
Blast away in this pure retro-styled shooter and battle through tons of dangerous levels and manic boss fights.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Fly your Warhawk ship, pew pew...
based on the award winning Commodore 64 game, enhanced and brought to the PC and the ZX Spectrum Next.
This game has been carefully renovated from its original 1986 release by one of the developers of the original game, whilst also retaining its original feel and hectic playability.
Featuring
20 frantic levels
10 large bosses and 10 mini bosses
Glorious music throughout
Non-stop blasting action
An army of dangerous enemies
Stunning 8-bit graphics
The game also includes wallpapers along with the entire soundtrack album.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Looking for an authentic retro shoot-em-up?! Good news! FULL PLAYTHROUGH: https://www.youtube.com/watch?v=SppqTKC2AK8
[h1]Actually decent shmup. Not an arcade quarter muncher.[/h1] This may have been my first time playing a [b]Warhawk[/b] game (I played so many DOS games it's a bit of a blur..). I had always assumed the original 1987 [b]Warhawk[/b] to be a cult classic, but with just 2 reviews on this 2017 release after 8 years made me seriously doubt its cult status and think of it more as a forgotten piece of history. I even somehow had a couple of renditions of the theme of [b]Warhawk[/b] already in my music playlist (not the particular version this game uses). The music is okay. Much of it is variations of the same theme (it's a good, classic theme though!). The levels are VERY short, but there are 20 of them. You can start at whichever level you last died at, so you can beat the game in an hour or so on your first playthrough. [b]This game makes you spam the fire button, you can't just press and hold it[/b] which is a very antiquated control scheme for a shmup. Normally I leave it there after beating a shmup, but then I noticed there were 2 Steam achievements for [b]Warhawk[/b] that nobody has obtained. It didn't seem too absurd of a challenge to attempt to acquire these, but it required a full game run without dying. A full game run is less daunting when the levels are very short. ..so I set out to master the game and beat it with a single life, arcade style. Over a couple of days I put in sessions, sometimes just practicing on some of the later levels so that when I got there in a full game run, I would be more likely to succeed. Well just now I finally managed a full game run! ..to not receive these 0% achievements. I guess I shouldn't have been too surprised, I imagine I'm not the first to find out that these are broken. While this left a sour taste in my mouth, I have to say I really enjoyed the classic retro nature of this game a lot more than I thought I would. If you do like doing full game runs of Shmups and enjoy trying to beat your scores, well this one has a requirement of destroying the bases on every level to attain bonus points (which I found fun). ===================== [b]My SHMUP Tier List[/b] ===================== [i]-Simply personal taste. I’m excluding roguelikes, boss rushes and genre mashups-[/i] [b]Loved:[/b] Jamestown | ZeroRanger | Super Hydorah | Tyrian 2000 | [b]Great:[/b] Drainus | Super Galaxy Squadron EX Turbo# | [b]Warhawk (2017)[/b] | [b]Decent enough:[/b] Steel Empire | G-Darius | Kaikan# | Zakesta-Z# | Varyznex# | Ganablade | Dogfight | Angel at Dusk* | Space Elite Force# | Space Elite Force 2 | [b]Meh:[/b] Nanoforce | Steel Rain | Eigengrau* | Zenzizenzic* | Steel Vampire | Natsuki Chronicles | Wolflame | Satazius | Zangeki Warp | Cycle Chaser H-5# | Armed Seven | Counterattack: Uprising | Burst Fighter | Supercharged Robot Vulkaiser^ | Valfaris: Mecha Therion | [b]Awful:[/b] Ginga Force^ | Nebula Fighter^ | ===================== [i]-Probably played another 100+ Shmups, but I only started this list recently and am sticking mostly to modern releases[/i] [i]-Not including any 'flying anime girl shmups' as they don't appeal to me. Believe me, I've tried.[/i] * = Felt like I was on the same screen the entire time, which I dislike. ^ = Encountered some jank. # = Too short, even for a SHMUP.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
So the game is a quasi remake of its 1986 predecessor. While the game is, to quote Futurama "old, old, incredibly old school", it wasn't as obnoxiously hard as I expected it to be, a plus for me. Still a decent challenge, but one you will find much easier once you've made yourself acquainted with the stages and bosses. There are 20 (rather short) stages, every even numbered level has a boss, odd ones have a mini boss. The difficulty goes up accordingly. While at times really hard, it never felt unfair. Unlike most shoot'em ups I've played, here you have actual health and you can take quite a number of hits, that's not making it easy though. There is only one power up which you lose when taken too many hits. With it, your main shot that requires mashing the fire button, is upgraded to a slightly more powerful auto shot (the same as when you hold and release your charged main shot). The whole game is really neat in terms of design. It's simple and easy to grasp. Enemies have a lot of visual veriety even if some are mechanically identical (or very similar). The stages, while short, are still nice to look at and get more menacing the closer you get to the end. The music is very fitting but I was more busy with dodging than to actually pay a lot of attention to it so I have to listen to the soundtrack on its own, I only found singular bleeps irritating because I thought those were hit feedback. Hit feedback is the only downside I see in this game, there is hit feedback but I think it could be clearer (and careful, shots don't vanish, you can be hit by the same thing tons of times). Never played the original (so far) but I've played the heck out of games like Halley Wars on my Game Gear and I look forward to finishing this and looking up more of it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |
Related
| Alone in the School | $1K | 67 | 84% | $0.99 |
| Helper Cat | $1K | 53 | 83% | $0.99 |
| 谁说奶妈不能拯救世界! | $1K | 53 | 94% | $0.99 |
| Purrfect Rescue | $1K | 53 | 85% | $1.39 |
| Underwater Cycling | $1K | 106 | 86% | $0.99 |
| バグダス - デバッガー検定 - | $1K | 75 | 80% | $0.99 |