
A punishing puzzler with elegantly designed levels around one brutal rule - one move equals one life lost.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
É como ser um carteiro no Rio de Janeiro
I love this game, definitely recommend for puzzle fans. The levels get nice and difficult but never unfair. It's clear how each game element works - steps, gems, enemies, teleporting, conveyors, swapping, levers, pits etc. There's no undo button but you can drop a checkpoint flag, so you can explore or try different ideas without losing your level position. Solving the puzzles requires a nice mix of logical deduction for what the order must be and experimentation to try out different ideas. The aesthetic is simple but fun and nostalgic. The focus is on the puzzles not the story, but there are a few NPCs to reach as well as your friend Jess and the wizard. He speaks in deliberately funny English, you can switch to standard English or Portuguese in the settings if you want but the silly version is charming. There's a nice little ending sequence if you make it that far too.
ゲームボーイ風なパズルゲーム。 正解は基本的に1つだと思います。 左上の数字が行動回数で、動くと減っていき、0でゲームオーバーです。 数字の玉を取って、行動回数を回復しながらゴールの扉に到達でクリアです。 全100面くらいで、最後の方はかなり難しかったです。 最初は単純ですが、徐々に敵や仕掛けの種類が増えていきます。 攻略の途中でも、Fで保存して、Rで、そこからやり直しも出来ます。 あとは矢印で操作と、Tabでキャラを入れ替えて2人で進めるステージもあります。 一応、ストーリーの会話がありますが、 完全におまけで操作方法がわかれば英語は関係ないです。 全実績解除の完全クリアに、早くて2-3時間で 正解がわからないと時間がいくらあっても無理ですね。 ヒントなどはありませんが、すぐにリトライできるので 適当に動かして、繰り返すのみです。 位置から逆算したり、敵を誘導することを考える必要があります。 BGMも種類は多く、ドット絵ともに雰囲気はあり、良かったです。 セールを待ってもいいですが、通常の値段でも十分におすすめします。 特に不満点はありませんが、1手戻るとかくらいはあってもよかったかな。
This game provides around 7+ hours of great puzzle solving, and it's so good that I wish it had user generated levels.
Warlock's Tower is a solid puzzle game with a fair difficulty curve, a nice Game Boy era aesthetic, entertaining dialogue, and actually good design decisions that make for an uninterrupted, mind-boggling fun experience. If you're a stickler for length, it's got quite a lot of levels to bide your time with, without feeling like a slog after completing a few areas. Maybe not the most interesting game to speed-run, but otherwise I'd highly recommend picking up this title.
Somehow, the levels where you don't have a step counter were the hardest. The last two levels of this game cost me so many braincells. I do not understand monster pathing at all. Loved playing this game though, stumped me with puzzles that were very challenging but apparently not impossible.
Se eu for resumir este competente jogueto indie brasileiro, eu diria que é um xadrez com obstáculos. Um jogo baratinho de puzzles, com visual retrô estilo Game Boy e uma pegada de humor. Alguns levels são desafiadores, mas nada de enlouquecer. Vale como um bom passatempo. NOTA: 7/10
É um ótimo jogo.
Warlock's Tower é um puzzle de movimento desenvolvido pelo estúdio brasileiro Midipixel e possui uma mecânica bastante simples. No entanto, não deixe essa simplicidade subir a sua cabeça achando que o jogo será fácil, pois ele possui níveis bastante desafiadores, demonstrando o quão bem as possibilidades de exploração da mecânica foram usadas. No ,mais, é título bastante recomendável para todos os amantes de quebra-cabeça.
Muito divertido e bem feito, vale a pena!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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