
Based on the classic tabletop game, Warhammer Quest is an addictive mix of role-playing and strategy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Based on the classic tabletop game, Warhammer Quest is an addictive mix of role-playing and strategy.
Lead your group of brave adventurers through the perilous dungeons of the Warhammer World in the search for wealth and glory!
Level up your party of heroes. Loot weapons, armour and mysterious artefacts from fallen enemies. Crush Orcs, Goblins, Trolls and more ferocious enemies!
What perils lurk in the darkness? Only the mightiest warriors will survive.
The standard edition includes 4 heroes, 3 game areas and a special Vampires and Zombies tileset & enemies pack. There are additional in game options to buy up to 7 more heroes, 5 extra weapons and a Skeletons & Necromancers enemy pack. The Warhammer Quest Deluxe pack includes all of these extras.

Warhammer Classics
Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you are into super oldschool turn based games this is fun and decent. not my personal type of game but when im older and want to slow time a bit, ill relax through this ones gameplay. good game MR workshop, love your content always. this one needs to age like a fine wine in my case (mind the pun)
Great game shame the DLC can't be downloaded anymore.
[H1] ファンタジーTRPGをモチーフにしたターン制コンバット [/H1] 4人のパーティーを編成して、ひたすらダンジョン攻略を繰り返す。 現状ストアからはすでに消えてるので、バンドルかセールで買って積んでる人向けに言うが、そのままにしておくか他サイトで販売継続しているデラックス版を買いなおすべき。 追加キャラなどのDLC要素がすべて停止していることもあり、あまりにも単調すぎる。 最初のうちこそ面白いが、やることがほとんど変わり映えせず、アイテムの種類が少なくキャラの成長も遅いので、同じことの繰り返しになってしまう。 [table] [tr] [th]言語依存度[/th] [th]★★☆☆☆[/th] [/tr] [tr] [td]難易度[/td] [td]★★★☆☆[/td] [/tr] [tr] [td]クローラー度[/td] [td]★★★☆☆[/td] [/tr] [/table]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not so tactical
Warhammer Quest (Classic), developed by Rodeo Games and Twistplay and published by Chilled Mouse, is a digital adaptation that stays remarkably faithful to its tabletop roots. Rather than modernizing or reinterpreting the source material, it focuses on translating the original board game experience into a playable format, preserving its structure, pacing, and mechanics. This approach gives it a very specific appeal—one that will resonate strongly with fans of traditional dungeon crawlers and the Warhammer universe, while potentially feeling dated or repetitive to players expecting a more contemporary RPG experience. The gameplay is built around a straightforward but effective loop. You assemble a party of four adventurers, typically drawn from classic archetypes like the Barbarian, Wizard, Dwarf, and Elf, and send them into procedurally generated dungeons. Movement and combat unfold on a grid in a turn-based format, emphasizing careful positioning and resource management. Each action carries weight, and success often depends on planning ahead rather than reacting quickly. There’s a satisfying clarity to this system—every decision feels deliberate, and even simple encounters can become tense when resources are limited or positioning goes wrong. Procedural generation adds a layer of unpredictability to each dungeon run, ensuring that layouts change and encounters feel slightly different each time. However, while this helps maintain variety on a surface level, the overall structure of missions remains largely unchanged. Most objectives revolve around exploring rooms, defeating enemies, and progressing deeper into the dungeon, with little variation in how those goals are achieved. Over time, this repetition becomes more noticeable, particularly during longer sessions, as the game doesn’t introduce many new mechanics or twists to keep the experience evolving. Between expeditions, the game shifts to a town hub where you can manage your party. This includes healing, purchasing equipment, and preparing for future quests. This progression system is simple but effective, creating a steady sense of growth as your characters become stronger and better equipped. The accumulation of gold and gear becomes a key motivator, reinforcing the loop of risk and reward that drives the game forward. While it lacks the complexity of more modern RPG systems, it captures the essence of incremental progression in a way that feels consistent with its origins. Narrative elements are minimal and largely delivered through text, providing context for quests without becoming a central focus. The Warhammer setting itself brings a recognizable atmosphere, filled with familiar enemies and a sense of dark fantasy, but the storytelling doesn’t go much beyond establishing a backdrop for the action. This approach works in maintaining the feel of a tabletop session, where imagination fills in the gaps, but it can also make the experience feel somewhat sparse compared to more narrative-driven games. Visually, the game embraces its tabletop inspiration. The top-down perspective and grid-based movement evoke the feeling of guiding miniatures across a board, and while the environments are not particularly dynamic, they are functional and easy to read. Character models and animations add a bit of personality, but the overall presentation leans more toward clarity than spectacle. This works well for gameplay, though it does contribute to a slightly static atmosphere that lacks the visual energy of more modern dungeon crawlers. One aspect that stands out is how strongly the game reflects its origins as a mobile title. The pacing and structure are well-suited to shorter play sessions, making it easy to pick up and complete a dungeon run without a significant time commitment. However, when played for extended periods, this design can feel stretched, with repetition setting in more quickly than it might in a game built specifically for longer sessions. The interface and overall simplicity further reinforce this mobile-first design philosophy. Despite its limitations, there is a clear appeal in what Warhammer Quest (Classic) offers. It delivers a focused, methodical dungeon-crawling experience that stays true to its source material, providing a sense of tactical gameplay and steady progression. For players who appreciate the slower pace and structured design of classic board games, it can be a satisfying experience, particularly in shorter bursts. In the end, Warhammer Quest (Classic) succeeds as a faithful adaptation rather than a reinvention. It captures the core of the original tabletop experience and presents it in a way that is accessible and easy to engage with, but it doesn’t push beyond that foundation. Its repetitive structure, limited narrative, and simple systems may hold it back from broader appeal, but within its niche, it remains a solid and enjoyable dungeon crawler. Rating: 7/10
Great game, reminds me of the 195 board game.
Good oldschool dungeon crawler, though it is annoying that you cant get all of the charecters anymore
a good no braineer dungeon crawl very fun to play
Loved this game in real life but this did not transfer as well as I thought it would. Still OK. 5.5/10
I got this because I wanted a way to play the original board game from 1995. I feel that is exactly what has been provided for the most part. You can tell that the people making this really cared about making it feel like playing the old board game and, as someone that never played it, that's what it feels like. I can't speak to its authenticity to the original but others seem to be quite happy with it in that regard. It's extremely simple, you're not getting XCom here, but it's in the Warhammer Universe and it plays very well. My only complaint is I wish we could see the dice roll details.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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