
You're a nameless traveler, stranded in a ghost town in the Cursed West. Use your wits, elbow grease, and the iron on your hip. Build a homestead, work the land, and survive against unspeakable monsters in this unique Western horror survival game - alone or with friends!
Modeled estimate, not a reported figure. How we estimate →
Media

About

As a traveler without a name, you find yourself stranded in a ghost town on the frontier. Everyone is gone, including the hired hand and the horses supposed to carry you over the mountain. But the howling in the distance means that you won't be alone for soon. Better check your iron, partner, for it's the only thing between you and monsters that lurk everywhere in the Cursed West.
Hauntsville is a western horror survival game, set in the heyday of the American West. Stranded with just the clothes on your back (and up to three of your hopefully closest friends), you'll have to work the land to make it through the night. Build a homestead, search the haunted town for supplies or try to survive on what you can find in the wild, pursued by creatures straight from North American folklore!

The Cursed West: Set in a remote mountain village during the conquest of the American West, Hauntsville lets you experience this pivotal period in American history, fighting for your very life against the things in the dark.
Alone or with pardners: It wouldn't be the Wild West without a trusty partner at your side. Whether you're the good, the bad, or the ugly, Hauntsville can welcome up to four brave cowboys on the adventure of their lives!
Western survival: A cowboy won't make it far on their own. Build a homestead with trees cut down with your own axe. Delve into mines to bring up iron to smith into tools. Hunt animals to keep yourself fed. Or pack your iron and head into the haunted town to stock up - if you dare.
Day and night gameplay: The valley’s almost peaceful while the sun is up, allowing you to explore in relative safety. But everything changes come nightfall. Beasts lurk around every corner, looking to turn you into a trail snack. Surviving from dusk till dawn is an open question.
Dynamic weather: Every time you head out the weather might take a turn for the worse. A clear sky can turn gray, followed by a downpour that leaves you trapped in the mud. Up higher, you might be blindsided by a blizzard or disoriented by the sudden onset of night, exposing you to things that lurk in the dark.
Unpredictability: Hauntsville relies on these sophisticated dynamic systems to ensure that no two games are the same. You never know if a place that was once safe might turn out to be a monsters' nest the next time through, a rich claim you just staked won't be buried under mud or snow when you come back, or if a quick trip to get firewood won’t turn into a nail-biting fight for survival.
Authenticity: Every aspect of Hauntsville has been meticulously researched, from the Colts and Winchesters, through period-accurate architecture and clothing, to the very beings stalking you in the valley, drawn from the rich folklore of the American West and beyond.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beware this is more like a DEMO (2-3 hours of play). - No loot on enemies (only on big boss) - Few items (wood, iron, coal, nails, 3 ammos, 3 weapons) - Empty world (only few villages with same buildings and same loot, and 1 NPC who dies in tutorial) QoL pbs - No time (don't know when night arrive) - No reticle - Passing doors or jumping a bit clunky sometimes Will change review later if it gets better. Could be nice game.
Don't believe the positive reviews. Game is very bare bones and was not ready for a full release.
neat game, cool monster design, lots of QOL issues. - the crosshair is not in the center of the screen for gun, its like 1/3 of the way up from the botom - the antialiasing is TAA and cant be turned off, it add motions blur, ghosting, and looks mushy - fast travel just does not work i can not reccomend this for $19, maybe if it was $7 or 8
Hauntsville you say? More like SNOOZEVILLE! I don't understand how this game is considered not in early access still. *The map is dead and lifeless, no NPC's other than within the first 10 minutes of gameplay. *Crafting is very limited and there's barely any loot especially for a game that encourages base building. *Apparently the game is very short 2-3 hours? But the most egregious issue is the dev is charging $20 USD for this game. The game isn't bad, it just happens to feel like there's nothing to see, nothing to do of any real interest and certainly no one to talk to within the game. Haunstville should have a $2.99 USD price tag, because it feels unfinished and not polished. I don't see it being improved much if at all. Personally, I'd avoid Haunstville all together.
