需开卡包获得,开卡包的金币来自战斗结算,金币还可用于升级科技树。 攻略小贴士:开局卡组选一级和二级木厂卡,一级石场卡,一张金军团卡,有综合兵营选综合兵营没综合选剑士,最后一张开局资源卡(不然都没有发育时间) 此外,游戏的敌人攻势、资源分配和增益奖励都是随机生成的,这大大提高了游戏的重玩性。每一局游戏都有不同的挑战,玩家需要根据当前的情况调整策略。即便城镇沦陷,玩家仍能利用获得的金币和经验来升级下一座城镇,使得每一次失败都成为下一次胜利的基石。 不过游戏也存在一些不足之处。对于新玩家来说,资源管理和战斗策略的复杂性可能会带来一定的上手难度,学习曲线较陡。另外,虽然游戏有较高的随机性,但长时间游戏后,部分玩家可能会感到关卡和敌人攻势的重复性。还有卡组方面,初始卡组过少导致玩家的可操作性很少,而且打怪获得的能量也难以满足后期增长的发牌能量额度。金币获取量过少,游戏玩法过于依赖开局的几次抽卡(前面几次没抽到金卡军团可以直接重开游戏再抽,有无金卡军团对于玩家的开局体感过于重要(游戏的抽卡机制有点像是把手游那套去内购化以后搬到PC端一样) PS:综合兵营不知道是不是有bug,高等级的综合兵营能出高级单位,但是低级单位不能获取升级资格。 总体而言,《王国围攻》通过丰富的随机元素和深度的策略玩法,为玩家提供了独特的游戏体验。尽管在新手引导和平衡性方面还有改进空间,但其出色的视觉设计、音效表现以及策略深度,已经让它在同类游戏中脱颖而出,是一款值得一玩的策略佳作 。 (游戏性70分,画风80分,成长体系60分,音效80分,抽卡机制70分) 这里是奈亚我们下期不见不散~ [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
кусок унылой ***ты
По описанию игра интересная. Один раз пройти миссию и продержаться в ней 13 минут тоже не плохо. Но второй раз запускать такое уже не хочется. Первые минуты миссии скучно и слабо, а потом начинается душнилово. Оборона уже не справляется и приходит поражение. Играть было не так интересно, как ожидалось. Все равно спасибо.
开修改器后才感觉像个正常游戏 辣鸡
太依赖局外成长内容了,直接游玩基础内容上限极低根本无法抵挡怪潮,玩后续的哪怕是普通难度关卡都不得不机械化的反复刷前面关卡打钱去全局加点,就算是不挑战高难,也完全没有顺畅的游戏体验
unfinished grindy slop.
I bought this thinking someone made a Peace is not an option x slay the spire game; instead I got an incremental autoclicker with extra clicks required The action and animations are pretty slow and dated, but that's a matter of tastes I guess. The grind though is not, the game will serve you HP walls you have no hope of getting through regardless of skills and then expects you to grind maps up to your current wall in order to buy the XX% upgrades that let you through. From what I saw there's little to it beyond this new bigger dude has bigger hp and bigger damage you need the bigger damage and bigger hp unit upgrades to deal with it; paid for by bigger harvesters. There's no real builds to make, and everything is so slow you just fast max speed your way to a couple of games and a refund
Decent game for the high discount price I got it for(would recommend personally for less than 5€). Didn't bore me & relaxed for about 20 hours gameplay.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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