
WE HAVE ALIENS, YOU DON'T—Blast Martian invaders and flying saucers across 30 stages with robotic voice effects. Use your destructible shield, rescue army men for bonus points, and chase the high score.
Modeled estimate, not a reported figure. How we estimate →
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WE HAVE ALIENS, YOU DON'T!
Jump into a retro-styled space shooter built as a modern throwback to the 1980s.
Earth is under attack, and it’s up to you to hold the line against waves of Martian invaders and flying saucers. Start each run with a defensive shield—then keep firing as the action escalates through 30 stages, complete with robotic voice effects that sell the arcade vibe. The shield won’t last forever, so position smart, blast fast, and stay alive as the sky fills up. Save the army men for bonus points, rack up your score, and see if you’ve got what it takes to top the leaderboard.
Features
A modern version of an ’80s space shooter
30 stages with robotic voice effects
Waves of Martian invaders and flying saucers
Destructible defensive shield for clutch protection
Bonus points for every army man you save
Arcade high score chasing
Classic, pick-up-and-play arcade pacing
Gamepad support
Go back to the 1980s and blast these Martians back into outer space!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Its actually pretty good for a dollar. Its got a kind of candy crush addictiveness that keeps you wanting to replay. Its a pretty challenging game too, My high score is only Stage 3 15k but even that is hard to get to. The sound effects are classic retro and makes the whole game worth it imo. The whole martian theme is an interesting twist on the original game as well. My only grope with this game is that there are absolutely no settings or way to change controls even. Not a big deal but I feel like a bit of controller settings would have helped with the difficulty.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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