The game runs like hot garbage and it's barely even functional. The inventory and the building system kept bugging the hell out, and the server host crashed after less than an hour of gameplay.
needs work fun if you have friends unlike me
While still very rough, I like the game. Building and crafting is easy, could have some QOL items changed, but overall a good time. The enemies are fun, the weapons simple but effective and fast travel really really helps. Great start to the game, look forward to seeing what happens further down the rails.
really hope the dev fixes the jank and can turn this into something great because i have always wanted a game like this
haven't played alot of the game so far, got to the part where i have to build shelter. from what ive seen so far the game is kinda bare bones and lifeless, the enemies look cool, the game is so dark can't see the tip pop ups go by so fast i can't read them, they also pop up about stuff i don't have yet. the gun when aiming down sights sits at the bottom of the screen and i have to look up to aim it, like some have said the running seems like a faster walk, the looting i can live with, but the graphics are so mobile looking. i want to support the Dev on this because it looks like it would be a fun game, but as is right now i can't really sink my teeth in. i hope the Dev in the future works on the graphics a bit more and some of the other stuff i mentioned. ill probably come back to this title after a bit. till then i can't recommend this game
🎯 Verdetto da critico cinico (ma sincero) Hauntsville è come un whiskey scadente servito in un bicchiere da saloon: profuma di selvaggio West, ma al primo sorso ti lascia un retrogusto amaro e qualche dubbio di stomaco. Se stai cercando un’esperienza survival horror ben oliata, con crafting solido, loot affidabile, progressione coerente e soprattutto un gioco stabile, rischi di rimanere deluso. Le buone intenzioni ci sono, l’ambientazione è intrigante, i pochi momenti di tensione possono funzionare — ma i bug, il bilanciamento ballerino, le risorse rare e la sensazione di lavorare più per sopravvivere a glitch e frustrazione che per vivere un’avventura rovinano l’equilibrio. In pratica, Hauntsville soffre di una cosa che per un survival horror è quasi fatale: manca di stabilità, consistenza e affidabilità nelle sue meccaniche fondamentali. Quando il crafting, il loot e la sopravvivenza diventano frustranti per motivi tecnici o di bilanciamento, tutto il castello crolla — e con lui, anche quell’idea affascinante di “horror + western + survival”. Impalpabile. Mediocre. ⁉️ Voto personale da pistolero stanco: ★★☆☆☆ — due stelle e mezza, sperando che gli sviluppatori si sveglino e comincino a sparare colpi da maestro, non scarrellino a vuoto. 🎯 Verdict from a cynical (but sincere) critic Hauntsville is like a cheap whiskey served in a saloon glass: it smells of the Wild West, but with the first sip it leaves you with a bitter aftertaste and some stomach doubts. If you're looking for a well-oiled survival horror experience, with solid crafting, reliable loot, consistent progression, and above all, stable gameplay, you risk being disappointed. The good intentions are there, the setting is intriguing, the few tense moments can work — but the bugs, the dancing balance, the rare resources, and the feeling of working more to survive glitches and frustration than to have an adventure ruin the balance. In practice, Hauntsville suffers from something that is nearly fatal for a survival horror: it lacks stability, consistency, and reliability in its fundamental mechanics. When crafting, loot, and survival become frustrating for technical or balancing reasons, the whole castle collapses —and with it, even that fascinating idea of “horror + western + survival”. Impalpable. Mediocre. !?️ Personal rating as a tired gunslinger: ★★☆☆☆ — two and a half stars, hoping the developers wake up and start firing masterstrokes, don't shoot in vain.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| PixelJunk™ Monsters 2 | $91.6K | 286 | 66% | $14.99 |
| Parking Garage Simulator | $91.6K | 198 | 41% | $11.99 |
| Frost Survival VR | $91.6K | 171 | 89% | $14.99 |
| OnlyFap Simulator 4 💦 | $91.6K | 448 | 62% | $6.99 |
| MouseCraft | $91.6K | 331 | 89% | $9.99 |
| I and Me | $91.6K | 363 | 96% | $9.99 |
Related
| DayZ | $531.7M | 465.7K | 78% | $49.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Call of Duty®: Black Ops III | $369.9M | 231.3K | 85% | $59.99 |
| Forza Horizon 5 | $317.3M | 278.1K | 89% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |